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Call to Arms - Gates of Hell: Ostfront
Call to Arms - Gates of Hell: Ostfront
ActionSimulationStrategy
Barbedwire Studios, Digitalmindsoft · Digitalmindsoft·$34.99
Jul 28, 2021 · 60mo ago

Update 10

AI summary1mo

Update 10 focuses on Conquest mode refinements, various vehicle animations, and balance adjustments for the SU-100Y and Panzerfaust.

Buffs6

  • Conquest
    • Increased the chance that an enemy airstrike will not occur during the first 15 minutes of an attack.25%30% %
    • Fixed the 'resupply all' button and logic so that a single press now correctly resupplies the force.
  • SU-100YDecreased the DP cost from 60 to 55, making it cheaper to deploy.6055 DP
  • IS-2 (44)Fixed the armor thickness of the superstructure cheeks to be 130mm.130mm mm
  • General
    • Updated the origin of blastwave damage for map artillery to be higher, preventing uneven terrain from absorbing damage.
    • Fixed water depth on 2v2_ziborovo and 2v2_balzerweg so units can walk through instead of swimming.

Bug fixes2

  • Conquest
    • Fixed issues regarding progression tracking in Conquest mode.
    • Fixed a bug where wins were incorrectly counted as losses in the server feed.

Other changes4

  • Rocket ArtilleryUpdated rocket artillery range to be relative to standard tank and artillery ranges.
  • General
    • Added gunner animation for ISU-152 and engine repair animation for T-34/57_41.Added
    • Added ground constrain rule for spawn script commands to allow objects to read constraints.Added
    • Updated textures, night-light FX, third-person infographics, and 250kg bomb effects.

subjects affected (5)

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How did this patch land?
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official notes
Call to Arms - Gates of Hell: Ostfront · Jul 28, 2021
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Patch history

see all 61

  1. Update 68: V 1.063May 7, 2026 · 2mo

    Update 68 focuses on pathing improvements for prone infantry, performance optimizations for supply zones, and various unit balance adjustments and bug fixes across single-player and multiplayer modes.

    +71
  2. Update 67: V 1.062.0Apr 8, 2026 · 3mo

    Update 67 introduces a major infantry movement overhaul with auto and manual vaulting, extensive multiplayer doctrine cost balancing, and numerous map and mission fixes.

    +63
  3. Update 65: V 1.060.0 (Hotfix 6)Dec 16, 2025 · 7mo

    Hotfix 6 focuses on balancing Commonwealth doctrine costs and cooldowns, refining tank speeds for the Comet and Cromwell series, and resolving numerous mission-specific bugs and map pathing issues.

    +48
  4. Update 64: V 1.059.0, Finest Hour - Hotfix 5Dec 5, 2025 · 7mo

    Hotfix 5 for Update 64 focuses on balancing Commonwealth units in Conquest, fixing numerous single-player mission bugs, and resolving various technical and visual issues for British assets.

    +51
  5. Update 63: V 1.058.0 (Hotfix 3)Dec 3, 2025 · 7mo

    Hotfix 3 for Update 63 focuses on multiplayer balance adjustments for British units, various bug fixes for single-player missions, and numerous visual and audio polish updates.

    +24
  6. Update 60: V 1.055.0Sep 30, 2025 · 9mo

    Update 60 focuses on significant multiplayer balance changes to unit costs and cooldowns, quality-of-life improvements for vehicle control, and extensive animation and armor fixes across various nations.

    +83
  7. Update 59: V 1.054.0 - Content Update 6Aug 23, 2025 · 11mo

    Content Update 6 focuses on a massive overhaul of the Finnish faction (Talvisota DLC), introducing new units, weapons, and campaign missions, alongside significant engine improvements to human animations and Conquest mode persistence.

    +123
  8. Update 58: V 1.053.0Jul 15, 2025 · 12mo

    Update 58 focuses on extensive AI logic refinements for single-player missions, cost reductions for specialized infantry in Conquest and Multiplayer, and various vehicle performance and visual fixes.

    +6

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