Patch 2.4 focuses on reducing signature charge power and refining weapon ground game, specifically targeting Down Light consistency and combo potential across several weapons.
▲Buffs20
- Hammer
- Neutral Light:Hammer Neutral Light is now faster, providing more range and a more powerful feel.35→50
- Neutral Light:Tightened the timing of Neutral Light kicks for better flow.18→13
- Katar
- Side Light:Reworked Katar Side Light to be a more effective approach tool with momentum-based speed.→14%-29% increase %
- Side Light:Increased active frames on Katar Side Light.7→11
- Side Light:Increased stun time for Katar Side Light.19→22
- Side Light:Reduced recovery time on miss for Katar Side Light.31→26
- Spear
- Neutral Light:Increased damage of Spear Neutral Light to diversify ground game damage.21→24
- Side Light:Increased damage of Spear Side Light.18→24
- Blasters
- Air Side:Increased variable force on Blasters Air Side for better kill potential.30→35
- Recovery:Increased stun time during Blasters Recovery carry to make the move more forgiving.19→21
- Recovery:Improved force consistency on Blasters Recovery to reduce steering mistakes.→Consistent
- Bow
- Side Air:Increased variable force on Bow Side Air to help find KOs.34→37
- Recovery:Increased variable force on Bow Recovery.42→44
- BodvarDown Sword:Increased fixed force on Bodvar's Down Sword.50→60
- Barraza
- Axe Neutral:Increased variable force on Barraza's Neutral Axe signature.49→52
- Down Blasters:Reduced recovery time on hit for Barraza's Down Blasters signature.43→35
- Cassidy
- Neutral Blasters:Increased variable force on Cassidy's Neutral Blasters signature.55→57
- Down Blasters:Cassidy's Down Blasters now directs force diagonally downwards if the target is far below.→Diagonally Down
- Orion
- Neutral Lance:Reduced recovery time for Orion's Neutral Lance signature.26→24
- Down Spear:Decreased time to hit for Orion's Down Spear signature.18→16
▼Nerfs19
- Signature ChargingFully charging a signature now provides less damage and force, reducing the frustration of high-damage charged attacks.150%→125% %
- Sword
- Down Light:Sword Down Light now requires a running start to achieve full speed, making it more situational.→56%-100% %
- Down Light:Reduced damage of Sword Down Light to lower its overall threat.10→8
- Down Light:Increased recovery time on miss for Sword Down Light, making it riskier to use.20→22
- Hammer
- Down Light:Increased recovery time on miss for Hammer Down Light.15→19
- Down Light:Increased cooldown for Hammer Down Light.13→15
- Katar
- Down Light:Reduced hitbox size of Katar Down Light to curb prevalent combo playstyles.→Reduced
- Down Light:Increased recovery time on miss for Katar Down Light.12→18
- Spear
- Down Light:Significantly reduced damage of Spear Down Light to reduce reliance on its combo.23→13
- Down Light:Increased recovery time on miss for Spear Down Light.25→28
- Axe
- Recovery:Reduced minimum variable force on Axe Recovery.41→30
- Side Light:Axe Side Light can no longer be jumped out of during the final recovery frames.Can jump→Cannot jump
- Down Light:Axe Down Light can no longer be jumped out of during the final recovery frames.Can jump→Cannot jump
- BodvarDown Sword:Reduced variable force on Bodvar's Down Sword to balance edge guarding.65→56
- Hattori
- Neutral Sword:Reduced variable force on Hattori's Neutral Sword signature.64→61
- Side Spear:Reduced variable force on Hattori's Side Spear signature.57→53
- Scarlet
- Neutral Lance:Increased recovery time for Scarlet's Neutral Lance signature.26→30
- Side Lance:Increased recovery time for Scarlet's Side Lance signature.27→32
- BrynnNeutral Axe:Increased recovery time for Brynn's Neutral Axe signature to clarify the punish window.19→22
◆Other changes1
- HammerDown Light:Standardized Hammer Down Light force to improve combo consistency.30-45→35
subjects affected (15)
tap to see balance history
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Patch history
- Patch 2.63 - Jumps, Dodges, Balance, and more!Jun 1, 2017 · 111mo
Patch 2.63 introduces significant changes to jump height and dodge mechanics, accompanied by weapon balance adjustments to compensate for the new movement physics.
+8−16→ - Patch 2.62 - Animation, Test Features, New Skins, and more!May 24, 2017 · 111mo
Patch 2.62 introduces experimental dodge vulnerability and cooldown changes, animation updates for Unarmed and several legends, and expanded controller support.
+3−4→ - Wu Shang Update! - Patch 2.20Jul 14, 2016 · 122mo
Introduction of Wu Shang the monk, alongside weapon balance adjustments, performance improvements, and various bug fixes.
+9−13→ - Summer Update! - Patch 2.19Jul 7, 2016 · 122mo
Summer Update introducing the Beachbrawl game mode, new Heat Wave colors, and various performance and UI improvements.
+6→ - Patch Notes 2.18 - Odin's Chest UpdateJun 30, 2016 · 122mo
Patch 2.18 introduces Odin's Chest for skins, expands clan sizes, adds training room tools, and implements various weapon and legend balance adjustments.
+14−8→ - 2.17.1 Patch NotesJun 22, 2016 · 122mo
Patch 2.17.1 introduces new cosmetics, several combat hitbox refinements for Spear and Lance, and critical bug fixes including a fix for a character control issue.
+3→ - Patch 2.17 - New Taunt, Training Options and Balance!Jun 15, 2016 · 122mo
Patch 2.17 introduces training mode enhancements, server migrations, and a series of balance adjustments focusing on hitbox/hurtbox polish and weapon tuning.
+9−6→ - →2.16.3 - New Legend RotationJun 8, 2016 · 123mo
Patch 2.16.3 introduces a new Legend rotation and general client performance improvements.
Recently Updated
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Patch 0.3.9
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Patch Notes 1.1.45
Patch 1.1.45 focuses on performance optimizations, critical quest and progression bug fixes, and improved resource availability in the Howling Marshes.

Hot fix #3
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Update 2.57.1.33
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