Update 68 focuses on pathing improvements for prone infantry, performance optimizations for supply zones, and various unit balance adjustments and bug fixes across single-player and multiplayer modes.
▲Buffs7
- MG31(f)
- Increased rate of fire for the MG31(f), increasing its suppressive and lethal capability.→Increased
- Increased muzzle velocity for the MG31(f), improving projectile speed and accuracy.→Increased
- Increased reload speed for the MG31(f), reducing downtime between magazines.→Increased
- Staghound MKAAFixed the target selector to correctly target aircraft.Incorrect→Aircraft
- Panzer B2Hull MG:Added the missing hull machine gun to the Panzer B2.Missing→Added
- USA Tier 3 UnitsFixed USA tier 3 units that had lower skill or veterancy than intended.Lower→Corrected
- ConquestUnit Transfer:Hosts can now spawn and transfer entire unit 'stages' to fellow players in Co-op Conquest with one action.→Added
▼Nerfs1
- VehiclesReverse:Vehicles with damaged wheels are now properly limited in reverse speed.Too fast→Limited
✚Bug fixes2
- 47mm Pak(t) / 47mm Pstk 39Fixed accuracy values that were out of scale compared to other weapons.
- ConquestUSA Support Trucks:Fixed the Command Point cost for USA support trucks.→Fixed CP
◆Other changes3
- InfantryCrawling:Prone/crawling humans no longer vault over objects, improving realism and pathing accuracy.Enabled→Disabled
- Supply ZonesOptimized supply trucks and crates so units inside the zone no longer cause performance drops.Laggy→Optimized
- VehiclesIncreased inventory weight for select vehicles to prevent ammo types from splitting into separate stacks.Low→Increased
subjects affected (9)
tap to see balance history
Patch history
- Update 69: V 1.064.0Jul 24, 2026 · 1mo
Update 69 introduces significant overhaul to the Conquest mode preparation phase, AI improvements for bots in multiplayer and single player, and extensive doctrine and manpower cost rebalancing for various units.
+7−5→ - Update 67: V 1.062.0Apr 8, 2026 · 4mo
Update 67 introduces a major infantry movement overhaul with auto and manual vaulting, extensive multiplayer doctrine cost balancing, and numerous map and mission fixes.
+6−3→ - Update 65: V 1.060.0 (Hotfix 6)Dec 16, 2025 · 8mo
Hotfix 6 focuses on balancing Commonwealth doctrine costs and cooldowns, refining tank speeds for the Comet and Cromwell series, and resolving numerous mission-specific bugs and map pathing issues.
+4−8→ - Update 64: V 1.059.0, Finest Hour - Hotfix 5Dec 5, 2025 · 8mo
Hotfix 5 for Update 64 focuses on balancing Commonwealth units in Conquest, fixing numerous single-player mission bugs, and resolving various technical and visual issues for British assets.
+5−1→ - Update 63: V 1.058.0 (Hotfix 3)Dec 3, 2025 · 8mo
Hotfix 3 for Update 63 focuses on multiplayer balance adjustments for British units, various bug fixes for single-player missions, and numerous visual and audio polish updates.
+2−4→ - Update 60: V 1.055.0Sep 30, 2025 · 11mo
Update 60 focuses on significant multiplayer balance changes to unit costs and cooldowns, quality-of-life improvements for vehicle control, and extensive animation and armor fixes across various nations.
+8−3→ - Update 59: V 1.054.0 - Content Update 6Aug 23, 2025 · 12mo
Content Update 6 focuses on a massive overhaul of the Finnish faction (Talvisota DLC), introducing new units, weapons, and campaign missions, alongside significant engine improvements to human animations and Conquest mode persistence.
+12−3→ - Update 58: V 1.053.0Jul 15, 2025 · 13mo
Update 58 focuses on extensive AI logic refinements for single-player missions, cost reductions for specialized infantry in Conquest and Multiplayer, and various vehicle performance and visual fixes.
+6→
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