EA 0.9 Preview Build 3204 patch notes introduce numerous quality-of-life and economy refinements across Economy, Tutorial, Industry City, Delivery Driver Job, Traffic, and General Bug fixes; most changes improve efficiency, balance early gameplay, and fix numerous edge cases.
▲Buffs1
- EconomyWholesalers gain an 'Urgent Delivery' option to receive orders the next day, aiding early game, mid-week startups, or when deadlines were missed.→Added
✚Bug fixes34
- Economy
- Fixed missing base customer multiplier on existing saves, stabilizing customer spawn rates.
- Fixed being unable to sell items in Interior Designer with negative bank balance.
- Real Estate prices now update toward new average prices in existing saves.
- Fixed issue where businesses suddenly stop getting customers.
- Fixed wholesalers having shortages for items they don't carry.
- Fixed broken Wine resources cost calculation.
- Tutorial
- Uncle Fred's car:Fixed a bug allowing duplication of Uncle Fred's car when selling before objective completion.
- Supermarkets checkout counter:Fixed tutorial quest for supermarkets not accepting checkout counter as a point of sale.
- "Earn $100k" not progressing if there's any active loan.
- Industry City
- Fixed some floating road props for better city visuals and navigation.
- Fixed wrong building size for 4 8th Avenue (from H1 to I3).
- Fixed some players still had buildings owned by Undefined.
- Delivery Driver Job
- Fixed van blinkers not working correctly.
- Ika deliveries:Fixed Ika deliveries including 'for sale' versions of some items.
- Fixed job auto-completing incorrectly under certain scenarios.
- Fixed issue where the same address could appear twice in delivery tasks.
- Traffic
- Fixed Essentials Appliances parking always full.
- Fixed parking lane not correctly set up at Industry City intersection.
- Fixed difficulty entering 23 10th Avenue.
- Fixed sunken parked vehicles around 10 24th Street.
- Fixed you can't enter drive-in buildings if a cart is parked on the other side.
- Fixed long traffic light times at a bridge intersection.
- Fixed collision issues when driving Anselmo AF 90 on the new bridge.
- General Bugs
- Fixed destination list not working when some businesses had no names.
- Fixed employees not resigning after unmet demand.
- Fixed entrance fees being charged twice.
- Fixed placing items in C2 building corners overlapping walls.
- Fixed Steam error when fetching stats causing midnight errors in-game.
- Fixed bathroom blur running when it shouldn't.
- Fixed some Store Managers not displaying the correct overlay.
- Fixed bathroom items not generating dirt during simulation.
- Fixed firms installing items with full visual display even when empty.
- Fixed returning hand truck to station showing 'Unassigned vehicle' notification.
- Fixed selling certain items in Interior Designer mode causing issues.
◆Other changes11
- EconomyRival offices now better match ideal hours to reduce money loss; offices overall become stronger during their ideal hours.→Adjusted
- Tutorial
- Several small tutorial tweaks to account for deviations from Fred's advice or doing tasks early.
- "Rent an office" autocompletes if you already have an HQ; similarly for warehouses when owning a warehouse.
- "Hire a Purchasing Agent" autocompletes if you use a headhunter.
- Changed some quests not triggering when the player is too advanced in the game.
- Industry CityAdded some one-way and do-not-enter traffic signs for better flow.
- Delivery Driver Job
- Objectives panel now opens automatically when starting a delivery job.
- Changed the color of the GPS guider for easier navigation.
- General Bugs
- Increased Uncle Fred's dialog volume for clarity.
- Made wholesaler signs clickable to reach the shelf more easily.
- Changed uniform selector to warn if no Uniform Lockers exist in the building.
subjects affected (6)
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Patch history
- →EA 0.11 Build 3542 - Patch NotesJul 7, 2026 · 1mo
A stability and QA-focused patch adding crash reporting and input handling improvements, with numerous fixed issues related to in-game procedures and UI, plus localization and data display refinements.
- →EA 0.11 Build 3540 - Patch NotesJun 25, 2026 · 2mo
Bug fixes focusing on vehicle storage interactions, repair station behavior, tax warning messaging, and loading issues.
- →EA 0.11 Build 3538 / 3539 - Patch NotesJun 23, 2026 · 2mo
Changelog focuses on localization fixes, quality of life improvements, and numerous bug fixes across factories, markets, scooters, conessions, and staff management in Big Ambitions version EA 0.11 build 3538/3539.
- →EA 0.11 Build 3537 - Patch NotesJun 19, 2026 · 2mo
Changelog focuses on stability and localization fixes, plus ongoing GE Force Now issue investigation with a general note of patch ETA.
- →EA 0.11 Preview Build 3530 / 3532 / 3534 - Patch NotesJun 15, 2026 · 2mo
Patch notes for EA 0.11 Preview Build 3530/3532/3534 fix several QA issues including English text, mod/blueprint issues, vehicle-enter pause bug, and UI strings, plus cosmetic/logo icons.
- EA 0.11 Preview Build 3527 / 3528 - Patch NotesJun 11, 2026 · 2mo
This patch focuses on a large collection of bug fixes across gameplay systems, UI text, and quality-of-life issues, including item rotation save fixes, blueprint filters, and various miscellaneous stability improvements.
+10→ - EA 0.11 Preview Build 3523 - Patch NotesJun 5, 2026 · 2mo
EA 0.11 Preview Build patch adds quality-of-life fixes, bug fixes, and new content like Energy Drinks, with several stability and UI improvements.
+4−1→ - →EA 0.10 Build 3468Jun 3, 2026 · 2mo
Tiny compatibility patch addressing mod/blueprint compatibility between EA 0.10 and the upcoming EA 0.11 Experimental.
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