Hot Fix 2.2.1 focuses on critical bug fixes for unit transfers, AI behavior, and correcting inverted combat modifiers for Crew Shock and Propaganda Towers.
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▼Nerfs1
- SturmpioneersSturmpioneer Transfer:Added a 120-second cooldown to the Sturmpioneer Transfer ability to prevent spamming.0→120 s
✚Bug fixes4
- InfantryFixed a bug where infantry (such as engineers) would lose their equipped weapons after performing certain actions like repairing.
- SturmpioneersSturmpioneer Transfer:Fixed an issue where the Transfer ability could be erroneously applied to units that were already Sturmpioneers.
- Resistance FightersCall-in:Fixed a bug that allowed Resistance Fighters to be called in even when the player was at maximum population.
- Crew ShockCrew Shock:Fixed an issue where critical effects from Crew Shock could stack, leading to unintended power spikes.stacking→non-stacking
◆Other changes5
- GrenadiersTransfer Orders:Transfer Orders to Grenadiers now correctly require the unit to be located within the HQ Sector.→HQ Sector
- SturmpioneersSturmpioneer Transfer:Sturmpioneer Transfer now requires a fully reinforced Pioneer Squad, preventing under-strength transfers.→Fully Reinforced
- Crew ShockCrew Shock:Fixed a critical bug where Crew Shock was incorrectly increasing the enemy's rate of fire instead of reducing it.increase→decrease
- Propaganda TowerFixed a bug where the Propaganda Tower was increasing enemy attack speed instead of reducing it.increase→decrease
- Borgward WanzeFixed a visual bug where the vehicle spawned with a demo charge before it was actually unlocked.always present→unlocked only
subjects affected (7)
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Patch history
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