General
Power trajectory
Up = buffed, down = nerfedPatch history
- ≈✨Newcosmetics—→Added
Added Commando Val skin, Dusk weapon skin, and flag avatars for Ukraine, Malaysia, Jamaica, Iceland, and Hungary.
visual
- ≈🎯Behaviorservers
Relocated Singapore servers to a new data center and upgraded servers in Brazil.
system
- ≈🐛Bug fixcrash—→Fixed
Fixed a rare crash in the Match Preview screen in Ranked 2v2.
bugfix
- ≈🐛Bug fixUnarmed Down Airanimation—→Fixed
Fixed a bug where Unarmed's Down Air did not play the correct ending on miss.
visual
- ≈🛠QoLUI
Weapon skins in the picker menu are now sorted by the Legend they are associated with.
QoL
- ≈✨NewController Support—→Added
Added PC support for 8Bitdo NES30 Pro and Wii U Pro Controller.
Hardware support
- ≈🎯BehaviorMultikeyboard
Automatic binding of mouse and keyboard when only one of each is attached in multikeyboard mode.
QoL
- ≈🛠QoLUI
Added stat differences in Character Select and brought back the hide room number checkbox.
quality
- ≈✨NewController Support—→Added
Added PC support for GameCube controllers using Raphnet adapters.
new
- ≈✨NewDirectional Influence—→Added
Directional Influence is now possible on hits with Variable Force when the target is stunned.
test feature
- ≈✨Newcolors—→Heat Wave
Added Heat Wave colors to Mallhalla for 1500 Gold or 10 Mammoth Coins per Legend.
New summer colors available in Mallhalla.
- ▲📊Numericlogin bonus—→250 coins coins
Added a daily login bonus of 250 extra coins during the Summer Event.
Daily bonus during Summer Event.
- ≈🔁Reworkspectator UIconfining screen→lobby screen
Improved spectator support by removing the old confining screen and adding a 'SPECTATING' banner.
Spectators now see the same screen as players with a banner.
- ▲🛠QoLrendering
Improved rendering performance and decreased memory footprint/garbage collection frequency.
Improved performance and memory footprint.
- ▲🛠QoLstore UI
Updated promotional code and coin purchase UI to be fully accessible via controller.
Better controller support for promo codes and coin purchases.
- ▲🐛Bug fixrocket lances
Fixed performance issues specifically related to rocket lances.
Fixed performance issues.
- ▲📊Numericclan size—→50
Increased maximum clan size to 50 members.
numeric
- ▲✨NewOpen Striking—→Added
Added 'Strike Others' option to quickly select a highlighted map.
new
- ▲✨NewTraining Mode—→Added
Added Attack and Jump bot reaction options and a new Practice Options page.
new
- ≈🐛Bug fixGround Pound
Fixed a bug where Ground Pound powers could cancel on ground collision while off the edge of a platform.
Bugfix
- ▲🐛Bug fixSword Side Aircontrolloss of control→fixed
Fixed a bug causing loss of character control when interrupted out of a Sword Side Air hit.
Critical Bugfix
- ≈🛠QoLNoncombat Hitboxes—→cyan
Noncombat hitboxes now only appear in the Powers Viewer and are colored cyan for better clarity.
Clarity
- ≈✨NewCosmetics—→Added
Added Wasteland Ada, Darkheart Blasters, Darkheart Spear, and 'High Score!' KO effect.
New Content
- ≈🐛Bug fixSystem—→fixed
Fixed Mac support for Wii U Pro controllers and resolved a rare startup crash related to corrupted controller settings.
Stability
- ≈🎯BehaviorServers
Server migration performed to improve overall networking performance.
Migration to improve networking performance.
- ▲🎯BehaviorMap Selection
Improved map selection logic to avoid picking the same map consecutively in certain modes.
Reduces repetition of maps in custom/couch party.
- ▲📊NumericKor Price6000→5400 gold
Kor's gold cost reduced to 5400.
Cheaper to unlock.
- ≈🛠QoLclient performance
Implemented small adjustments to improve overall client performance for various players.
- ≈🛠QoLUI
Introduced main menu tiles and reorganized Store, Legends, Account, and Region settings.
UI Overhaul
- ≈🛠QoLController Support
Added ability to edit Back/Select/Start buttons and bind Show Names, Pause, and Taunts to any controller button.
Input improvements
- ≈✨NewHardware Support—→Added
Added support for Wii U Pro controller on Mac and Pokken controllers on PC.
New controllers
- ≈🐛Bug fixKillstreaks—→Fixed
Fixed a bug that caused Killstreaks to continue through a Suicide KO.
Bugfix
- ≈🐛Bug fixBrawlball BotsWorse→Equal
Fixed a bug where blue team bots were worse than red team bots in Brawlball.
Bugfix
- ▼📊NumericLedge Cancelheavy attack window100%→50%
Decreased the window for heavy attack ledge cancels by 50% to reduce accidental triggers.
numeric
- ≈✨NewStoreKO Effects—→Added
Added Knockout Effects category to the store.
new
- ▲🛠QoLUIPodium—→Added
Damage Done and Damage Taken are now displayed on the podium.
quality
- ≈🐛Bug fixBug FixesSoft Platform Drops
Fixed bugs where multihit powers from under soft platforms would bounce instead of carrying.
bugfix
- ≈✨NewSkins—→Added
Added Cutting Edge Hattori, Steam Sentry Scarlet, Apprentice Ulgrim, and The Shade sidekick.
New skins added for Hattori, Scarlet, and Ulgrim, plus a new sidekick.
- ≈✨NewSalute Taunt—→Available
The Salute Taunt has returned to Mallhalla with proceeds supporting the Stack Up charity.
Charity taunt return.
- ≈🎯BehaviorLegend Rotation—→Updated
The weekly legend rotation now features Bodvar, Brynn, Diana, Queen Nai, Sentinel, and Sir Roland.
Weekly rotation update.
- ≈✨NewSkins—→Added
Added new skins: Tengu Koji, Swashbuckler Asuri, Darkheart Katars, and Darkheart Hammer.
- ≈🐛Bug fixCustom Lobbies
Fixed occasional crash when joining custom lobbies.
- ≈🐛Bug fixElo Display
Fixed various bugs related to rating changes, legend tiers, and best Elo display.
- ≈🎯BehaviorController
Fixed bug where legends would continue running after a controller disconnect.
- ≈✨NewCustom Lobbies—→Blind Pick
Blind Pick added to custom lobbies, hiding player selections until after map select.
