Hot Fix 2.1.2 focuses on balancing light mortars, adjusting paradrop timings, refining field defenses, and providing significant buffs to the 221 Armored Car and Elefant Tank Destroyer.
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▲Buffs24
- Light MortarsMortars now penetrate barbed wire, allowing them to clear these obstacles over time.0%→150% %
- HMG / Fallschirmpioneer Paradrops
- Paradrop:Reduced the cooldown between paradrops.75→60 s
- Fallschirmpioneer Paradrop:Reduced the manpower cost for the Fallschirmpioneer paradrop.280→260 manpower
- Field Defenses
- Wire Cutters:Significantly reduced the time required for units with wire-cutters to clear barbed wire.→1.25 s
- Grenades:Explosive grenades now deal significantly more damage to barbed wire.100%→350% %
- Tank Traps:Increased target size to make them easier to remove.20→25
- Barbed Wire:Reduced armor of barbed wire and reinforced wire to make them easier to remove.35→20
- Reinforced Wire:Slightly reduced health of reinforced wire.250→240 HP
- Jager Squad
- Scoped Rifle:Increased damage of scoped rifles to improve anti-infantry effectiveness.16→18
- Veterancy 1:Increased the evasion bonus at Veterancy 1.15%→20% %
- Veterancy 2:Increased the accuracy bonus at Veterancy 2.15%→20% %
- Infanterie Kompanie Officer QuartersReduced fuel cost to make the upgrade more accessible for Tier 1 strategies.35→25 fuel
- 221 Armored Car
- Increased rotation speed to better engage fast-moving light vehicles.50/60→55/66
- Panzerbuchse:Removed the wind-up delay for the Panzerbuchse.0.125→0 s
- Panzerbuchse:Increased the firing cone to allow the unit to get on target faster.5→12.5
- Panzerbuchse:Significantly improved accuracy across veterancy levels.0.1/0.055/0.045→0.12/0.66/0.54
- White Phosphorous Shot:Drastically reduced the ready-aim time for WP shots.1→0.125 s
- Panzerbuchse and Radio Antenna can now both be purchased on the same unit.Mutually Exclusive→Both purchasable
- Panzerjager KommandAnti-tank Overwatch:Slightly faster target reacquisition to maintain shell count over duration.0.5→0.4 s
- Elefant Tank Destroyer
- Reduced CP cost to make the unit a more viable specialist choice.9→6 CP
- Reduced manpower cost.700→600 manpower
- Reduced fuel cost.180→160 fuel
- Maps
- HQ Territories:Adjusted HQ territories to prevent heavy tanks from getting trapped behind the base.→Adjusted
- Wehrmacht HQ:Reduced the footprint of the Wehrmacht HQ to improve unit movement around production buildings.→Reduced
▼Nerfs7
- Light Mortars
- Increased time to hit target to give mobile infantry more time to maneuver.2.5→3 s
- Implemented a significant damage penalty against vehicles to prevent mortars from being used as primary AT weapons.0%→-50% %
- HMG / Fallschirmpioneer ParadropsParadrop:Added a 30-second delay at the start of the game to prevent oppressive early-game drops.0→30 s
- Armored and Breakthrough BattlegroupsFastDeploy/Rapid Production:Reduced the production speed bonus to prevent overwhelming rush timings.75%→50% %
- Field DefensesTank Traps:Increased the time required to build tank traps.6→7
- M3 Assault CarrierReduced health to ensure AT grenades and Panzerfausts can more reliably cause engine criticals.400→380 HP
- Panzerjager KommandAnti-tank Overwatch:Added a delay to the Overwatch ability to give enemy vehicles time to react.0→1.75 s
◆Other changes1
- M1919 Machine Gun TeamDefensive Set-up:Changed damage reduction to a 'harder to hit' accuracy penalty, making it less effective against mortars but still resilient to small arms.20%→20% received accuracy %
subjects affected (12)
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Patch history
- Hot Fix 2.4.2May 27, 2026 · 1mo
Hot Fix 2.4.2 focuses on bug fixes for unit interactions, AI behavior, and balancing the SSB Commandos' ambush bonuses.
+4−4→ - Hot Fix 2.4.1May 21, 2026 · 2mo
Hot Fix 2.4.1 focuses on AI targeting fixes, balance adjustments for the Deutsches Afrikakorps, and several bug fixes for US, British, and Wehrmacht forces.
+4−7→ - Hot Fix 2.3.1Apr 2, 2026 · 3mo
Hot Fix 2.3.1 addresses stability crashes, critical unit bugs for US and Wehrmacht forces, and map accessibility improvements.
+3→ - Update 2.2.5Jan 29, 2026 · 5mo
Update 2.2.5 focuses on multiplayer metagame cleanup, adjusting cover penalties for automatic weapons, refining HMG and Artillery performance, and implementing significant nerfs to the Partisan Battlegroup and US early-game tempo.
+16−25→ - Hot Fix 2.2.3Dec 15, 2025 · 7mo
Hot Fix 2.2.3 addresses experience gain bugs for Wehrmacht Battlegroups and fixes a persistent burn damage issue on strategic points.
+1→ - Hot Fix 2.2.2Dec 9, 2025 · 7mo
Hot Fix 2.2.2 focuses on balancing the Wehrmacht Sturmpioneer Squad, improving M4A4 Firefly mobility, and addressing various AI and gameplay bugs.
+7−8→ - Hot Fix 2.2.1Dec 1, 2025 · 7mo
Hot Fix 2.2.1 focuses on critical bug fixes for unit transfers, AI behavior, and correcting inverted combat modifiers for Crew Shock and Propaganda Towers.
−1→ - Hot Fix 2.1.4Jul 31, 2025 · 11mo
Hot Fix 2.1.4 addresses critical bugs regarding casualty collection for US and Wehrmacht medical facilities, fixes campaign soft locks, and adds new cosmetic bundles.
+2→
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