Hotfix update focusing on vehicle pathing, stability, and various gameplay fixes, alongside balance adjustments for Goliaths and Last Stand resources.
▲Buffs9
- Vehicles
- Vehicle pathing has been restored to previous quality after a setting split that previously negatively impacted vehicles while improving humans.
- Firing:Vehicles now correctly receive zeroing bonuses when firing multiple shots at the same location, even when near objects like sandbags.
- Goliaths (Sdkfz302 and Sdkfz303b)
- Component durability increased to be similar to car class units.→Car class
- Repair:Repair time reduced to be similar to car class units.→Car class
- Infantry
- Combat:Fixed an issue where squad members (excluding the leader) would not shoot at enemies after a formation move order.
- Panzerfaust:Fixed a bug where firing a Panzerfaust while crouched near cover could cause the soldier to become permanently stuck.Stuck→Fixed
- Flare Pistol:Fixed reload animation speed for flare pistols, reducing it from 60 seconds to 3 seconds.60s→3s s
- Last StandAmmo Points:Significantly increased resources gained from capturing ammo points from 50MP to 400MP.50MP→400MP MP
- Air StrikesReduced CP requirements for air strikes to 0 in multiplayer game modes.→0 CP
▼Nerfs1
- USA Bazooka M6/M6A1Reduced the ability of early rocket types to penetrate armor at high angles (>50°).→Reduced
✚Bug fixes1
- InfantryCover Move:Fixed an issue where humans would leave cover to return to the squad leader during cover move orders.
◆Other changes5
- Vehicles
- Repair:Repair orders now correctly prioritize broken components first.
- Added cook-off effects and events for open-top vehicles and half-tracks/armored cars with cannon/flamer ammunition.→Added
- Ammo and engineer vehicles now cause more destructive explosions upon detonation.→Increased
- Goliaths (Sdkfz302 and Sdkfz303b)Goliaths now explode immediately when their body reaches a broken state.→Explode on broken
- Last StandAdded 'Custom' and 'Test' mode settings to allow for better testing and flexibility in resource settings.→Added
subjects affected (6)
tap to see balance history
Patch history
- Update 69: V 1.064.0Jul 24, 2026 · 1mo
Update 69 introduces significant overhaul to the Conquest mode preparation phase, AI improvements for bots in multiplayer and single player, and extensive doctrine and manpower cost rebalancing for various units.
+7−5→ - Update 68: V 1.063May 7, 2026 · 3mo
Update 68 focuses on pathing improvements for prone infantry, performance optimizations for supply zones, and various unit balance adjustments and bug fixes across single-player and multiplayer modes.
+7−1→ - Update 67: V 1.062.0Apr 8, 2026 · 4mo
Update 67 introduces a major infantry movement overhaul with auto and manual vaulting, extensive multiplayer doctrine cost balancing, and numerous map and mission fixes.
+6−3→ - Update 65: V 1.060.0 (Hotfix 6)Dec 16, 2025 · 8mo
Hotfix 6 focuses on balancing Commonwealth doctrine costs and cooldowns, refining tank speeds for the Comet and Cromwell series, and resolving numerous mission-specific bugs and map pathing issues.
+4−8→ - Update 64: V 1.059.0, Finest Hour - Hotfix 5Dec 5, 2025 · 8mo
Hotfix 5 for Update 64 focuses on balancing Commonwealth units in Conquest, fixing numerous single-player mission bugs, and resolving various technical and visual issues for British assets.
+5−1→ - Update 63: V 1.058.0 (Hotfix 3)Dec 3, 2025 · 8mo
Hotfix 3 for Update 63 focuses on multiplayer balance adjustments for British units, various bug fixes for single-player missions, and numerous visual and audio polish updates.
+2−4→ - Update 60: V 1.055.0Sep 30, 2025 · 11mo
Update 60 focuses on significant multiplayer balance changes to unit costs and cooldowns, quality-of-life improvements for vehicle control, and extensive animation and armor fixes across various nations.
+8−3→ - Update 59: V 1.054.0 - Content Update 6Aug 23, 2025 · 12mo
Content Update 6 focuses on a massive overhaul of the Finnish faction (Talvisota DLC), introducing new units, weapons, and campaign missions, alongside significant engine improvements to human animations and Conquest mode persistence.
+12−3→
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