Community request
- ≈🎨VisualSkins—→Added
New skins released for Jhala and Darkheart weapons.
Cosmetics
- ▲📊NumericDLC Compensation—→540 coins coins
Players owning both Collectors and All Legends DLC receive 540 coins.
Retroactive fix
- ▲🛠QoLsidekicks—→Added
Sidekicks not owned are now available in training mode.
- ≈🛠QoLranked summary—→Changed
Season summary 'ranked' only shows if player is in the top 250.
- ≈🛠QoLhitboxes—→Changed
Hitboxes in replays and training are now only visible while active.
- ≈📊NumericSmall Great Hallplatform width—→+5%
Increased width of main, top, and outer platforms on Small Great Hall.
- ≈🎨Visualskins—→Added
Added new skins for Orion, Ada, and Nai.
Orion For Hire, Fatal Error Ada, Empress Nai.
- ≈✨NewSkins—→Added
Added Cyber Bodvar, Serape Kid Cassidy, and Davey Jones Anchor hammer skins.
New skins released
- ≈🛠QoLReplay Filenames
Replay filenames now include the client version number for better tracking.
UI update
- ≈🛠QoLStore Layout
The store layout has been revised for improved navigation.
UI update
- ≈✨NewController Support—→Added
Added PC support for Genius G-12x, Hori Fighting Stick Mini 3 & 4, and PS2 controllers via Logic3 adapter.
Hardware support
- ≈🐛Bug fixAudio Settings
Fixed an issue where music and sound audio bars would skip values 7 and 8.
Bugfix
- ≈🐛Bug fixFriends List
Fixed a bug allowing invites/suggestions while not actually in a group.
Bugfix
- ≈🐛Bug fixLaunch Physics
Fixed a bug where launched Legends would occasionally spin at the wrong angle, particularly when hitting mines.
Bugfix
- ≈🐛Bug fixSpectator Mode
Fixed a bug that would erroneously start a practice match while spectating.
Bugfix
- ≈🎯Behaviorserver performance
Implemented general game server performance improvements to enhance overall stability and experience.
neutral
- ≈🐛Bug fixspectate server performance
Improved spectate server performance to resolve strange issues encountered by players over the weekend.
neutral
- ≈✨Newcosmetics—→Added
Added new sale items: Dark Age Orion Skin and Facepalm Taunt.
neutral
- ≈🐛Bug fixflyby graphics
Fixed a rare issue where flyby graphics would glitch after using the 'Don't Leave Me Hangin' taunt.
Fixed graphics bug with taunt
- ≈🐛Bug fixchat box
Resolved a bug that caused the chat box to flicker after exiting the scoreboard page.
Fixed flickering UI
- ≈🐛Bug fixLegend roster grid
Fixed a rare crash by ensuring the Legend roster grid size remains consistent between Tournament mode and other modes.
Fixed roster grid crash
- ▲📊NumericDodge Delay (Miss)12→7 frames
Fixed inconsistent dodge delay after missing an attack, normalizing it to 7 frames.
Consistency fix
- ▲🐛Bug fixHurtbox Checking
Fixed a bug where hurtbox checking was a frame off, which likely caused many dropped combos.
Drop fix
- ≈🐛Bug fixUI/Menus
Fixed various UI issues including alt-tab pixelation and offline game overlays.
QoL
- ▲🎯BehaviorInput Buffering—→Added
Input buffering now works for gravity cancels, allowing for smoother movement and attack execution.
mechanic
- ▲✨NewTraining Mode—→Big Maps
Players can now access 'Big' maps in Training Mode for better practice on larger stages.
quality
- ≈🎯BehaviorSnowbrawl—→Big Titan's End
Big Titan's End is now a default map option for 4-player Snowbrawl games.
quality
- ▲🛠QoLCustom Game MapsAuto→Manual Selection
Added the ability to manually select map sets for online and offline custom games in settings.
quality
- ▲🛠QoLError Screen—→B Button
The error screen can now be closed using the 'B' button.
quality
- ≈🛠QoLNews ScreenAny Button→A or B Button
The news screen now requires 'A' or 'B' buttons to close, preventing accidental closures.
quality
- ▲🛠QoLPowers ViewerRadii→Full Width/Height
Hitboxes and hurtboxes in the Powers Viewer now report full dimensions instead of radii for better clarity.
quality
- ▲🛠QoLController Support—→Added/Fixed
Added and fixed support for various controllers including Trust GXT 545, Logitech Cordless RumblePad 2, Combat Bow, and PS4 Rock Band 4.
system
- ≈🐛Bug fixLeader Bug
Fixed a bug where the client and server disagreed on who the lobby leader was.
bugfix
- ≈🐛Bug fixHurtbox Collision
Fixed a bug where powers could use the incorrect hurtbox when colliding with a wall.
bugfix
- ≈🐛Bug fixReplayssync
Fixed a bug where replays would desync, causing players to appear to run off the stage.
Desync fix
- ≈🐛Bug fixChatfunctionality
Fixed a bug where the in-game chat would stop working.
Communication fix
- ≈🐛Bug fixStore UIdisplay
Fixed overlapping text in the store/refund screens and a bug showing both controller and mouse highlighters simultaneously.
Visual fix
- ≈✨NewSkins—→Steamsmith Scarlet
Steamsmith Scarlet skin is now available in the store.
New skin added
- ≈🎯BehaviorDaily MissionsSynchronized→Offset
Daily missions are now offset per player to increase the variety of Legends encountered online.
Variety improvement
- ≈🛠QoLRanked 2v2 UI
Lifted ladder information in 2v2 mode to prevent Diamond banners from being cut off.
UI fix
- ▲✨NewTraining ModeLocked→Unlocked
Sunset and Gray are now available for use in Training Mode.
Accessibility
- ≈🛠QoLRefund Prompt—→Ribbon/Availability
Refund prompts now display the item's ribbon and store availability.
Clarity improvement
- ≈🎯BehaviorWall Cling
Hurtboxes for all wall cling animations have been updated for better accuracy.
Hurtbox update
- ≈🎨VisualCharacter SelectDark Rectangle→Removed
Removed the dark rectangle background from the character select roster.
Visual cleanup
- ≈🎯BehaviorStore Purchases
Refund data is now fetched upon entering the Purchases tab to reduce overall server load.
Performance
- ≈✨NewController Support—→Added
Added PC support for Tracer Shotgun gamepad, Cthulu board, and fixes for HORI Fighting Commander 4 Dpad.
