A comprehensive update focusing on functional fixes, general performance optimizations, and significant rebalancing of infantry, vehicles, and capital ships.
▲Buffs10
- SpaceshipsCorvettes:Corvettes swapped light capship missiles for anti-fighter missiles, improving their role in intercepting small craft.light capship grade→anti-fighter missiles
- Weapons & Items
- Gunship Loadouts:Gunships now have the option to equip carpet bomblets, increasing area-of-effect capabilities.→Added
- Rakshasa:Added heavy plasma payload to the Rakshasa to bring it in line with the Scimitar's railgun power.→Added
- Supply packs now last longer on the battlefield, providing more sustained support.→3 mins m
- CommanderCommanders now earn XP twice as fast, accelerating progression.1x→2x x
- General
- Improved connectivity by allowing LAN play without an active Steam connection.Steam required→Offline
- Team spawnpoints now act as ammo replenishment zones, marked on the HUD for clarity.no ammo→restore ammo
- Matches can now start faster as only 40% of the team needs to be ready instead of 60%.60%→40% %
- Sensors:A new sensor modification allows teams to detect hidden mines and demolition packs.none→Added
- MapsSpace Territories:Added a permanent support platform in warp for fighters to launch from in space territory maps.none→Added
▼Nerfs3
- Capital ShipsCapital ships now have a significant delay before returning to the battlefield after destruction.
- VehiclesVehicles no longer immediately re-offer upon destruction, making the loss of heavy vehicles more impactful.immediate→delayed
- GeneralSensors:Sensors no longer detect enemies that are not moving, increasing the value of stealth and camping.detects→ignores
✚Bug fixes2
◆Other changes2
- Weapons & ItemsDead players now consistently drop weapons, allowing teammates or enemies to scavenge gear.none/limited→weapon/random
- MapsIxion:Ixion map now features an additional jump point, altering navigation and strategy.2→3
subjects affected (7)
tap to see balance history
Patch history
- The Morning AfterJul 14, 2026 · 1mo
The 'Morning After' update focuses on 1.0 stability, server crash fixes, map navigation overhauls, and initial balance adjustments to vehicles and weapons.
+6−1→ - Apollo event ends, small patch dropsAug 5, 2019 · 86mo
The Apollo anniversary event has concluded, accompanied by a small patch focusing on map objectives, UI fixes, and balance adjustments to capship weapons and corrosion mechanics.
+4−1→ - Apollo duct tapeJul 22, 2019 · 86mo
A small maintenance patch addressing bugs from the Apollo anniversary event, HUD replication issues, and performance optimizations.
−1→ - Update 24 - Apollo 11 AnniversaryJul 19, 2019 · 86mo
Update 24 introduces a major elemental ammo rework, significant defensive balance changes allowing grenades to pass through shields, and an Apollo 11 anniversary event.
+15−6→ - Update 23 is live!Jun 26, 2019 · 87mo
Update 23 introduces significant networking improvements with lag compensation, a complete rework of the spotting system, and synchronized wave respawns to improve team coordination.
+11→ - Update 22 hotfix #3Apr 27, 2019 · 89mo
Hotfix #3 focuses on resolving a major crash, fixing damage scaling for vehicles, and implementing various map collision and cover adjustments.
+1−2→ - Update 22 hotfix #2 AKA we should really number those things more sensiblyApr 17, 2019 · 89mo
Hotfix focusing on server stability, weapon lock reliability, and balancing rail/plasma damage against capital ships and vehicles.
+5→ - Update 22 hotfixApr 10, 2019 · 90mo
Update 22 hotfix focusing on GU34 weapon buffs, mech mobility fixes, and various AI and capital ship stability improvements.
+7→
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