Vehicles
Power trajectory
Up = buffed, down = nerfedPatch history
- ▼🎯BehaviorReversespeedToo fast→Limited
Vehicles with damaged wheels are now properly limited in reverse speed.
behavior
- ≈🛠QoLinventory weightLow→Increased
Increased inventory weight for select vehicles to prevent ammo types from splitting into separate stacks.
quality
- ▲✨Newreverse mode—→Added
Added contextual reverse mode and a toggle button/keybind for easier vehicle maneuvering.
quality
- ≈✨Newarmor thickness display—→Added
Added a display showing the armor thickness of a vehicle when the cursor is hovered over it, aiding in tactical targeting.
New feature
- ▲🐛Bug fixAmmo Switchammo type availabilitylimited→unlimited
Corrects the ammo switching interface to allow access to all available ammo types.
Fixed vehicle bar ammo switch being limited to specific ammo types.
- ≈🛠QoLminimap iconmissing→artillery
Corrects map icons for various artillery vehicles for better battlefield awareness.
Fixed several vehicles to have artillery mini-map icon that were missing it.
- ▲🐛Bug fixpathing
Vehicle pathing has been restored to previous quality after a setting split that previously negatively impacted vehicles while improving humans.
Fixed regression from 1.040.0
- ≈🎯BehaviorRepairpriority
Repair orders now correctly prioritize broken components first.
Restored logic
- ▲🐛Bug fixFiringzeroing bonus
Vehicles now correctly receive zeroing bonuses when firing multiple shots at the same location, even when near objects like sandbags.
Fixed collision issue
- ≈✨Newcook-off FX—→Added
Added cook-off effects and events for open-top vehicles and half-tracks/armored cars with cannon/flamer ammunition.
Visual/Mechanical addition
- ≈📊Numericdetonation damage—→Increased
Ammo and engineer vehicles now cause more destructive explosions upon detonation.
Increased lethality