Hardware support
- ≈🎯BehaviorMoving Platforms
Platform motion is now applied to hit force when standing on moving platforms to prevent accidental drops.
Physics fix
- ≈🐛Bug fixMoving Platforms
Fixed jittering and desync issues associated with moving platforms.
Bugfix
- ≈🐛Bug fixHitboxes
Fixed inconsistencies between player location and hit location, including errors in the powers viewer.
Accuracy fix
- ≈🐛Bug fixUnarmed Sounds
Fixed several unarmed sounds that were playing incorrectly.
Audio fix
- ≈🎯BehaviorMatchmaking
Matchmaking now prevents playing the same map back-to-back when possible.
QoL
- ▲✨NewTraining Mode—→All Skins/Colors
All unlockable stances, colors, and store skins are now available to preview in Training Mode.
QoL
- ▲🔁ReworkRendering
Reworked rendering to address client performance drops and NVIDIA driver issues.
Performance
- ▲🐛Bug fixFullscreenBroken→Working
Fullscreen is now working again as an in-game option.
UI Fix
- ≈•OtherBrawlidays—→Extended 1 Week
Holiday items and Snowbrawl event extended by one week.
Event
- ≈•OtherFree Legend Rotation—→Asuri, Cassidy, Gnash, Lord Vraxx, Queen Nai, Teros
The weekly free legend rotation has been updated to include Asuri, Cassidy, Gnash, Lord Vraxx, Queen Nai, and Teros.
- ≈🛠QoLname display
Player names floating above heads in team modes now reflect the team color for better clarity.
UI improvement
- ≈🛠QoLperformance
General client performance improvements to ensure smoother gameplay.
Optimization
- ≈✨Newcontroller support—→Added
Added Mac support for Dragonpad Wired USB and Snakebyte idroid:con controllers, and additional Netway support for PC.
Hardware support
- ≈🐛Bug fixGM-1150 GamepadInverted→Corrected
Fixed the inverted axis issue on the GM-1150 Gamepad for PC.
Input fix
- ≈🐛Bug fixcosmetics
Fixed a bug where Salt and Deal With It glasses were occasionally invisible.
Visual fix
- ≈📝Textstore textAvailable until:→In store until:
Updated store text for holiday and charity items to be more specific about availability.
Text update
- ≈🐛Bug fixSnowbrawl UI
Fixed a display bug in Snowbrawl where the snowball would appear missing if not thrown since the start of the match.
Visual fix
- ≈🎨Visualskins—→Added
Added three new Brawliday themed skins: Holly Jolly Ember, Wreck The Halls Teros, and Secret Santa Thatch.
- ≈🎨Visualcolors—→Added
New Holiday Colors are now available for 1500 Gold per Legend.
- ▲📊Numericdaily login bonusStandard→+250 gold gold
Daily login bonuses increased by 250 gold during the Brawlidays event.
- ▲🔁Reworkweapon skinsLegend-locked→Universal
Weapon skins unlocked via Legend skins can now be used by any Legend who shares that weapon.
- ▲🎯Behaviorvictory/defeat taunts—→Enabled
Preferred victory and defeat taunts now function correctly in Couch mode.
- ≈🎨Visualcolor swaps—→Vibrant
Color swaps have been improved to appear more vibrant.
- ▲🛠QoLparty menuManual→Auto-bot
Clicking an empty spot in the party menu now automatically adds a bot.
- ▲🎯Behaviorledge canceling—→Enabled
Ledge canceling now works for thrown items, improving movement options during item play.
- ▲📊NumericSEA server capacity—→2x
Increased server capacity for the SEA region to reduce queue times and instability.
Doubled SEA server capacity.
- ≈🎯Behaviormultikillsincludes team kills→excludes team kills
Changed multikill logic so that killing a teammate does not contribute to the multikill counter.
Team kills no longer count towards multikills.
- ≈🎨Visualpistol dodge animationflip→dash
Updated the pistol dodge animation from a flip to a dash to improve visual flow into other moves.
Changed animation to a dash for better transitions.
- ≈✨NewCure Seeker skin—→Available
The Cure Seeker Hammer skin is available again, with proceeds going to Quest for the Cause.
Hammer skin available for charity.
- ▲🎯BehaviorUS Server Capacity—→Doubled
US server capacity has been doubled to match EU server capacity, reducing potential connection issues.
neutral
- ▲📊NumericItem Spawn Delay—→-750ms ms
The delay before items begin spawning at the start of a match has been reduced by 750ms.
neutral
- ≈🎯BehaviorWeapon Spawns—→Symmetric
In team games, weapon pickups now spawn on both sides of the map to ensure equal opportunity for both teams.
neutral
- ▲📊NumericDodge Neutral Range—→Increased
Increased the neutral range for dodging on controllers, making spot dodges easier to execute.
neutral
- ≈✨NewPost-game Lobby—→Added
Added a dedicated 'gg' button in the post-game lobby for quicker sportsmanship.
neutral
- ≈✨NewScoreboard Menu—→Added
New menu on the scoreboard screen allows players to friend or mute others more easily.
neutral
- ≈🎨VisualWeapon Spawns—→New Animations
Weapon spawns now feature new animations.
neutral
- ≈✨NewSkins/Taunts—→Added
Added Snake Goddess Nai skin and Thumbs Up! taunt to the store.
neutral
- ≈🎯Behaviorfast fall momentumkept→normal
Corrects unintentional buffs created by maintaining fast fall momentum during attacks.
Fast fall speed now returns to normal instantly once an attack starts.
- ▼📊NumericSignaturescooldown0→10 frames
Introduces a small delay between different signatures to reduce the effectiveness of 'Sig Spamming'.
Cooldown between different back-to-back signatures.
- ≈✨NewPower Viewer—→Added
Added Power Viewer in Training Mode, allowing advanced users to see frame, damage, and impulse data for all attacks.
Training Mode
- ≈✨NewFast Falling—→Added
Introduced Fast Falling, allowing players to return to the ground quickly by pressing down in the air.
Mechanic
- ▼📊NumericDodge Delay19→22 frames
Increased dodge delay after attacking by 3 frames, slightly reducing the speed at which players can dodge after an offensive move.
Combat
- ▼📊NumericAerial Jump Impulse100%→93%
Lowered aerial jump impulse by 7%, reducing the height/distance of aerial jumps.
Movement
- ▲📊NumericDown Dodge Speed—→Increased
Increased the speed of dodging straight down in the air to match max horizontal dodge and max fall speed.
