PatchDiff
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Angels Fall First
Angels Fall First
ActionIndieSimulation
Strangely Interactive Ltd · Strangely Interactive Ltd·$17.99
Mar 6, 2016 · 127mo ago

Update 7 is live!

AI summary1mo

Update 7 introduces 6 new maps, light mechs, a new fighter-grade ion beam weapon, and significant network and AI performance optimizations.

Images © Angels Fall First via Steam

Buffs5

  • MapsSix new maps have been added to the game, including various Territories and Incursion zones.6
  • Light MechsIntroduced ULA Velius and AIA Gheist light mechs, though they are currently in a work-in-progress state with unfinished animations.Added
  • Ion Beam WeaponAdded fighter-grade ion beam weapons to the loadout options.Added
  • General
    • AI is now significantly less CPU-intensive, improving overall game performance.
    • Network optimization reduces the amount of data sent, resulting in a smoother online experience.Reduced

Other changes1

  • GeneralA new UI framework is being built to replace 3rd party tools, promising better visuals and faster iteration.In Development

subjects affected (4)

tap to see balance history

How did this patch land?
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official notes
Angels Fall First · Mar 6, 2016

Patch history

see all 39

  1. The Morning AfterJul 14, 2026 · 1mo

    The 'Morning After' update focuses on 1.0 stability, server crash fixes, map navigation overhauls, and initial balance adjustments to vehicles and weapons.

    +61
  2. Apollo event ends, small patch dropsAug 5, 2019 · 86mo

    The Apollo anniversary event has concluded, accompanied by a small patch focusing on map objectives, UI fixes, and balance adjustments to capship weapons and corrosion mechanics.

    +41
  3. Apollo duct tapeJul 22, 2019 · 86mo

    A small maintenance patch addressing bugs from the Apollo anniversary event, HUD replication issues, and performance optimizations.

    1
  4. Update 24 - Apollo 11 AnniversaryJul 19, 2019 · 86mo

    Update 24 introduces a major elemental ammo rework, significant defensive balance changes allowing grenades to pass through shields, and an Apollo 11 anniversary event.

    +156
  5. Update 23 is live!Jun 26, 2019 · 87mo

    Update 23 introduces significant networking improvements with lag compensation, a complete rework of the spotting system, and synchronized wave respawns to improve team coordination.

    +11
  6. Update 22 hotfix #3Apr 27, 2019 · 89mo

    Hotfix #3 focuses on resolving a major crash, fixing damage scaling for vehicles, and implementing various map collision and cover adjustments.

    +12
  7. Update 22 hotfix #2 AKA we should really number those things more sensiblyApr 17, 2019 · 89mo

    Hotfix focusing on server stability, weapon lock reliability, and balancing rail/plasma damage against capital ships and vehicles.

    +5
  8. Update 22 hotfixApr 10, 2019 · 90mo

    Update 22 hotfix focusing on GU34 weapon buffs, mech mobility fixes, and various AI and capital ship stability improvements.

    +7

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