
Update 29 introduces the Scorched Earth DLC and Content Update 4, adding a massive array of new units, campaign missions, and significant AI pathing and combat behavior improvements.
▲Buffs6
- 7.5cm Pak 97/38Shells:Updated the 7.5cm Pak 97/38 to use HEAT shells instead of AP shells, altering its penetration characteristics.AP→HEAT
- InfantryMovement:Humans can now climb over specific urban fences, metal railings, and low concrete walls.→Added
- Vehicles
- Increased off-road speed of all vehicles to be at least 50% of their max speed to improve AI pathing.→50% max speed %
- Increased vehicle pathing/speed modifier in forest terrains from 0 to 0.1 to allow AI navigation.0→0.1
- ConquestRoster:Added new units from Content Update 4 and Scorched Earth to the Conquest roster.→Added
- GeneralUpdated campaign progression so players can choose the order of missions without completing previous ones.Linear→Non-linear
▼Nerfs3
- Finland Midwar MarksmenAdded a 120 second cooldown to the Finland Midwar Marksmen squad to prevent spamming.0→120s s
- Finnish T-50Increased the cost of the Finnish T-50 from 10 to 15 Doctrine Points.10→15 DP
- InfantryBlast Reaction:Humans now suffer a short stun when hit by half or more of a grenade's blastwave energy.→Added
◆Other changes4
- 2cm Flak 38Added the 2cm Flak 38 to the game as part of the Scorched Earth DLC.→Added
- InfantryAI:Updated standard human AI advance ratio to be more aggressive when in free-move mode.
- ConquestResearch Tree:Improved Research Tree window with resizing, horizontal scrolling, click-and-drag navigation, and position memory.
- GeneralAdded heat damage when aircraft bodies catch fire, which can now affect ejecting pilots/crew.→Added
subjects affected (8)
tap to see balance history
Patch history
- Update 68: V 1.063May 7, 2026 · 2mo
Update 68 focuses on pathing improvements for prone infantry, performance optimizations for supply zones, and various unit balance adjustments and bug fixes across single-player and multiplayer modes.
+7−1→ - Update 67: V 1.062.0Apr 8, 2026 · 3mo
Update 67 introduces a major infantry movement overhaul with auto and manual vaulting, extensive multiplayer doctrine cost balancing, and numerous map and mission fixes.
+6−3→ - Update 65: V 1.060.0 (Hotfix 6)Dec 16, 2025 · 7mo
Hotfix 6 focuses on balancing Commonwealth doctrine costs and cooldowns, refining tank speeds for the Comet and Cromwell series, and resolving numerous mission-specific bugs and map pathing issues.
+4−8→ - Update 64: V 1.059.0, Finest Hour - Hotfix 5Dec 5, 2025 · 7mo
Hotfix 5 for Update 64 focuses on balancing Commonwealth units in Conquest, fixing numerous single-player mission bugs, and resolving various technical and visual issues for British assets.
+5−1→ - Update 63: V 1.058.0 (Hotfix 3)Dec 3, 2025 · 7mo
Hotfix 3 for Update 63 focuses on multiplayer balance adjustments for British units, various bug fixes for single-player missions, and numerous visual and audio polish updates.
+2−4→ - Update 60: V 1.055.0Sep 30, 2025 · 9mo
Update 60 focuses on significant multiplayer balance changes to unit costs and cooldowns, quality-of-life improvements for vehicle control, and extensive animation and armor fixes across various nations.
+8−3→ - Update 59: V 1.054.0 - Content Update 6Aug 23, 2025 · 11mo
Content Update 6 focuses on a massive overhaul of the Finnish faction (Talvisota DLC), introducing new units, weapons, and campaign missions, alongside significant engine improvements to human animations and Conquest mode persistence.
+12−3→ - Update 58: V 1.053.0Jul 15, 2025 · 12mo
Update 58 focuses on extensive AI logic refinements for single-player missions, cost reductions for specialized infantry in Conquest and Multiplayer, and various vehicle performance and visual fixes.
+6→
Recently Updated
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