Update 0.9.7.53 focuses on fixing critical bugs within the Conflict game mode, improving scenario resumption, and resolving several stability and multiplayer connectivity crashes.
Images © Arma Reforger via Steam
▲Buffs5
- Conflict
- Client data is now preserved and re-applied after server restarts, improving continuity for players.→Added
- Restored missing spawnpoints in smaller scenario maps.
- Stability & Multiplayer
- Resolved several critical crashes related to saving loadouts, downloading assets, AI waypoints, and weapon sights.
- Fixed a bug where players were unable to rejoin a server after their ban expired if they attempted to reconnect during the ban.
- Resolved potential stalls and kicks during the Join-In-Progress process and object replication.
▼Nerfs1
- GameMasterVehicle Spawning:The context action to spawn occupants in vehicles has been disabled temporarily until a permanent fix is implemented.Enabled→Disabled
✚Bug fixes8
- Conflict
- Fixed an issue where the capture point count was incorrect when resuming a scenario.
- Prevented the ability to build structures that were already constructed when resuming a scenario.
- Corrected the faction variants of buildings that spawn when resuming a scenario.
- Fixed a bug where HQ compositions would spawn at random starting points instead of only at the proper HQ.
- Corrected the amount of supplies restored in bases equipped with supply depots.
- ScenarioFramework
- Fixed an issue where task notification titles and descriptions did not update correctly when overriding default values.
- Corrected the display of messages triggered upon finishing an objective.
- GameMasterAI Possession:Fixed a bug where the AI's head would not always disappear when possessing them in first-person view.
subjects affected (4)
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Patch history
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