Hotfix on August 5 delivers numerous weapon tuning, ammunition, penetration, resupply, and UI fixes, plus several bug fixes and known issues mitigation.
▲Buffs14
- VDV Shturm / Shturmoviki - weapon tuningVDV Shturm:VDV Shturm optic range increased from 1200 m to 1400 m.1200→1400 m
- CAAT Javelin / MRO−Z / M74 / M202A1 related
- CAAT Javelin:CAAT Javelin ammo increased from 4 to 6.4→6
- MRO−Z:MRO−Z penetration increased from 10 mm to 15 mm.10→15 mm
- M74 (incendiary for M202A1 FLASH):M74 penetration increased from 10 mm to 15 mm.10→15 mm
- M250M250:Aim time increased from 1−2 s to 2−3 s.→2−3 sec s
- RPG−7V2 / MK153 SMAW
- RPG−7V2 (with TBG−7V):Reload speed increased from 6 s to 5 s.6→5 s
- MK153 SMAW:MK153 SMAW reload speed increased from 6 s to 5 s.6→5 s
- M1025 HMMWV / M74 / M202A1
- M1025 HMMWV:M1025 HMMWV penetration increased to 15 mm.→15 mm
- M74:M74 penetration increased to 15 mm.→15 mm
- M1025 HMMWV BLT / CV9035 / M10 Booker / M1128 Stryker MGS / M1126 Stryker ICV / M1132 Stryker ESV
- M1025 HMMWV BLT:M1025 HMMWV BLT price increased to 40.→40 gold
- CV9035:CV9035 up-armored stat increased to +20.→+20 upgrade
- M10 Booker:M10 Booker APS +50 and armor stat +10 adjusted.→+10 / +50 value
- M1128 Stryker MGS:M1128 Stryker MGS MK19 turret value increased by 5.→+5 value
- M1126 Stryker ICV / M1132 Stryker ESV:Javelin capability increased by 30 on these variants.→+30 value
▼Nerfs3
- VDV Shturm / Shturmoviki - weapon tuningAssaultmen (SMAW):Assaultmen SMAW ammo per magazine reduced from 8 to 6 and tandem/thermobaric variants updated accordingly.8/8→6/6
- All UBGLsUBGLs:UBGL penetration reduced from 40 mm to 20 mm.40→20 mm
- M1025 HMMWV BLT / CV9035 / M10 Booker / M1128 Stryker MGS / M1126 Stryker ICV / M1132 Stryker ESVM10 Booker:M10 Booker price adjusted to 140.→140 gold
✚Bug fixes1
- ELO / matchmakingFixed players receiving twice as many ELO points.
◆Other changes3
- Shturmoviki – 3D modelsIncorrect 3D models for Shturmoviki fixed.
- M250M250:M250 ID class changed to GPMG with increased aim time.→GPMG / Aim−time
- Server logging / matchmakingAdded server logging for cases where the game mode is missing in multiplayer games or its timer is stuck.
subjects affected (10)
tap to see balance history
- VDV Shturm / Shturmoviki - weapon tuning2
- CAAT Javelin / MRO−Z / M74 / M202A1 related3
- Shturmoviki – 3D models1
- All UBGLs1
- M2502
- RPG−7V2 / MK153 SMAW2
- M1025 HMMWV / M74 / M202A12
- M1025 HMMWV BLT / CV9035 / M10 Booker / M1128 Stryker MGS / M1126 Stryker ICV / M1132 Stryker ESV6
- Server logging / matchmaking1
- ELO / matchmaking1
Patch history
- →Hotfix on August 21 — 1.1.2Aug 21, 2026 · 1w
Hotfix 1.1.2 improves network accessibility for CIS players, adds enemy unit card viewing, and fixes several gameplay issues including match timer, mode start after deployment, unit spawning/ghosts, and spectator kick.
- Hotfix on July 3 — 1.1.0.4Jul 3, 2026 · 2mo
Hotfix 1.1.0.4 adjusts reload and resupply timings, range fixes, optic ranges, and certain interactions across multiple units to improve balance and realism.
+7−2→ - →Version 1.1.0.2 hotfixMay 27, 2026 · 3mo
Minor hotfix addressing an invisible unit exploit with no gameplay balance changes.
- Hotfix Update 1.1.0.1Apr 9, 2026 · 4mo
Hotfix 1.1.0.1 addresses stability and usability issues across multiple systems, including gameplay modifiers, editor tools, AI spawning, and map assets.
+1−1→ - Hotfix Update 1.0.12.1Jan 22, 2026 · 7mo
Hotfix update adds Proxy feature to main game branch, fixes a spawn exploit, and notes regional availability and usage limitations.
+3→ - →Matchmaking updateNov 20, 2025 · 9mo
Matchmaking update improves mirror-match deselection, adds analytics, and tweaks matchmaking options to balance speed and Elo gaps.
- →Server status + Tutorial hotfixSep 26, 2025 · 11mo
Server instability acknowledged with ongoing investigation; hotfix released to fix the single-player Tutorial progression issue introduced in 1.0.10.
- →Update 1.0.9.1Aug 27, 2025 · 12mo
Small technical update focusing on stability and various fixes, including reconnect cooldown display, anti-exploit measures, desynchronization issues, ban visibility, UI/editor accessibility, unit movement under stress, chat input, and deck popup UI.
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