Movement
- ≈🔁ReworkDodge Distance
Adjusted dodge distance calculation to punish reverse-direction dodging more than standstill dodging, with a slight increase to max dodge distance.
Movement
- ▲🎯BehaviorWall Interaction
Players no longer get stuck to walls during attacks, specifically improving the feel of pistol recovery.
Movement
- ▲📊NumericServer Capacity—→Doubled
Doubled server capacity in US and EU regions to improve performance for the growing player base.
US and EU servers
- ≈🎯Behavior2v2 QueuesDisabled→Enabled
Enabled 2v2 queues for SE Asia and Europe servers.
SE Asia and Europe
- ≈✨NewShort Side—→Added
Added a new test map called 'Short Side', optimized for 1v1 matches.
Test Map
- ▲🛠QoLMemory Usage
Improved memory usage to prevent crashes in long games and overall better client performance.
Client and Online
- ≈🛠QoLUI Layout
Updated the party menu to be vertical and adjusted hotkeys for Lobby List and Player Menu.
Party Menu
- ▼🐛Bug fixRecovery Bug—→Fixed
Fixed a bug where players would incorrectly get their recovery move back after bouncing off the ground.
Recovery move reset
- ▲🐛Bug fixMines—→Fixed
Fixed a bug where mines planted on the underside of platforms failed to hit targets in range.
Underside platforms
- ≈🐛Bug fixBlasters Ground Poundtarget drop
Fixed a case where target could be dropped before the final hit.
bugfix
- ≈📊Numericmax players4→8
Custom online games now allow between 2 and 8 players, increasing chaos for modes like Brawlball.
Custom online games now support up to 8 players.
- ▲🔁Reworkinput methodcardinal→radial
Switched to radial inputs for throws and dodging to improve input accuracy and feel.
Throws and dodging now use radial inputs.
- ▲🎯Behaviorperformance—→Added
Implemented memory pooling to reduce CPU spikes and increase online performance.
Added memory pooling.
- ≈🛠QoLchat state
Chat collapse/expand mode now remembers the user's previous state instead of defaulting to expanded.
UI Improvement
- ≈🛠QoLreplay performance
Slightly improved performance when viewing game replays.
Performance
- ≈🐛Bug fixreplay colors
Fixed an issue where 2v2 ranked replays and existing replays displayed the wrong colors.
Bugfix
- ≈🐛Bug fixreplay creation
Fixed a bug where replays were incorrectly created in modes like training and SPT.
Bugfix
- ≈🐛Bug fixstability
Resolved a rare fatal error that occurred while browsing replays.
Bugfix
- ≈🐛Bug fixItem ScalingOversized→Correct
Fixed a bug where some items became larger than intended in online matches.
Bugfix
- ≈✨NewGamepad Support—→Added
Added PC support for Wii Classic Controller (Mayflash), Gamestop Tablet Wireless V2, and HORI Sport Pad Pro (PS3).
Hardware
- ≈🐛Bug fixServer Stability
Fixed rare server crashes and regional disconnection issues.
Bugfix
- ≈✨Newcontroller support—→HORI Fighting Commander 4
Added official PC support for the HORI Fighting Commander 4 controller.
Added PC support for HORI Fighting Commander 4.
- ≈🔁Rework2v2 color pairsGrey/Black, Red/Brown→Blue/Brown, Blue/Purple
Adjusted the allowed color combinations for 2v2 matches to improve visual clarity.
Updated allowed color combinations for 2v2.
- ≈🐛Bug fixmatchmaking
Fixed a bug that caused players to disconnect upon a matchmaking pop if the game had been paused for an extended period.
Fixed disconnects when game paused too long during queue pop.
- ▲🐛Bug fixrewards
Fixed an issue where players were incorrectly flagged as inactive, preventing them from receiving XP and gold rewards.
Fixed bug where players were falsely flagged as inactive and missed XP/Gold.
- ≈✨New2v2 Colors—→Added
Team leaders in 2v2 matchmaking can now select team colors, provided both players own the color.
Team leaders can now choose team colors in 2v2
- ≈✨NewControls—→Added
Players can now change their controls during a match, though this does not pause online games.
Ability to change controls while in game
- ≈✨NewELO Display—→Added
Players are now shown their specific ELO change immediately following a ranked match.
ELO change shown after ranked match
- ≈🎯BehaviorLight Attack Pickup—→Tightened
The radius for the 'no-pickup' effect when using a light attack has been tightened and offset from the center.
Tightened no-pickup radius with light attack
- ≈🎯BehaviorWall AttacksJump+Attack→Must leave wall
Players must now leave the wall before performing an attack; hitting an attack button while on the wall no longer triggers a jump-attack in the opposite direction.
Hitting attack on wall no longer jumps and attacks opposite direction
- ≈🎯BehaviorServer Stats—→Improved
Servers now more reliably record game stats during data center issues, ensuring games aren't lost.
More reliable stat recording during data center issues
- ≈🐛Bug fixHammer Neutral Lightdrop bug
Fixed cases where targets were dropped before the final hit of Hammer Neutral Light.
Fixing target drop.
- ≈🐛Bug fixKatar Recoverydrop bug
Fixed cases where targets were dropped before the final hit of Katar Recovery.
Fixing target drop.
- ≈🐛Bug fixAxe Neutral Lightdrop bug
Fixed cases where targets were dropped before the final hit of Axe Neutral Light.
Fixing target drop.
- ≈🐛Bug fixHattori Side Speardrop bug
Fixed cases where targets were dropped before the final hit of Hattori's Side Spear.
Fixing target drop.
- ≈🐛Bug fixHattori Down Speardrop bug
Fixed cases where targets were dropped before the final hit of Hattori's Down Spear.
Fixing target drop.
- ▼📊Numericdodge immunity frames—→-1 frames
Dodge immunity frames decreased by 1, slightly reducing the window of safety when dodging.
Decreased dodge immunity frames by 1
- ≈📊Numericinput buffer4→3 frames
Input buffer reduced to 3 frames to make controls feel less 'sticky'.
Decreased input buffer from 4 frames to 3 frames
- ▼📊Numericdodge delay after attack—→+1 frames
Increased the delay before a player can dodge after attacking by 1 frame.
Increased time after attack before you can dodge by 1 frame
- ≈🔁ReworkSignatureglobal cooldownvariable→12 frames
Signature cooldowns are now a consistent 12 frames regardless of the move used, making timing more learnable and consistent.
