Patch 2.17 introduces training mode enhancements, server migrations, and a series of balance adjustments focusing on hitbox/hurtbox polish and weapon tuning.
Images © Brawlhalla via Steam
▲Buffs9
- SpearSide Light:Side Light variable force increased from 26 to 32, adjusting the damage range where full combos connect.26→32
- CassidyNeutral Blasters:Neutral Blasters damage increased from 15 to 19; second shot no longer counts as a hit if both land.15→19
- AsuriNeutral Sword:Neutral Sword time to hit decreased from 26 to 24.26→24
- UlgrimSide Axe:Increased distance traveled before the first swing of Side Axe.→Increased
- AzothSide Axe:Side Axe time to hit decreased from 29 to 27.29→27
- Training Mode
- Added 'Dodge Out' as a standalone setting with directional and random options.→Added
- Added Position Reset functionality to the training room.→Added
- General
- Improved map selection logic to avoid picking the same map consecutively in certain modes.
- Kor's gold cost reduced to 5400.6000→5400 gold
▼Nerfs6
- SpearNeutral Light:Neutral Light stun reduced from 19 to 16, making the standard string less dominant.19→16
- AxeNeutral Light:Slightly decreased hitbox height on Neutral Light to differentiate it from Down Light.→Decreased
- KorSide Gauntlets:Side Gauntlets variable impulse decreased from 54 to 53.54→53
- VraxxNeutral Lance:Total power duration on hit for Neutral Lance decreased from 87 to 83.87→83
- AsuriNeutral Sword:Neutral Sword variable force decreased from 59 to 58.59→58
- UlgrimSide Axe:Side Axe damage reduced from 28 to 24.28→24
◆Other changes5
- AxeRecovery:Reduced opacity of recovery swooshes to improve visual clarity of the axe head.→Reduced
- Cassidy
- Neutral Blasters:Rehitboxed Neutral Blasters to better align with the animation.
- Neutral Hammer:Adjusted Neutral Hammer animation timing to better match recover time.
- Training ModeItems are now equipped instead of spawned, and an item option for bots was added.spawned→equipped
- GeneralServer migration performed to improve overall networking performance.
subjects affected (10)
tap to see balance history
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Patch history
- Patch 2.63 - Jumps, Dodges, Balance, and more!Jun 1, 2017 · 111mo
Patch 2.63 introduces significant changes to jump height and dodge mechanics, accompanied by weapon balance adjustments to compensate for the new movement physics.
+8−16→ - Patch 2.62 - Animation, Test Features, New Skins, and more!May 24, 2017 · 111mo
Patch 2.62 introduces experimental dodge vulnerability and cooldown changes, animation updates for Unarmed and several legends, and expanded controller support.
+3−4→ - Wu Shang Update! - Patch 2.20Jul 14, 2016 · 122mo
Introduction of Wu Shang the monk, alongside weapon balance adjustments, performance improvements, and various bug fixes.
+9−13→ - Summer Update! - Patch 2.19Jul 7, 2016 · 122mo
Summer Update introducing the Beachbrawl game mode, new Heat Wave colors, and various performance and UI improvements.
+6→ - Patch Notes 2.18 - Odin's Chest UpdateJun 30, 2016 · 122mo
Patch 2.18 introduces Odin's Chest for skins, expands clan sizes, adds training room tools, and implements various weapon and legend balance adjustments.
+14−8→ - 2.17.1 Patch NotesJun 22, 2016 · 122mo
Patch 2.17.1 introduces new cosmetics, several combat hitbox refinements for Spear and Lance, and critical bug fixes including a fix for a character control issue.
+3→ - →2.16.3 - New Legend RotationJun 8, 2016 · 123mo
Patch 2.16.3 introduces a new Legend rotation and general client performance improvements.
- The Gauntlets Update - Patch 2.16Jun 2, 2016 · 123mo
Introduces the new Legend Kor and the Gauntlets weapon, implements significant global dodge timing changes, and adjusts balance for several weapons and legends.
+5−12→
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