Hotfix update focusing on vehicle pathing, stability, and various gameplay fixes, alongside balance adjustments for Goliaths and Last Stand resources.
▲Buffs9
- Vehicles
- Vehicle pathing has been restored to previous quality after a setting split that previously negatively impacted vehicles while improving humans.
- Firing:Vehicles now correctly receive zeroing bonuses when firing multiple shots at the same location, even when near objects like sandbags.
- Goliaths (Sdkfz302 and Sdkfz303b)
- Component durability increased to be similar to car class units.→Car class
- Repair:Repair time reduced to be similar to car class units.→Car class
- Infantry
- Combat:Fixed an issue where squad members (excluding the leader) would not shoot at enemies after a formation move order.
- Panzerfaust:Fixed a bug where firing a Panzerfaust while crouched near cover could cause the soldier to become permanently stuck.Stuck→Fixed
- Flare Pistol:Fixed reload animation speed for flare pistols, reducing it from 60 seconds to 3 seconds.60s→3s s
- Last StandAmmo Points:Significantly increased resources gained from capturing ammo points from 50MP to 400MP.50MP→400MP MP
- Air StrikesReduced CP requirements for air strikes to 0 in multiplayer game modes.→0 CP
▼Nerfs1
- USA Bazooka M6/M6A1Reduced the ability of early rocket types to penetrate armor at high angles (>50°).→Reduced
✚Bug fixes1
- InfantryCover Move:Fixed an issue where humans would leave cover to return to the squad leader during cover move orders.
◆Other changes5
- Vehicles
- Repair:Repair orders now correctly prioritize broken components first.
- Added cook-off effects and events for open-top vehicles and half-tracks/armored cars with cannon/flamer ammunition.→Added
- Ammo and engineer vehicles now cause more destructive explosions upon detonation.→Increased
- Goliaths (Sdkfz302 and Sdkfz303b)Goliaths now explode immediately when their body reaches a broken state.→Explode on broken
- Last StandAdded 'Custom' and 'Test' mode settings to allow for better testing and flexibility in resource settings.→Added
subjects affected (6)
tap to see balance history
Patch history
- Update 68: V 1.063May 7, 2026 · 2w+7−1→
- Update 67: V 1.062.0Apr 8, 2026 · 1mo+6−3→
- Update 65: V 1.060.0 (Hotfix 6)Dec 16, 2025 · 5mo+4−8→
- Update 64: V 1.059.0, Finest Hour - Hotfix 5Dec 5, 2025 · 5mo+5−1→
- Update 63: V 1.058.0 (Hotfix 3)Dec 3, 2025 · 5mo+2−4→
- Update 60: V 1.055.0Sep 30, 2025 · 7mo+8−3→
- Update 59: V 1.054.0 - Content Update 6Aug 23, 2025 · 9mo+12−3→
- Update 58: V 1.053.0Jul 15, 2025 · 10mo+6→
Recently Updated
6

Team Fortress 2 Update Released
A technical update focusing on map collision improvements, bug fixes for Spy disguises, and various cosmetic and quality-of-life adjustments.

Removal Of Boss-Forced-Prestiging, and More Buffs & Fixes
Removal of forced prestige on boss failure, significant buffs to artillery and mining weaponry, and various bug fixes for artifacts and rituals.

Settings Update 1: FOV, Sensitivity, Motion Blur, and More
Update 1 focuses on quality-of-life improvements to the settings menu, adding FOV, motion blur, and camera bounce controls, alongside matchmaking and display fixes.

Subnautica 2 Early Access Hotfix 2
Hotfix 2 increases resource availability, adjusts Hammerhead AI to prevent base stalking, and fixes critical Tadpole-related bugs and game crashes.

V1.04 Update
V1.04 introduces a high-difficulty New Game+ mode for completionists and various quality-of-life fixes for the UI and tutorial system.

BATTLEFIELD 6 GAME UPDATE 1.3.1.5
Quality of Life Update 1.3.1.5 focuses on stability, map boundary fixes, and UI improvements for Battle Royale and Ranked modes.
Similar Games
6