Fixed 12 frames between global signature cooldown
- ▲🛠QoLMac Support—→Improved
Improved Xbone controller support for players on macOS.
Additional Mac support for Xbone controller
- ▲🐛Bug fixFounder UnlocksBugged→Fixed
Fixed a bug where Founder accounts did not have the first 15 heroes unlocked upon their second login.
Fixed bug where the first 15 heroes weren't unlocked after your second login
- ▲✨NewInput Buffering—→4 frames frames
Added 4 frames of input buffering to improve combat responsiveness.
Gameplay feel
- ▼📊NumericGadgetsduration15-25s→15s s
All gadgets now have a standardized 15-second duration before disappearing.
Standardization
- ≈🔁Rework1v1 EloExisting→Reset
1v1 Elo has been completely reset for all players.
Seasonal reset
- ▲✨NewRanked QueuesUSA only→USA, EU, SEA
Added 1v1 Ranked queues and separate standings for Europe and SE Asia.
Regional expansion
- ▲📊NumericTeam Rating GainsStandard→Increased
Increased team rating gains for new 2v2 teams with high individual elo to help them catch up.
New team acceleration
- ▲✨NewStore—→Purchases Tab
Added a Purchases tab to the store allowing players to browse history and request refunds.
QoL
- ▲🎯BehaviorServer Performance
Improved server performance and increased input sending frequency to mitigate packet loss.
Netcode
- ▲🛠QoLCamera
General improvements to camera smoothness and tracking of networked players/bots.
Smoothness
- ≈🐛Bug fix2v2 queue update
Fixed a bug where the non-leader player would not update when joining a 2v2 queue.
Bugfix
- ≈🐛Bug fixlegend selection
Fixed a race condition that allowed players to unselect their legend after entering matchmaking.
Bugfix
- ≈🐛Bug fixteam assignment
Fixed a rare bug where all four players in a 2v2 ranked game could end up on the same team.
Bugfix
- ≈🐛Bug fixElo recording2 billion→Corrected
Fixed a rare bug causing some 2v2 Team Elo to be incorrectly set to 2 billion.
Bugfix
- ▲🎯Behavioritem randomization
Improved streak breaker on weapon randomization to reduce long streaks of the same weapon.
Streak breaker
- ▲🛠QoLmain menu exit—→Added
Players can now exit the game from the main menu using B or Z on controllers and keyboards.
QoL
- ▲🛠QoLspectating—→Expanded
Added ability to spectate friends who are spectating or players currently in queue.
QoL
- ▲✨Newcontroller support—→Added
Added PC support for Gamestop wired PS3 and MediaTech Judge RF MT1505 controllers.
Hardware support
- ▲🐛Bug fixstore server
Fixed a bug where outdated gold totals in the store prevented players from purchasing items they could afford.
Bugfix
- ▲🐛Bug fixstability
Addressed several crashes and unresponsive keyboard issues on Windows 10.
Bugfix
- ▼🔁Reworksignature cooldownsingle signature→all signatures
Using any signature now applies a cooldown to all signatures (excluding Unarmed), reducing the effectiveness of signature spamming.
Prevents signature spamming by applying cooldown to all signatures upon use.
- ≈🐛Bug fixmatchmaking lock
Fixed a bug where matches could start before all players were properly locked in.
- ≈🐛Bug fixclient stability
Resolved a rare client crash occurring when deselecting a character immediately before a match starts.
- ≈🐛Bug fixcustom game trigger
Fixed an issue where the client attempted to start custom games while disconnected from the server.
- ≈🐛Bug fixcharacter stats display
Fixed a bug where hero stats would not display after deselecting a random character.
- ≈🐛Bug fixcharacter model
Fixed a visual bug where selecting a Legend via keyboard after a random deselect caused them to appear as the random character.
- ≈🐛Bug fixrotation display
Fixed an issue where old rotation Legends still appeared in rotation if the game remained open during the rotation change.
- ▲✨NewSpectate UI—→HUD + YOU
Added 'HUD + YOU' option to the Spectate UI, allowing for better identification of local players.
Added a new HUD option to display abbreviated names over local players during spectating.
- ≈🎯BehaviorMatchmaking
Optimized matchmaking queues to improve the pairing process.
Queue optimization.
- ▲✨NewController Support—→Rock Candy Xbox 360
Added Mac support for Rock Candy Xbox 360 controllers.
Mac support added.
- ≈🐛Bug fixReporting SystemBroken→Fixed
Fixed a bug that prevented players from reporting and ignoring others in matchmaking.
Restored functionality.
- ≈🐛Bug fixCharacter Selection
Fixed a bug where the level select screen would spoil the random character selection in custom online games.
UI fix.
- ▲🐛Bug fixStability
Resolved a rare crash that occurred upon starting the game.
Crash fix.
- ≈🐛Bug fixCharacter Selection
Fixed a visual bug where selecting a Legend after Random caused the character model to appear incorrectly until locked in.
Visual bug fix.
- ≈🐛Bug fixKill Bubble
Fixed a bug where the opponent would briefly pop into frame as the kill bubble disappeared.
Visual polish.
- ≈🐛Bug fixweapon skins
Fixed a bug that prevented weapon skins from being selectable.
- ≈🎯Behaviorserver responsiveness
Resolved an issue that caused the server to become unresponsive.
- ≈🐛Bug fixclient stability
Fixed a client crash occurring when receiving a rejoin message before full initialization.
- ≈🐛Bug fixpause menu
Fixed an intermittent issue where the pause menu would not function.
- ≈🐛Bug fixdeath effects
Corrected excessive camera shake and explosions that occurred upon death.
- ≈🐛Bug fixclient performance
Addressed performance issues introduced in version 1.16.
- ≈🐛Bug fixnotification messages
Fixed 'User has left the game' messages in FFA and 1v1 Ranked modes.
- ≈🐛Bug fixspectator chat
Fixed a bug where players would see chat from a previous spectator session upon joining new lobbies.
- ≈🐛Bug fixFFA queue
Fixed an issue in the FFA queue that prevented the system from finding a full group of players.
- ≈🐛Bug fixstartup stability
Fixed a crash that occurred on startup for some Windows 10 users.
- ≈🐛Bug fixrendering mode
Fixed an issue with the software rendering mode for affected users.
- ≈•Othergame engine—→Upgraded
Performed an engine upgrade to facilitate bug fixes; users are encouraged to report any new stability issues.
- ≈🎯Behavioruser management
Players can now ignore and unignore users directly via the lobby list.
