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Conquest

GeneralCampaign · Strategy · Economy · Progression · Game Mode · Single Player · UI
6 patcheslast touched 1mo ago▲ +11

Power trajectory

Up = buffed, down = nerfed
0+11Jul 28, 2021Jul 24, 2026Jul 28, 2021 — Update 10 +2 / -0 (cum +2)Sep 16, 2021 — Update 14 +4 / -0 (cum +6)Nov 18, 2022 — Update 29: V 1.026.0 "Content Update 4" +1 / -0 (cum +7)Dec 27, 2022 — Update 32: V 1.027.0 +2 / -0 (cum +9)Jun 27, 2024 — Update 48: V 1.042.0 +1 / -0 (cum +10)Jul 24, 2026 — Update 69: V 1.064.0 +2 / -1 (cum +11)
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Patch history

  1. Jul 24, 2026·Update 69: V 1.064.0+2-1
    • 📊Numericpreparation time6-8min20min min

      Preparation time is now a fixed 20 minutes and includes a 'Skip' button for defenders.

      numeric

    • NewDeploymentspawn locationedge of mapanywhere

      Defenders can now move their deployment point during the preparation phase to spawn units closer to objectives.

      new

    • 🎯Behaviorsupply regenerationregenerateno regeneration

      Ammo trucks and crates in Conquest no longer regenerate supply during battle.

      behavior

    • ✂️Removedvictory pointskilling unitsRemoved

      Killing enemy units no longer grants victory points toward winning the battle.

      removed

  2. Jun 27, 2024·Update 48: V 1.042.0+1
    • Newunit availabilityAdded

      Added 'late war' squads to all nations, providing more advanced options for the end-game phase.

      Added late war squads

  3. Dec 27, 2022·Update 32: V 1.027.0+2
    • 🔁Reworkexit behaviorLose battle on exitReplay battle

      Removed 'lose battle on exit' and ensured crashes/ALT+F4 do not result in a loss.

      More forgiving exit/crash handling.

    • 📊Numericammo pointsIncreased

      Slightly increased ammo points gain for both winning and losing across all difficulties.

      Slightly faster progression.

    • 🛠QoLResearch TreeUI/UX

      Improved Research Tree window with resizing, horizontal scrolling, click-and-drag navigation, and position memory.

      UI Overhaul

    • NewRosterunit availabilityAdded

      Added new units from Content Update 4 and Scorched Earth to the Conquest roster.

      New units added

  4. Sep 16, 2021·Update 14+4
    • Newfuel resupplyAdded

      Fuel can now be resupplied in Conquest mode, improving long-term vehicle sustainability.

      Added fuel resupply to conquest

    • Newsupplies resupplyAdded

      Supplies can now be resupplied in Conquest mode, allowing for more consistent unit and structure upkeep.

      Added supplies resupply to conquest

    • Newmechanic resupplyAdded

      Mechanic resources can now be resupplied in Conquest mode, facilitating better vehicle repairs.

      Added mechanic resource resupply to conquest

    • 📊NumericMedic Tentinventory massHighLow

      Reduced the mass of the medic tent inventory item to lower the cost of resupplying in Conquest.

      Fixed mass of medic tent inventory item

  5. Jul 28, 2021·Update 10+2
    • 📊Numericinitial airstrike avoidance chance25%30%

      Increased the chance that an enemy airstrike will not occur during the first 15 minutes of an attack.

      Reduced chance of early enemy airstrikes when attacking.

    • 🐛Bug fixprogression

      Fixed issues regarding progression tracking in Conquest mode.

      Fixed progression bugs.

    • 🐛Bug fixresupply logic

      Fixed the 'resupply all' button and logic so that a single press now correctly resupplies the force.

      Improved resupply UI/UX.

    • 🐛Bug fixwin/loss tracking

      Fixed a bug where wins were incorrectly counted as losses in the server feed.

      Fixed server feed errors.