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Broken Arrow
Broken Arrow
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Steel Balalaika · Slitherine Ltd.·-25%1500 руб.
Apr 9, 2026 · 4mo ago

Hotfix Update 1.1.0.1

AI summary1d

Hotfix 1.1.0.1 addresses stability and usability issues across multiple systems, including gameplay modifiers, editor tools, AI spawning, and map assets.

Buffs1

Nerfs1

Bug fixes8

Other changes4

subjects affected (12)

tap to see balance history

How did this patch land?
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official notes
Broken Arrow · Apr 9, 2026

Patch history

see all 10

  1. Hotfix on August 21 — 1.1.2Aug 21, 2026 · 1w

    Hotfix 1.1.2 improves network accessibility for CIS players, adds enemy unit card viewing, and fixes several gameplay issues including match timer, mode start after deployment, unit spawning/ghosts, and spectator kick.

  2. Hotfix on August 5 — 1.1.1.1Aug 5, 2026 · 3w

    Hotfix on August 5 delivers numerous weapon tuning, ammunition, penetration, resupply, and UI fixes, plus several bug fixes and known issues mitigation.

    +143
  3. Hotfix on July 3 — 1.1.0.4Jul 3, 2026 · 2mo

    Hotfix 1.1.0.4 adjusts reload and resupply timings, range fixes, optic ranges, and certain interactions across multiple units to improve balance and realism.

    +72
  4. Version 1.1.0.2 hotfixMay 27, 2026 · 3mo

    Minor hotfix addressing an invisible unit exploit with no gameplay balance changes.

  5. Hotfix Update 1.0.12.1Jan 22, 2026 · 7mo

    Hotfix update adds Proxy feature to main game branch, fixes a spawn exploit, and notes regional availability and usage limitations.

    +3
  6. Matchmaking updateNov 20, 2025 · 9mo

    Matchmaking update improves mirror-match deselection, adds analytics, and tweaks matchmaking options to balance speed and Elo gaps.

  7. Server status + Tutorial hotfixSep 26, 2025 · 11mo

    Server instability acknowledged with ongoing investigation; hotfix released to fix the single-player Tutorial progression issue introduced in 1.0.10.

  8. Update 1.0.9.1Aug 27, 2025 · 12mo

    Small technical update focusing on stability and various fixes, including reconnect cooldown display, anti-exploit measures, desynchronization issues, ban visibility, UI/editor accessibility, unit movement under stress, chat input, and deck popup UI.

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