Vehicles
Power trajectory
Up = buffed, down = nerfedPatch history
- ▲🎯Behaviorlongitudinal grip
Fixed wheels slipping too much in the longitudinal direction, improving traction and control.
behavior
- ≈🎯Behaviorslope physics
Fixed an issue where vehicles would stop on slopes even without brakes applied.
behavior
- ▲📊Numericinternal storage—→Increased
Increased item size limits for internal vehicle storage, allowing for more gear transport.
Increased item size limits.
- ≈📊Numericgear shift speed—→Increased
Increased the minimum speed required for shifting gear direction (Drive to Reverse).
Minimum speed for D/R shift.
- ▲📊Numericcenter of mass—→Lowered
Lowered center of mass and adjusted suspension for BRDM-2, S105, and S1203 to reduce excessive rollover.
Applied to BRDM-2, S105, S1203.
- ≈🎯BehaviorLAV-25 colliders
Updated LAV-25 colliders specifically for wavebreaker 5mm armor.
Wavebreaker 5mm armor adjustment.
- ≈🐛Bug fixUral-4320roof marker lightsBroken→Working
Fixed Ural-4320 roof marker lights not working as hazard lights.
Fixed hazard lights.
- ≈🐛Bug fixŠárka 1203passenger entryStuck→Fixed
Fixed passengers getting stuck when entering the Šárka 1203 with open doors.
Fixed collision when entering with open doors.
- ≈🐛Bug fixUH-1Hpassenger transformsBroken→Fixed
Fixed broken passenger transforms in the UH-1H.
Fixed passenger positioning.
- ▲🐛Bug fixMi-8rear gunner fireUnable→Able
Fixed an issue where the rear gunner of Mi-8 gunships could not fire or aim their weapon.
Restored gunner functionality.
- ≈🐛Bug fixLAV-25Weapon HUDHidden→Visible
Fixed Weapon HUD being hidden when entering the LAV-25 turret through the commander's seat.
Fixed HUD visibility when entering turret.
- ▲🐛Bug fixsupply durabilityFragile→Robust
Fixed supplies on vehicles being destroyed when any hit zone (like lights) was damaged.
Supplies no longer destroy on minor hit zone damage.
- ▲🎯Behaviorexit speed
Exiting vehicles is now faster if the player continues to move forward, as it prevents the automatic door-closing animation.
Holding movement input after exiting now skips the close door action.
- ≈🐛Bug fixdoor interaction
Fixed issues where players could get stuck opening doors from different compartments or where door actions were unavailable from inside/outside.
Fixed various door bugs.
- ≈🐛Bug fixlighting
Fixed a bug where car lights would automatically disable when the player left the driver seat.
Car lights now persist.
- ≈🎯BehaviorAI behavior
AI will no longer switch from gunner to driver unless retreat behavior is available, preventing them from becoming idle.
AI seat switching logic.
- ▲✨NewRemove Casualtiesaction availability—→Added
Added missing 'Remove Casualties' action to Mi-8 and UAZ-469.
Fixed
- ▲✨NewRemove Casualtyaction availability—→Added
Added missing 'Remove Casualty' action for the UH-1 gunner.
Fixed
- ▲🎯Behaviorcargo seatspassenger security
Characters in Mi-8 cargo seats can no longer fall out when the vehicle is flipped.
Tweaked
- ≈🎯Behaviorinteraction
Tweaked user interaction on the M997 ambulance.
Tweaked
- ≈🐛Bug fixTeleportationvelocity reset—→fixed
Vehicle teleportation now properly resets velocity, preventing particle effects from stretching.
Fixes particle stretching
- ≈🐛Bug fixVehicle DepotsUserActions initialization—→fixed
Fixed an issue where UserActions were not properly initialized in vehicle depots.
Fixes depot interactions
- ≈🐛Bug fixengine behavior
Destroyed vehicles now correctly shut down their engines.
Engine shutdown
- ▲🐛Bug fixcollision
Fixed an issue where vehicles could get stuck by colliding with grenades on the ground.
Grenade collision
- ≈🐛Bug fixUAZ model
Fixed UAZ wheel damage, roof frame configuration, and canvas issues.
Model fix
- ▲🐛Bug fixengine start
Improved engine start reliability for players running at high FPS.
High FPS fix
- ≈🐛Bug fixKill Registrationvehicle killsBroken→Fixed
Fixed kill registration when both the victim and the attacker are inside the same vehicle.
bugfix
- ≈🎯BehaviorGear Shiftingshifting behavior
Tweaked gear shifting for the BTR-70 and Ural for better driving feel.
behavior
- ≈✨Newvisuals—→Added
Added wreck models and static vehicle wrecks to the map for improved environmental detail.
new
- ≈🐛Bug fixdamage state event
Fixed the damage state event for vehicles to ensure correct damage reporting.
bugfix
- ≈🎯Behaviorperformance
Empty vehicles are now put to sleep to save system performance.
Empty vehicles now sleep.
- ≈🐛Bug fixstateundefined→defined
Fixed an issue where vehicles entered an undefined state (flying) if the driver disconnected unexpectedly.
Fixed 'flying vehicle' issue.
- ▲🐛Bug fixquick bardisabled→enabled
Fixed a bug preventing the use of the quick bar while in a passenger seat.
Quick bar now works in passenger seat.