Small technical update focusing on stability and various fixes, including reconnect cooldown display, anti-exploit measures, desynchronization issues, ban visibility, UI/editor accessibility, unit movement under stress, chat input, and deck popup UI.
✚Bug fixes10
- Cooldown display in reinforcement menu after reconnection
- Fixed units’ cooldown in the reinforcement menu not properly appearing after a reconnection.
- Ensured cooldowns display correctly in reinforcement menu after reconnect.
- Exploit: firing outside playable areaFixed an exploit which allowed firing outside the playable area in standard and custom matches.
- Income while disconnectedFixed additional cases where players could get income while disconnected.
- Desynchronisation when infantry pickup during transport entering buildingFixed a desynchronisation when ordering infantry to pickup a transport while the infantry is entering a building; viewpoints could diverge on whether infantry was in transport.
- Ban duration visible in main menuFixed the issue preventing banned players from seeing their ban duration in the main menu.
- Editor option missing after restarting scenario from editorFixed the option to go back to the editor not displaying in the pause menu after restarting a scenario launched from the editor.
- Antiaircraft units with static radars not moving when stressedPatriots / S300 / S350:Fixed anti-aircraft units with static radars from moving when stressed.
- Typing in report field 'other' while chat openFixed issue preventing players from typing text in the report field 'other' when the chat window was open.
- Deck creation popup UI stuckFixed a bug in the deck creation popup which could lead to the UI being stuck.
◆Other changes1
- Exploit: mixed team in standard matchFixed an exploit allowing players to create a mixed team in standard matches.
subjects affected (10)
tap to see balance history
- Cooldown display in reinforcement menu after reconnection2
- Exploit: mixed team in standard match1
- Exploit: firing outside playable area1
- Income while disconnected1
- Desynchronisation when infantry pickup during transport entering building1
- Ban duration visible in main menu1
- Editor option missing after restarting scenario from editor1
- Antiaircraft units with static radars not moving when stressed1
- Typing in report field 'other' while chat open1
- Deck creation popup UI stuck1
Patch history
- →Hotfix on August 21 — 1.1.2Aug 21, 2026 · 1w
Hotfix 1.1.2 improves network accessibility for CIS players, adds enemy unit card viewing, and fixes several gameplay issues including match timer, mode start after deployment, unit spawning/ghosts, and spectator kick.
- Hotfix on August 5 — 1.1.1.1Aug 5, 2026 · 3w
Hotfix on August 5 delivers numerous weapon tuning, ammunition, penetration, resupply, and UI fixes, plus several bug fixes and known issues mitigation.
+14−3→ - Hotfix on July 3 — 1.1.0.4Jul 3, 2026 · 2mo
Hotfix 1.1.0.4 adjusts reload and resupply timings, range fixes, optic ranges, and certain interactions across multiple units to improve balance and realism.
+7−2→ - →Version 1.1.0.2 hotfixMay 27, 2026 · 3mo
Minor hotfix addressing an invisible unit exploit with no gameplay balance changes.
- Hotfix Update 1.1.0.1Apr 9, 2026 · 4mo
Hotfix 1.1.0.1 addresses stability and usability issues across multiple systems, including gameplay modifiers, editor tools, AI spawning, and map assets.
+1−1→ - Hotfix Update 1.0.12.1Jan 22, 2026 · 7mo
Hotfix update adds Proxy feature to main game branch, fixes a spawn exploit, and notes regional availability and usage limitations.
+3→ - →Matchmaking updateNov 20, 2025 · 9mo
Matchmaking update improves mirror-match deselection, adds analytics, and tweaks matchmaking options to balance speed and Elo gaps.
- →Server status + Tutorial hotfixSep 26, 2025 · 11mo
Server instability acknowledged with ongoing investigation; hotfix released to fix the single-player Tutorial progression issue introduced in 1.0.10.
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