
Update 60 focuses on significant multiplayer balance changes to unit costs and cooldowns, quality-of-life improvements for vehicle control, and extensive animation and armor fixes across various nations.
▲Buffs8
- VehiclesAdded contextual reverse mode and a toggle button/keybind for easier vehicle maneuvering.→Added
- T26 VariantsReduced cost for T26 variants to 180 mp, increasing their accessibility.→180 mp
- AircraftIncreased aircraft speeds in multiplayer by 10% for better mobility.→+10% %
- Sherman TanksFixed rear armor for several M4A3 variants, significantly increasing protection from 10mm to 38.1mm.10mm→38.1mm mm
- Rifles
- Reduced the forced delay when switching targets, allowing for faster target acquisition.0.5s→0.25s s
- Fixed bolt-action rifles to now utilize zeroing, increasing accuracy when firing multiple shots at the same target.None→Added
- USA Ranger SquadsReduced cooldown for midwar allround and offensive T4 rangers to match T3 timers.300→180 s
- Conquest ModeFriendly fire no longer causes immediate destruction in solo and coop Conquest modes.force destroy→not force destroy
▼Nerfs3
- T26CIncreased manpower cost in multiplayer, making it more expensive to deploy.235→250 mp
- Sherman TanksCorrected gun shield armor for M4 75mm early variants to the accurate 76.2mm.89mm→76.2mm mm
- Finnish InfantryIncreased opening cooldowns for T3 and T4 infantry to align with other factions.→180/300 s
◆Other changes2
- SMGsSMG burst timeouts are now based on Rate of Fire rather than clip capacity for better consistency.clip capacity→ROF
- Conquest ModeAdded the ability to select unit textures in the preview area which persist into battle.→Added
subjects affected (10)
tap to see balance history
Patch history
- Update 69: V 1.064.0Jul 24, 2026 · 1mo
Update 69 introduces significant overhaul to the Conquest mode preparation phase, AI improvements for bots in multiplayer and single player, and extensive doctrine and manpower cost rebalancing for various units.
+7−5→ - Update 68: V 1.063May 7, 2026 · 3mo
Update 68 focuses on pathing improvements for prone infantry, performance optimizations for supply zones, and various unit balance adjustments and bug fixes across single-player and multiplayer modes.
+7−1→ - Update 67: V 1.062.0Apr 8, 2026 · 4mo
Update 67 introduces a major infantry movement overhaul with auto and manual vaulting, extensive multiplayer doctrine cost balancing, and numerous map and mission fixes.
+6−3→ - Update 65: V 1.060.0 (Hotfix 6)Dec 16, 2025 · 8mo
Hotfix 6 focuses on balancing Commonwealth doctrine costs and cooldowns, refining tank speeds for the Comet and Cromwell series, and resolving numerous mission-specific bugs and map pathing issues.
+4−8→ - Update 64: V 1.059.0, Finest Hour - Hotfix 5Dec 5, 2025 · 8mo
Hotfix 5 for Update 64 focuses on balancing Commonwealth units in Conquest, fixing numerous single-player mission bugs, and resolving various technical and visual issues for British assets.
+5−1→ - Update 63: V 1.058.0 (Hotfix 3)Dec 3, 2025 · 8mo
Hotfix 3 for Update 63 focuses on multiplayer balance adjustments for British units, various bug fixes for single-player missions, and numerous visual and audio polish updates.
+2−4→ - Update 59: V 1.054.0 - Content Update 6Aug 23, 2025 · 12mo
Content Update 6 focuses on a massive overhaul of the Finnish faction (Talvisota DLC), introducing new units, weapons, and campaign missions, alongside significant engine improvements to human animations and Conquest mode persistence.
+12−3→ - Update 58: V 1.053.0Jul 15, 2025 · 13mo
Update 58 focuses on extensive AI logic refinements for single-player missions, cost reductions for specialized infantry in Conquest and Multiplayer, and various vehicle performance and visual fixes.
+6→
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