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Bow

WeaponBow · Weapon · Zoner · Ranged · Air Game · Zoning
9 patcheslast touched 111mo ago▲ +12

Power trajectory

Up = buffed, down = nerfed
0+14Nov 11, 2015Jun 1, 2017Nov 11, 2015 — 2.1 Patch Notes - The Bow Update +0 / -0 (cum 0)Dec 3, 2015 — 2.3.1 Balance Notes +8 / -1 (cum +7)Dec 16, 2015 — Patch 2.4 Balance Notes +2 / -0 (cum +9)Jan 28, 2016 — Balance Changes - Patch 2.6.2 +5 / -1 (cum +13)Apr 20, 2016 — 2.12.3 Patch Notes - Skins, Balance and More +2 / -4 (cum +11)May 4, 2016 — Patch 2.13.1 - Balance Pass and More! +3 / -0 (cum +14)Jun 30, 2016 — Patch Notes 2.18 - Odin's Chest Update +1 / -1 (cum +14)Jul 14, 2016 — Wu Shang Update! - Patch 2.20 +1 / -3 (cum +12)Jun 1, 2017 — Patch 2.63 - Jumps, Dodges, Balance, and more! +1 / -1 (cum +12)
Zoom into one ability:9 abilities tracked
Filter by change type:2 types in this subject

Patch history

    • 📊NumericDown Lightstun1817 frames

      Decreased stun to widen the dodge window for opponents.

      numeric

    • 📊NumericNeutral Lightrecover on miss20V/8F20V/7F frames

      Reduced recovery on miss for the anti-air attack.

      numeric

    • 📊NumericSide LightStun2018

      Reduced stun to maintain the dodge window before a Down Light.

      numeric

    • 📊NumericSide AirTime to Hit1011

      Slightly slower startup for Side Air.

      numeric

    • 📊NumericDown LightTime to Hit1917

      Faster startup for Down Light to help grounded approach.

      numeric

    • 📊NumericGround PoundVariable Force4643

      Reduced force to curb strength at medium damage ranges.

      numeric

    • 📊NumericNeutral Lighttime to hit109

      Decreased time to hit to improve the weapon's ground game.

      numeric

    • 📊NumericSide Airfixed recovery01

      Increased fixed recovery on miss to slow down the rotation of air attacks.

      numeric

    • 📊NumericSide Lightrecover time on miss2 Fixed 17 Variable1 Fixed 17 Variable

      Slightly reduced recovery time on miss.

    • 📊NumericDown Lighthit window45

      Increased hit window to match arrow effects.

    • 📊NumericDown Airhit window45

      Increased hit window to match arrow effects.

    • 📊NumericNeutral Lightvariable force4245

      Increased variable force for Neutral Light.

    • 📊NumericNeutral Lightfixed force4135

      Reduced fixed force for Neutral Light.

    • 📊NumericDown Lightdistance traveledIncreased

      Increased distance traveled before hit window when dodge canceled.

      When dodge canceled.

    • 📊NumericSide Airvariable force3734

      Decreased variable force for Side Air.

    • 📊NumericSide Airdamage1615

      Decreased damage for Side Air.

    • 📊NumericDown Airhitbox sizeDecreased

      Reduced hitbox sizes for Down Air to threaten less area.

    • 📊NumericSide Lightstun time2320

      Decreased stun time, making the Side Light to Down Light combo no longer true.

      numeric

    • 📊NumericSide Lightdamage1923

      Increased damage on Side Light.

      numeric

    • 📊NumericNeutral Lightdamage1820

      Increased damage on Neutral Light.

      numeric

    • 📊NumericDown Airvariable force4042

      Increased variable force on Down Air.

      numeric

    • 📊NumericRecoveryvariable force4446

      Increased variable force on Recovery.

      numeric

    • 📊NumericGround Poundmax speed9096

      Increased maximum movement speed for Ground Pound.

      numeric

  1. Dec 16, 2015·Patch 2.4 Balance Notes+2
    • 📊NumericSide Airvariable force3437

      Increased variable force on Bow Side Air to help find KOs.

      Increased force.

    • 📊NumericRecoveryvariable force4244

      Increased variable force on Bow Recovery.

      Increased force.

  2. Dec 3, 2015·2.3.1 Balance Notes+8-1
    • 📊NumericSide Lightdamage1619

      Side Light now deals more damage, increasing early pressure.

      Increased damage.

    • 📊NumericNeutral Lightvariable force3440

      Neutral Light now has higher knockback potential.

      Increased variable force.

    • 📊NumericNeutral Airdamage1721

      Neutral Air deals more damage, improving its effectiveness in air combat.

      Increased damage.

    • 📊NumericDown Airtime to hit1714 frames

      Down Air hits faster, making it easier to land.

      Faster startup.

    • 📊NumericDown Airdamage1518

      Down Air now deals more damage.

      Increased damage.

    • 📊NumericDown Airvariable force3740

      Down Air has increased knockback potential.

      Increased variable force.

    • 📊NumericRecoveryhitbox sizeIncreased

      Recovery is now easier to hit opponents with due to a larger hitbox.

      Larger hitbox.

    • 📊NumericGround Pounddamage2522

      Ground Pound deals slightly less damage.

      Reduced damage.

    • 📊NumericGround Poundvariable force3845

      Ground Pound now has significantly higher KO potential.

      Increased variable force.

    • NewAvailabilityAdded

      The Bow has been introduced as a new weapon type in the game.

      New weapon