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Angels Fall First
Angels Fall First
ActionIndieSimulation
Strangely Interactive Ltd · Strangely Interactive Ltd·$17.99
Sep 19, 2017 · 108mo ago

Mini-update 16.1

AI summary1mo

Mini-update 16.1 focuses on lighting improvements, QoL settings like head-bobbing, AI behavior tweaks, and various map and bug fixes.

Images © Angels Fall First via Steam

Buffs1

Bug fixes6

  • GeneralFixed an issue where the mouse cursor would center on the TacMap when the window was not in focus.
  • Maps
    • Fixed an issue where objective tags (like space defense platforms) were hidden by level geometry.
    • Fixed space defense platforms having no collision and glitching client-side.
  • Weapons & Gear
    • Weapon Mods:Fixed bugs related to magazine size weapon modifications.
    • Fighter-grade MGA:Fixed the empty ammo option on fighter-grade MGA.
    • Underbarrel Grav Stabilizer:Fixed the stats on the underbarrel grav stabilizer.

Other changes13

  • General
    • Added a head-bob slider to adjust camera wobble while running.Added
    • Rearranged the settings menu to move miscellaneous options into their own section.
    • Added a direct link to the Discord server in the main menu.Added
    • Changed the freelook icon and disabled it for infantry where it is not useful.
    • Removed all legacy music cues from briefings.Removed
  • Infantry AI
    • Infantry AI now prioritizes threats based on distance to themselves rather than their order.order-baseddistance-based
    • Tweaked bot reaction times and accuracy to feel more human-like.
    • Optimized the visual effect when infantry are on fire.
  • Maps
    • Blocked off certain rooftops in Irega to prevent 'spidermonkey' exploits.Blocked
    • Blocked off exploitation areas beyond cargo containers at ULA spawns in Igneous.Blocked
    • Adjusted phases in Igneous to prevent gaps between dropship landings and spawn disabling.
    • Moved spawnpoints in Lacroix further up.Moved Up
    • Added a Ti corvette to Mirnoide and moved the last two objectives forward.Moved Forward

subjects affected (4)

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How did this patch land?
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official notes
Angels Fall First · Sep 19, 2017

Patch history

see all 39

  1. The Morning AfterJul 14, 2026 · 1mo

    The 'Morning After' update focuses on 1.0 stability, server crash fixes, map navigation overhauls, and initial balance adjustments to vehicles and weapons.

    +61
  2. Apollo event ends, small patch dropsAug 5, 2019 · 86mo

    The Apollo anniversary event has concluded, accompanied by a small patch focusing on map objectives, UI fixes, and balance adjustments to capship weapons and corrosion mechanics.

    +41
  3. Apollo duct tapeJul 22, 2019 · 86mo

    A small maintenance patch addressing bugs from the Apollo anniversary event, HUD replication issues, and performance optimizations.

    1
  4. Update 24 - Apollo 11 AnniversaryJul 19, 2019 · 86mo

    Update 24 introduces a major elemental ammo rework, significant defensive balance changes allowing grenades to pass through shields, and an Apollo 11 anniversary event.

    +156
  5. Update 23 is live!Jun 26, 2019 · 87mo

    Update 23 introduces significant networking improvements with lag compensation, a complete rework of the spotting system, and synchronized wave respawns to improve team coordination.

    +11
  6. Update 22 hotfix #3Apr 27, 2019 · 89mo

    Hotfix #3 focuses on resolving a major crash, fixing damage scaling for vehicles, and implementing various map collision and cover adjustments.

    +12
  7. Update 22 hotfix #2 AKA we should really number those things more sensiblyApr 17, 2019 · 89mo

    Hotfix focusing on server stability, weapon lock reliability, and balancing rail/plasma damage against capital ships and vehicles.

    +5
  8. Update 22 hotfixApr 10, 2019 · 90mo

    Update 22 hotfix focusing on GU34 weapon buffs, mech mobility fixes, and various AI and capital ship stability improvements.

    +7

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