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Vehicles

GeneralVehicle · General · Control · QoL · Armor · UI · Artillery · Transport
5 patcheslast touched 2w ago▲ +3

Power trajectory

Up = buffed, down = nerfed
0+4May 18, 2024May 7, 2026May 18, 2024 — Update 47: V 1.041.0 "Hot Fix" +2 / -0 (cum +2)Jul 10, 2024 — Update 49: V 1.043.0 - Hotfix inbound +1 / -0 (cum +3)May 21, 2025 — Game update/ hotfix: Open Beta +0 / -0 (cum +3)Sep 30, 2025 — Update 60: V 1.055.0 +1 / -0 (cum +4)May 7, 2026 — Update 68: V 1.063 +0 / -1 (cum +3)
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Patch history

  1. May 7, 2026·Update 68: V 1.063-1
    • 🎯BehaviorReversespeedToo fastLimited

      Vehicles with damaged wheels are now properly limited in reverse speed.

      behavior

    • 🛠QoLinventory weightLowIncreased

      Increased inventory weight for select vehicles to prevent ammo types from splitting into separate stacks.

      quality

  2. Sep 30, 2025·Update 60: V 1.055.0+1
    • Newreverse modeAdded

      Added contextual reverse mode and a toggle button/keybind for easier vehicle maneuvering.

      quality

    • Newarmor thickness displayAdded

      Added a display showing the armor thickness of a vehicle when the cursor is hovered over it, aiding in tactical targeting.

      New feature

    • 🐛Bug fixAmmo Switchammo type availabilitylimitedunlimited

      Corrects the ammo switching interface to allow access to all available ammo types.

      Fixed vehicle bar ammo switch being limited to specific ammo types.

    • 🛠QoLminimap iconmissingartillery

      Corrects map icons for various artillery vehicles for better battlefield awareness.

      Fixed several vehicles to have artillery mini-map icon that were missing it.

    • 🐛Bug fixpathing

      Vehicle pathing has been restored to previous quality after a setting split that previously negatively impacted vehicles while improving humans.

      Fixed regression from 1.040.0

    • 🎯BehaviorRepairpriority

      Repair orders now correctly prioritize broken components first.

      Restored logic

    • 🐛Bug fixFiringzeroing bonus

      Vehicles now correctly receive zeroing bonuses when firing multiple shots at the same location, even when near objects like sandbags.

      Fixed collision issue

    • Newcook-off FXAdded

      Added cook-off effects and events for open-top vehicles and half-tracks/armored cars with cannon/flamer ammunition.

      Visual/Mechanical addition

    • 📊Numericdetonation damageIncreased

      Ammo and engineer vehicles now cause more destructive explosions upon detonation.

      Increased lethality