A balance-focused update featuring weapon adjustments for Sword, Lance, Hammer, Blasters, Spear, Katar, Axe, and Bow, alongside specific legend tweaks and quality-of-life improvements.
Images © Brawlhalla via Steam
▲Buffs17
- SwordRecovery:Slight increase to the variable force of the Recovery attack.31→32
- LanceNeutral Air:Increased stun time on Neutral Air.26→30
- Hammer
- Neutral Air:Faster recovery on hit, allowing for quicker follow-ups.25 Variable→15 Variable 6 Fixed
- Side Air:Faster recovery on hit.26 Variable→16 Variable 5 Fixed
- Blasters
- Side Light:Increased damage for Side Light.18→20
- Neutral Air:Increased damage on the first shot of Neutral Air.17→20
- Side Air:Increased stun time on the second shot of Side Air for better follow-up opportunities.20→23
- Neutral Light:Decreased time to hit for Neutral Light.9→8
- KatarDown Air:Added a hitbox on ground collision for Down Air that redirects carried targets.→Added
- Axe
- Side Air:Increased stun time for Side Air.13→16
- Recovery:Decreased startup time for Recovery.26→24
- Bow
- Neutral Light:Increased variable force for Neutral Light.42→45
- Down Light:Increased distance traveled before hit window when dodge canceled.→Increased
- CassidyNeutral Hammer:Increased damage for Neutral Hammer.13→15
- Barraza
- Side Axe:Increased damage for Side Axe.20→25
- Side Blasters:Increased damage for Side Blasters.28→32
- GeneralSidekicks not owned are now available in training mode.→Added
▼Nerfs24
- Sword
- Neutral Light:Neutral Light damage reduced and frontloaded to discourage use as a cover tool.24→21
- Side Air:Side Air is now slightly slower to hit.11→12
- Lance
- Down Light:Decreased stun time on Down Light to downgrade some long combos.29→25
- Down Light:Reduced variable force on the final frame of the hit window to decrease target location variance.13→8
- Hammer
- Neutral Air:Reduced stun time on Neutral Air.30→27
- Neutral Air:Increased cooldown for Neutral Air.5→10
- Side Air:Reduced stun time on Side Air.29→25
- Side Light:Side Light hitbox now extends less far backward toward the body.→Decreased
- Blasters
- Neutral Air:Increased cooldown for Neutral Air.10→12
- Neutral Air:Decreased stun on the first blast of Neutral Air.30→25
- Neutral Air:Decreased stun on the second blast of Neutral Air.25→20
- Down Air:Slightly decreased stun time on Down Air.20→19
- SpearRecovery:Variable force now falls off partway through the hit window of Recovery.44→38
- Katar
- Neutral Air:Increased time to hit for Neutral Air.7→8
- Neutral Air:Reduced hit window for Neutral Air.10→8
- Neutral Air:Increased fixed recovery time for Neutral Air.1→3
- Bow
- Neutral Light:Reduced fixed force for Neutral Light.41→35
- Side Air:Decreased variable force for Side Air.37→34
- Side Air:Decreased damage for Side Air.16→15
- Down Air:Reduced hitbox sizes for Down Air to threaten less area.→Decreased
- Cassidy
- Neutral Hammer:Increased time to hit for Neutral Hammer.7→10
- Neutral Hammer:Decreased hit window for Neutral Hammer.14→12
- ScarletSide Hammer:Decreased variable force for Side Hammer.65→63
- BarrazaSide Blasters:Added a cooldown to Side Blasters.0→7
◆Other changes9
- LanceDown Light:Adjusted recovery time to modify combo potential.1 Fixed 22 Variable→6 Fixed 16 Variable
- Hammer
- Neutral Air:Slightly adjusted recovery time on miss.25 Variable→25 Variable 2 Fixed
- Side Air:Adjusted recovery time on miss.26 Variable→25 Variable 2 Fixed
- BlastersDown Light:Changed damage distribution of Down Light to favor the final shot.9 per shot→7, 7, 13
- AdaDown Spear:Down Spear rehitboxed to match animation, with angled force to weaken knockout potential.→Rehitboxed
- General
- Season summary 'ranked' only shows if player is in the top 250.→Changed
- Hitboxes in replays and training are now only visible while active.→Changed
- Small Great Hall:Increased width of main, top, and outer platforms on Small Great Hall.→+5% %
- Added new skins for Orion, Ada, and Nai.→Added
subjects affected (13)
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Patch history
- Patch 2.63 - Jumps, Dodges, Balance, and more!Jun 1, 2017 · 111mo
Patch 2.63 introduces significant changes to jump height and dodge mechanics, accompanied by weapon balance adjustments to compensate for the new movement physics.
+8−16→ - Patch 2.62 - Animation, Test Features, New Skins, and more!May 24, 2017 · 111mo
Patch 2.62 introduces experimental dodge vulnerability and cooldown changes, animation updates for Unarmed and several legends, and expanded controller support.
+3−4→ - Wu Shang Update! - Patch 2.20Jul 14, 2016 · 122mo
Introduction of Wu Shang the monk, alongside weapon balance adjustments, performance improvements, and various bug fixes.
+9−13→ - Summer Update! - Patch 2.19Jul 7, 2016 · 122mo
Summer Update introducing the Beachbrawl game mode, new Heat Wave colors, and various performance and UI improvements.
+6→ - Patch Notes 2.18 - Odin's Chest UpdateJun 30, 2016 · 122mo
Patch 2.18 introduces Odin's Chest for skins, expands clan sizes, adds training room tools, and implements various weapon and legend balance adjustments.
+14−8→ - 2.17.1 Patch NotesJun 22, 2016 · 122mo
Patch 2.17.1 introduces new cosmetics, several combat hitbox refinements for Spear and Lance, and critical bug fixes including a fix for a character control issue.
+3→ - Patch 2.17 - New Taunt, Training Options and Balance!Jun 15, 2016 · 122mo
Patch 2.17 introduces training mode enhancements, server migrations, and a series of balance adjustments focusing on hitbox/hurtbox polish and weapon tuning.
+9−6→ - →2.16.3 - New Legend RotationJun 8, 2016 · 123mo
Patch 2.16.3 introduces a new Legend rotation and general client performance improvements.
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