QoL
- ▲🎯Behaviorwall slide dodgeaway from wall→input direction
Dodging while wall sliding now follows player input instead of always moving away from the wall, allowing for more precise movement.
Movement fix
- ≈✨Newname displayNever→Customizable
Added 'Show Names' option to display 3-letter names above Legends' heads and HUD elements.
UI addition
- ≈🎯Behavioritem cameralocal only→opponent items (1v1)
Camera now follows items thrown by opponents in 1v1 games, improving visibility of incoming projectiles.
Camera behavior
- ▲🛠QoLclient performance
General client performance improvements, including fixes for memory leaks during first blood and reduced framerate drops.
Optimization
- ≈🐛Bug fixcombo slidingincorrect→fixed
Fixed a bug where low speed characters would slide farther away than high speed characters during combos.
Bugfix
- ≈🐛Bug fixstock mode tieskipped→fixed
Fixed a bug where simultaneous deaths in stock mode could skip the Tie Breaker and result in no winner.
Bugfix
- ≈✨Newcontroller support—→Added
Added PC support for Logitech Cordless RumblePad 2 and Thrustmaster Firestorm Dual Analog 3, and fixed Mac support for Mayflash WiiU adapter.
Hardware support
- ≈✨NewServers—→EU & SEA
Added EU and South East Asia servers for testing in Custom Online games.
Localized servers
- ≈✨NewAccount Level—→100
Introduced Account Levels (max 100) with 120 Gold rewards per level up.
New progression
- ▲🔁ReworkLegend Level Cap10→Removed
Removed the level 10 cap for Legends, allowing further progression and new color unlocks.
Progression
- ▲📊NumericGold Gain—→Increased
Increased average gold gain across the board and made the 2x Gold Bank bonus permanent.
Economy
- ≈🔁ReworkMissionsWeekly→Daily
Phased out weekly missions in favor of daily missions.
Economy
- ≈🎯BehaviorCurrencyUSD→Localized
Mammoth Coin purchases now charge in the correctly adjusted local currency instead of flat USD.
QoL
- ▲🎯BehaviorDodge
Turning around to perform a neutral attack out of Dodge is now easier.
behavior
- ≈✨NewTest Levels—→Added
Test Levels are now available in Couch and Custom Online modes for feedback.
quality
- ≈✨NewController Support—→Added
Added PC support for various controllers including Xin-Mo, Snakebyte, FuSa, and Hit Box.
system
- ≈🎯Behaviorspawn positioncenter→top corners
Legends now spawn from the top corners of the camera bounds, ensuring they face each other and providing a better initial view of the map.
- ▼✂️Removedrespawn protectionactive→Removed
Players no longer receive respawn protection after the initial respawn, increasing early-game vulnerability.
- ≈📊Numericspectate delay2s→3s s
Increased the spectate delay to 3 seconds to improve stability or prevent cheating.
- ▲🛠QoLserver lag
Implemented server lag and performance improvements, including increased client send speed for input packets.
- ▲🛠QoLreconnection process
General improvements made to the process of reconnecting to games.
- ▲🔁ReworkSlide Charging—→Added
Players can now continue charging Heavy Ground powers even when sliding over the edge of the ground.
mechanic
- ≈🛠QoLPick Up with Light Attack—→Toggleable
Added an advanced option to toggle 'Pick Up with Light Attack' on the Controls Screen.
quality
- ≈✨NewJump KeybindSpace Bar→Customizable
Added a dedicated 'Jump' command to keybinds, allowing remapping of the jump key independently of 'up'.
quality
- ≈✨NewAim Up KeybindUnavailable→Customizable
Added an 'Aim Up' command to keybinds for keyboard users to aim up without jumping.
quality
- ≈✨NewController Support—→Hori RAP V3-SA, QanBa Q4RAF
Added PC support for Hori Real Arcade Pro V3-SA and QanBa Q4RAF controllers.
quality
- ≈🐛Bug fixServer Stability
Fixed multiple critical bugs causing server crashes, disconnects, and instant game ends with random results.
bugfix
- ≈🐛Bug fixSpectate Mode—→2s Delay s
Added a 2-second delay to spectate mode to resolve rollback issues.
bugfix
- ≈🐛Bug fixsound effects
Fixed a bug where sound effects would repeat themselves during online matches.
bugfix
- ▲🐛Bug fixserver connection
Fixed an issue preventing players from connecting if the initial server reach took too long.
bugfix
- ▲🐛Bug fixmatch start desync
Fixed a bug that caused desyncs specifically at the beginning of matches.
bugfix
- ≈✨NewController Bindings—→Added
Players can now create custom controller bindings which are remembered per controller type.
Custom bindings
- ▲📊NumericDodgespeed100%→112.5%
Dodge speed increased by 12.5%, making movement more fluid.
Faster movement
- ▲✂️RemovedDodgerecovery4 frames→0 frames frames
Removed the 4-frame post-dodge recovery before attacks, allowing for faster offensive transitions.
Faster attack transition
- ≈🔁ReworkDodgevelocityFixed→Dynamic
Dodge velocity now depends on input: Forward keeps velocity, Neutral stops in place, and Backwards provides 33% movement speed in opposite direction.
Input-based velocity
- ≈🎯BehaviorDodgeauto-turnEnabled→Disabled
Dodge no longer automatically turns the character after completion.
Manual control
- ▲📊NumericItem Pickupradius150→250 units
Increased pickup radius when a player is too close, reducing accidental pickup failures.
Easier pickup when crowded
- ▲🎯BehaviorItem PickupThrow ButtonConditional→Always
The throw button now always picks up an item regardless of nearby opponents.
Reliable pickup
- ▲🎯BehaviorRespawnprotectionLost on taunt→Kept on taunt
Players can now taunt without losing their respawn protection.
Safe taunting
- ≈✨NewController Support—→Added
Added D-Pad support for third party PS3 controllers to improve accessibility.
D-Pad support for third party PS3 controllers
- ≈🛠QoLGame Mode Icons
Game mode option icons are now easier to see.
UI clarity
- ≈🎯BehaviorCustom Games—→2v2
New players joining custom online games will now default to 2v2 teams as much as possible.
Default team logic
- ≈✨Newgame modes—→Brawlball/Bombsketball
Brawlball and Bombsketball are now available in Custom Online and Couch Party modes.
Live in Custom Online and Couch Party.
- ▼📊NumericThrowingcharge time0→5 frames frames
Throwing now has a minimum charge time of 5 frames, regardless of Dexterity.
