M
Maps
MapEnvironment · Collision · Level Design · Exploit Fix
2 patcheslast touched 88mo ago▲ +1
Power trajectory
Up = buffed, down = nerfedZoom into one ability:1 abilities tracked
Filter by change type:4 types in this subject
Patch history
- ▲🎯Behaviorcollision/pickups
Fixed collision issues in AIA briefingrooms and added grenade/deployable pickups.
AIA briefingroom
- ≈🐛Bug fixpathing/collision
Corrected pathing and collision issues on the Ixion map.
Fixed Ixion
- ≈🎯BehaviorIrega rooftops—→Blocked
Blocked off certain rooftops in Irega to prevent 'spidermonkey' exploits.
- ≈🎯BehaviorIgneous cargo containers—→Blocked
Blocked off exploitation areas beyond cargo containers at ULA spawns in Igneous.
- ≈🔁ReworkIgneous phases
Adjusted phases in Igneous to prevent gaps between dropship landings and spawn disabling.
- ≈📊NumericLacroix spawnpoints—→Moved Up
Moved spawnpoints in Lacroix further up.
- ≈📊NumericMirnoide objectives—→Moved Forward
Added a Ti corvette to Mirnoide and moved the last two objectives forward.
- ≈🐛Bug fixobjective tags
Fixed an issue where objective tags (like space defense platforms) were hidden by level geometry.
- ≈🐛Bug fixspace platforms collision
Fixed space defense platforms having no collision and glitching client-side.