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Conqueror's Blade
Conqueror's Blade
ActionMassively MultiplayerRPG
Booming Tech · Poros Interactive, Booming Tech
May 7, 2025 · 12mo ago

May 8 Update Log

AI summary2w

A major balance update focusing on low-star unit viability through significant Mastery node buffs and widespread Leadership cost reductions, alongside hero clarity improvements and bug fixes.

Buffs51

  • Shield & SpearSpartan Kick:Updated description to explicitly state the skill removes dazed, knocked-down, and concussed effects.Control Removal
  • Coutiliers
    • Increased armor penetration via Mastery nodes 1 and 3.+200
    • Increased piercing damage via Mastery nodes 2 and 4.+100
    • Increased charge speed via Mastery node 5.+20% %
    • General damage increase across all stages via Mastery node 5.+10% %
    • Increased unit headcount via Mastery node 6.+1
    • Increased damage against infantry units via Mastery node 7.+300
    • Charge Impact:Added a forward armor-breaking impact at the end of charges that deals 200% damage and breaks blocks.200% %
  • Cudgel Monks
    • Increased total health via Mastery nodes 1 and 3.+870
    • Increased blunt damage via Mastery nodes 2 and 4.+160
    • Attack:Attacks now stack blunt damage up to 10 times via Mastery node 5.+5% per hit %
    • Increased unit headcount via Mastery nodes 6 and 7.+4
    • Attack:Attacks now deal at least 30% damage to units, reducing effectiveness of high armor.30% %
    • Reduced leadership cost to make the unit more efficient.145135
  • Wuxing Pikemen
    • Increased movement speed via Mastery nodes 1 and 3.+20% %
    • Increased piercing damage via Mastery nodes 2 and 4.+200
    • Fiery Blast:Increased range and damage of Fiery Blast, making it easier to ignite enemies.+20% %
    • Increased damage against infantry units via Mastery node 6.+300
    • Increased damage against shield units via Mastery node 7.+400
    • Attack:Attacks now deal at least 50% damage to units.50% %
    • Reduced leadership cost.155130
  • Feathered Crossbowmen
    • Increased movement speed via Mastery nodes 1 and 3.+20% %
    • Increased piercing damage via Mastery nodes 2 and 4.+140
    • Sudden Storm:Reduced cooldown of Sudden Storm via Mastery node 5.-6s s
    • Increased damage against polearm units via Mastery node 6.+400
    • Increased damage against cavalry units via Mastery node 7.+400
    • Sudden Storm:Each arrow during Sudden Storm now deals additional block break damage.+150
    • Reduced leadership cost.160145
  • Outriders
    • Increased ammo capacity via Mastery nodes 1 and 3.+30% %
    • Increased piercing damage via Mastery nodes 2 and 4.+120
    • Javelin Throw:Added a 33% chance to throw an incendiary javelin via Mastery node 5.33% %
    • Increased damage against tower shield units via Mastery node 6.+500
    • Increased damage against cavalry units via Mastery node 7.+400
    • Kill:Killing an enemy now restores 2 ammo via Mastery node 8.2
    • Reduced leadership cost.180165
  • Incendiary Archers
    • Increased piercing damage via Mastery nodes 1 and 3.+120
    • Flaming Arrow:Reduced cooldown of Flaming Arrow via Mastery nodes 2 and 4.-4s s
    • Flaming Arrow:Flaming Arrow now ignites enemies within a 1m radius and is more likely to ignite fire-resistant targets, but consumes 50% more ammo.1m m
    • Flaming Arrow:Increased burning damage via Mastery node 6.+100
    • Flaming Arrow:Increased burning duration via Mastery node 7.+1s s
    • Flaming Arrow:Flaming Arrow now disables cavalry movement for 1 second upon hit via Mastery node 8.1s disable s
    • Reduced leadership cost.180160
  • Demesne Arquebusiers
    • Increased piercing damage via Mastery nodes 1 and 3.+100
    • Increased rate of fire via Mastery nodes 2 and 4.+24% %
    • Suppressing Fire:Learns new skill: Suppressing Fire, which maximizes reload speed and unleashes 7 volleys over 12 seconds.Added
    • Increased damage against polearm units via Mastery node 6.+400
    • Increased damage against cavalry units via Mastery node 7.+400
    • Suppressing Fire:Reduced cooldown of Suppressing Fire via Mastery node 8.-5s s
    • Reduced leadership cost.170145
  • General UnitsWidespread leadership cost reductions for numerous units including Prefecture Guards, Squires, and others to improve cost-efficiency.VariousReduced
  • GlaiveTurn and Attack:Fixed issue where Turn and Attack did not receive the intended 30% damage reduction during activation.30% %

Bug fixes1

  • Wuxing PikemenFixed issue where actual movement speed did not match the displayed stat.

Other changes1

  • Shield & SpearShield Defence:Optimized description to clarify that successful blocks prevent concussion, push back, and knock-down.

subjects affected (10)

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official notes
Conqueror's Blade · May 7, 2025
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Patch history

see all 46

  1. November 27 Online Update Log
    Nov 26, 2025 · 5mo
  2. November 20 Balance Adjustment Announcement
    Nov 20, 2025 · 6mo
    +595
  3. November 13 Online Update Log
    Nov 12, 2025 · 6mo
  4. October 30 Online Update Log
    Oct 29, 2025 · 6mo
    +4
  5. October 16 Online Update Log
    Oct 15, 2025 · 7mo
    2
  6. September 29 Update and Maintenance Log
    Sep 26, 2025 · 7mo
  7. July 10 Update Log
    Jul 9, 2025 · 10mo
    +8
  8. April 28 Update Log
    Apr 27, 2025 · 13mo
    +5

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May 8 Update Log — Conqueror's Blade (51 buffs, 0 nerfs) · PatchDiff