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MapEnvironment · Collision · Level Design · Exploit Fix
2 patcheslast touched 88mo ago▲ +1

Power trajectory

Up = buffed, down = nerfed
0+1Sep 19, 2017Apr 17, 2019Sep 19, 2017 — Mini-update 16.1 +0 / -0 (cum 0)Apr 17, 2019 — Update 22 hotfix #2 AKA we should really number those things more sensibly +1 / -0 (cum +1)
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Filter by change type:4 types in this subject

Patch history

    • 🎯Behaviorcollision/pickups

      Fixed collision issues in AIA briefingrooms and added grenade/deployable pickups.

      AIA briefingroom

    • 🐛Bug fixpathing/collision

      Corrected pathing and collision issues on the Ixion map.

      Fixed Ixion

  1. Sep 19, 2017·Mini-update 16.1
    • 🎯BehaviorIrega rooftopsBlocked

      Blocked off certain rooftops in Irega to prevent 'spidermonkey' exploits.

    • 🎯BehaviorIgneous cargo containersBlocked

      Blocked off exploitation areas beyond cargo containers at ULA spawns in Igneous.

    • 🔁ReworkIgneous phases

      Adjusted phases in Igneous to prevent gaps between dropship landings and spawn disabling.

    • 📊NumericLacroix spawnpointsMoved Up

      Moved spawnpoints in Lacroix further up.

    • 📊NumericMirnoide objectivesMoved Forward

      Added a Ti corvette to Mirnoide and moved the last two objectives forward.

    • 🐛Bug fixobjective tags

      Fixed an issue where objective tags (like space defense platforms) were hidden by level geometry.

    • 🐛Bug fixspace platforms collision

      Fixed space defense platforms having no collision and glitching client-side.