Min charge time added.
- ▲✨Newtraining mode—→Added
Added options to disable item spawning and view hurtboxes in training mode.
Disable item spawning and enable hurtboxes.
- ≈✨NewUI—→Added
New post-match options to add users as friends or report them.
Add as friend/Report User options.
- ≈✂️Removeddirectional influenceEnabled→Removed
Control-based directional influence has been removed and is being redesigned.
Removed control based directional influence
- ▲🎯Behavioritem spawning—→Improved
Item spawning logic improved to prevent item starvation, specifically in 1v1 matches.
General improvements to item-spawning logic
- ≈📊NumericDexterityOld Distribution→New Distribution
Dexterity rebalanced: high end lowered, low end increased, middle remains similar.
Rebalanced Dexterity
- ▲🛠QoLMac Support—→Added
Added better support for Xbox 360 controllers on Mac.
Additional Mac support for Xbox 360 controller
- ≈🐛Bug fixBear'dvar skin
Fixed color swap issues for the Bear'dvar skin.
Fixed minor color swap issues
- ≈🐛Bug fixChat/Lobby Names
Fixed bugs where chat names were incorrect or greyed out in custom lobbies.
Fixed chat names and greyed out names in lobbies
- ≈🐛Bug fixJump Mechanics
Fixed a bug where jumping and firing certain powers on the same frame caused a super jump.
Fixed super jump bug
- ▲🎯Behaviorcontroller input—→Consistent
Improved button press registration consistency for controller users experiencing low framerates.
- ≈🎯Behaviordiagonal down input—→Harder
Made diagonal down inputs harder to trigger on controllers to prevent accidental falls through soft platforms.
- ▲🎯Behaviorjump-attack priorityattack→jump and attack
Hitting jump and attack on the same frame now triggers both actions instead of just the attack.
- ▲🛠QoLrendering—→Improved
Improved rendering performance for players on older hardware.
- ≈🐛Bug fixDexterity bug—→Fixed
Fixed a bug where non-Recover durations during powers were incorrectly affected by Dexterity.
- ≈🐛Bug fixrankings—→Synced
Fixed a discrepancy between in-game rankings and the website rankings.
- ≈🐛Bug fixHardware Support—→Enabled
Fixed an issue where Hardware Support was not being enabled.
- ≈🐛Bug fixserver stability—→Fixed
Resolved a rare server crash.
- ≈🐛Bug fixmain menu—→Fixed
Fixed buttons becoming unresponsive after a failed attempt to spectate or join a friend.
- ≈✨Newskins—→Added
Added new Vixen Ada skin in honor of Ms Vixen's PJ Saltan of Stream victory.
- ≈🎨Visualair animations—→Added
Added new turn animations for characters while in the air.
Turn animations.
- ≈🐛Bug fixgrouping
Fixed a bug that allowed players to end up in a group twice.
Fixed double group bug.
- ▲🐛Bug fixserver stability
Resolved a rare server crash to improve overall uptime.
Fixed rare crash.
- ▲🐛Bug fixGameCube adapter
Fixed dodging issues specifically for the Mayflash GameCube controller adapter on WiiU.
Fixed WiiU adapter dodging.
- ▲🎯Behaviorinput priorityneutral move→side move
Side moves now take priority over neutral moves, allowing keyboard players to perform side air moves without releasing the 'up' key.
Input priority change
- ≈🎯Behaviorspectate accessallowed→disallowed
Spectating is now disabled for locked groups to improve privacy.
Privacy restriction
- ≈🎨Visualbackground—→Updated
The background for Mammoth Fortress has been updated.
Visual update
- ≈📝TextlabelLight Attack→Quick Attack
Changed 'Light Attack' to 'Quick Attack' in controller and key binding menus for better clarity.
Terminology change
- ≈🐛Bug fixUI responsiveness
Fixed several instances where the UI would become unresponsive or disappear.
Bugfix
- ≈🐛Bug fixlobby list
Fixed a bug where the lobby list would incorrectly appear in the main menu or linger after a kick/ban.
Bugfix
- ≈🐛Bug fixprivacy settings
Fixed issues where privacy settings would bug out or the 'locked' setting would fail to function.
Bugfix
- ≈🐛Bug fixspectator UI
Fixed multiple spectator-related bugs including match preview animations, 'Press A to join' prompt positioning, and blinking highlights.
Bugfix
- ▲🐛Bug fixperformanceslow frames→fixed
Fixed a bug that was causing intermittent slow frames during matches.
Optimization
- ≈🐛Bug fixvisual glitches
Fixed a bug causing scrambled text fields to appear beneath brawlers' feet in the game room.
Bugfix
- ▲🛠QoLcontroller support
Improved PC support for the Mayflash GameCube controller adapter for WiiU.
Mayflash GameCube adapter for WiiU
- ▲🐛Bug fixserver stability
Resolved a random server disconnection bug to improve match stability.
Fixed random server disconnection bug
- ▲🐛Bug fixcrash fixes
Fixed several rare crashes involving bots in custom games, the login server, and match conclusions.
Multiple crash fixes (bots, login, match end)
- ▲🐛Bug fixmatchmaking queue
Fixed a bug that prevented players from leaving the matchmaking queue.
Fixed bug where you couldn't leave queue
- ≈🛠QoLscoreboard UI
The lobby list no longer obstructs the 4th podium on the post-game scoreboard.
Lobby list no longer blocks 4th podium
- ▲🎯Behaviorinput delay
InputDelay decreased across the board by using average ping instead of factoring in spikes.
behavior
- ▲📊Numericrespawn duration—→-1s s
Decreased respawn duration by 1 second.
numeric
- ▼🔁Reworkitem throwing damage—→Lower
Throwing item damage now scales more with speed and is generally lower than before.
rework
- ▲🎯Behaviordodging
Dodging now properly goes through soft platforms.
behavior
- ▲📊Numericcontroller dodge threshold—→Lower
Lowered the threshold so that dodges happen sooner on controllers.
numeric
- ≈🔊Audioaudio—→Remastered
Added new impact sounds for all weapons and remastered existing music.
visual
- ≈🛠QoLUI—→Updated
Various UI improvements including a new Friends List look and Custom Online privacy settings.
quality
- ≈🐛Bug fixitem pickup
Fixed an issue where players could accidentally pick up items the instant they spawned.
- ≈🎯Behaviorspawn position—→Opposite sides
Players now spawn on opposite sides of the map in 1v1 matches and tie breakers.
1v1 matches
- ▲✨Newcontroller support—→Added
Added PC support for Nintendo Wii U GameCube Adapter, Mayflash GameCube Adapter, and PDP Afterglow for PS3.
Wii U / PS3 adapters
- ≈✨Newskin—→Magma Bolt
Added a new item skin 'Magma Bolt' for Rocket Lances.
Rocket Lances
- ▲🛠QoLmemory usage—→Optimized
Disabled background animations in login to reduce memory usage and improve stability.
Login animations
- ≈✨NewFriends List—→Added
Added a friends list to the bottom menu allowing players to join or spectate friends.
new
- ≈🎯BehaviorGround Attack Logic—→Improved
Characters very close to the ground will now perform a ground attack instead of an aerial attack.
behavior
- ≈🎯BehaviorGadget Pickup—→Modified
Players no longer attempt to pick up gadgets if an enemy is within the pickup radius.
behavior
- ▲📊NumericThrowingrecover time370ms→368ms ms
Decreased recovery time on throwing by two combat ticks.
numeric
- ▼✨NewThrowingcooldown—→432ms ms
Added a 432ms cooldown to repeated throws.
new
- ≈📝TextBlackguard KeepThe Unknown→Blackguard Keep
The map 'The Unknown' has been renamed to 'Blackguard Keep'.
text
- ≈🛠QoLServer Performance—→Improved
General improvements to server, client rendering, and UI performance.
quality
- ▲🎯Behaviordodge—→Spot Dodge
Pressing dodge without a direction now performs a spot dodge on ground and in air.
behavior
- ▼🎯Behaviorrespawn protectionActive→Ends on pickup
Picking up a weapon now immediately ends respawn protection.
behavior
- ≈🎯Behaviormatchmaking
Improved matchmaking algorithm to better pair players of similar skill ratings.
behavior
- ▲✨NewCustom Lobbies—→Added
Added spectator mode, lobby chat, bot support, and guest support to Custom Online lobbies.
quality
- ≈🔁Reworkhitboxesrectangles→capsules
Hitboxes now use capsule collisions instead of rectangles for improved accuracy.
improved accuracy
- ≈📊Numericjump floatiness—→decreased
Slightly decreased floatiness at the top of jumps for tighter movement.
top of jumps
- ▼📊Numericdodge attackstartup time—→increased
Attacking out of a dodge now takes slightly longer, reducing the speed of dodge-attack combos.
attacking out of dodge
- ≈📊Numericitem throwinginitial speed—→+15%
Initial item throw speed is 15% higher, while max charge speed is 15% lower.
reworked mechanics
- ▲🎯Behaviorlatency
Networking improvements to better handle latency and dropped packets in online play.
system
- ▲📊Numericitem stunStandard→Almost Invisible
Effectively removed item stuns to improve networking, leaving only a negligible amount.
mechanic
- ≈🛠QoLaspect ratio4:3→16:9
UI and window overlays now support 16:9 aspect ratio.
ui
- ≈✨Newcontroller support—→Added
Added support for Logitech Chillstream, Xeox Speedlink, and Xbox Controller S/Duke.
system
- ≈🐛Bug fixattack speed scalingBugged→Fixed
Fixed a bug where damage and force multipliers didn't correctly account for attack speed on fully charged heavy attacks.
combat
- ≈🐛Bug fixcollisionBugged→Fixed
Fixed a bug where powers could incorrectly hit through walls when traveling around corners.
mechanic
- ≈✨Newtaunt—→So Salty
Added a new taunt called 'So Salty'.
visual
- ≈✨NewWatch Game—→Added
Added 'Watch Game' option to Custom Online, allowing spectators to view matches without joining.
Spectator mode
- ≈🛠QoLVolume Meters—→Added
Added music and sound volume meters to the pause menu.
Audio QoL
- ≈🎯BehaviorThrown Itemshit delay—→Added
Thrown items (bombs/mines) now have a hit delay before targets are sent flying.
Timing change
- ≈📊NumericWeapon Spawn Rate—→Increased
Weapons are now more likely to spawn than gadgets at the start of matches.
Spawn weighting
- ≈📊NumericKings Pass—→Widened
The right side of Kings Pass was slightly widened to match the left side.
Map symmetry
- ▲🎯BehaviorThrown Spikes/Hornsfriendly fireDamage→No Damage
Thrown spike balls and summoner horns no longer damage the thrower or their teammates.
Teammate safety
- ▲📊NumericHorizontal Throwsangle—→Lowered
Lowered the angle on horizontal throws so spears no longer fly over players' heads.
Better accuracy
- ▲📊NumericExhausted Recoverheight—→Increased
Increased the height gained when using exhausted Recover moves.
Better survival
- ≈✨NewController Support—→Added
Added support for SpeedLink GamePad, Xbox Controller S/Duke, and PS2 controllers with adapters on PC.
Hardware support
- ≈🛠QoLUI/UX—→Updated
Updated character selection art, news screen behavior, and match preview screens.
Visual polish
- ≈🐛Bug fixBugs—→Fixed
Fixed various bugs including match preview freezes, bomb/mine wall clipping, and skin loss issues.
Stability
- ≈✨NewThrustmaster controller—→Added
Added official support for Thrustmaster controllers on PC.
Added support for the Thrustmaster controller on PC.
- ≈🐛Bug fixonline stability
Resolved a rare crash that occurred during online play.
Fixed a rare crash while playing online.
- ≈🐛Bug fixannouncer audio
Fixed a bug causing the announcer to repeat lines multiple times.
Fixed bug where announcer would repeat himself multiple times.
- ▲🎯Behaviorinput
Throwing at a downward angle is now much easier to perform using a controller.
- ≈✨NewUI—→Added
Added a new Submit a Bug Report button directly in-game.
- ≈✨NewUI—→Added
The news panel has been restored to the game.
- ▲🎯BehaviorTournament Mode
Accidents now count as a kill for the player in Tournament Mode, potentially improving score outcomes.
- ▲🎯BehaviorBot AI
Improved bot performance on Stadium; bots are now more aggressive and make fewer mistakes.
- ≈🎯BehaviorConnectivity
Game now attempts to reconnect and submit high scores if in offline mode at the end of a tournament.
- ≈📝TextUILocal Match→Couch Party
Renamed 'Local Match' to 'Couch Party' in the main menu.
- ≈🐛Bug fixStability
Fixed several critical bugs including desyncs, frozen transfer screens, and incorrect team colors on the end screen.