
A major balance update focusing on low-star unit viability through significant Mastery node buffs and widespread Leadership cost reductions, alongside hero clarity improvements and bug fixes.
▲Buffs51
- Shield & SpearSpartan Kick:Updated description to explicitly state the skill removes dazed, knocked-down, and concussed effects.→Control Removal
- Coutiliers
- Increased armor penetration via Mastery nodes 1 and 3.→+200
- Increased piercing damage via Mastery nodes 2 and 4.→+100
- Increased charge speed via Mastery node 5.→+20% %
- General damage increase across all stages via Mastery node 5.→+10% %
- Increased unit headcount via Mastery node 6.→+1
- Increased damage against infantry units via Mastery node 7.→+300
- Charge Impact:Added a forward armor-breaking impact at the end of charges that deals 200% damage and breaks blocks.→200% %
- Cudgel Monks
- Increased total health via Mastery nodes 1 and 3.→+870
- Increased blunt damage via Mastery nodes 2 and 4.→+160
- Attack:Attacks now stack blunt damage up to 10 times via Mastery node 5.→+5% per hit %
- Increased unit headcount via Mastery nodes 6 and 7.→+4
- Attack:Attacks now deal at least 30% damage to units, reducing effectiveness of high armor.→30% %
- Reduced leadership cost to make the unit more efficient.145→135
- Wuxing Pikemen
- Increased movement speed via Mastery nodes 1 and 3.→+20% %
- Increased piercing damage via Mastery nodes 2 and 4.→+200
- Fiery Blast:Increased range and damage of Fiery Blast, making it easier to ignite enemies.→+20% %
- Increased damage against infantry units via Mastery node 6.→+300
- Increased damage against shield units via Mastery node 7.→+400
- Attack:Attacks now deal at least 50% damage to units.→50% %
- Reduced leadership cost.155→130
- Feathered Crossbowmen
- Increased movement speed via Mastery nodes 1 and 3.→+20% %
- Increased piercing damage via Mastery nodes 2 and 4.→+140
- Sudden Storm:Reduced cooldown of Sudden Storm via Mastery node 5.→-6s s
- Increased damage against polearm units via Mastery node 6.→+400
- Increased damage against cavalry units via Mastery node 7.→+400
- Sudden Storm:Each arrow during Sudden Storm now deals additional block break damage.→+150
- Reduced leadership cost.160→145
- Outriders
- Increased ammo capacity via Mastery nodes 1 and 3.→+30% %
- Increased piercing damage via Mastery nodes 2 and 4.→+120
- Javelin Throw:Added a 33% chance to throw an incendiary javelin via Mastery node 5.→33% %
- Increased damage against tower shield units via Mastery node 6.→+500
- Increased damage against cavalry units via Mastery node 7.→+400
- Kill:Killing an enemy now restores 2 ammo via Mastery node 8.→2
- Reduced leadership cost.180→165
- Incendiary Archers
- Increased piercing damage via Mastery nodes 1 and 3.→+120
- Flaming Arrow:Reduced cooldown of Flaming Arrow via Mastery nodes 2 and 4.→-4s s
- Flaming Arrow:Flaming Arrow now ignites enemies within a 1m radius and is more likely to ignite fire-resistant targets, but consumes 50% more ammo.→1m m
- Flaming Arrow:Increased burning damage via Mastery node 6.→+100
- Flaming Arrow:Increased burning duration via Mastery node 7.→+1s s
- Flaming Arrow:Flaming Arrow now disables cavalry movement for 1 second upon hit via Mastery node 8.→1s disable s
- Reduced leadership cost.180→160
- Demesne Arquebusiers
- Increased piercing damage via Mastery nodes 1 and 3.→+100
- Increased rate of fire via Mastery nodes 2 and 4.→+24% %
- Suppressing Fire:Learns new skill: Suppressing Fire, which maximizes reload speed and unleashes 7 volleys over 12 seconds.→Added
- Increased damage against polearm units via Mastery node 6.→+400
- Increased damage against cavalry units via Mastery node 7.→+400
- Suppressing Fire:Reduced cooldown of Suppressing Fire via Mastery node 8.→-5s s
- Reduced leadership cost.170→145
- General UnitsWidespread leadership cost reductions for numerous units including Prefecture Guards, Squires, and others to improve cost-efficiency.Various→Reduced
- GlaiveTurn and Attack:Fixed issue where Turn and Attack did not receive the intended 30% damage reduction during activation.→30% %
✚Bug fixes1
- Wuxing PikemenFixed issue where actual movement speed did not match the displayed stat.
◆Other changes1
- Shield & SpearShield Defence:Optimized description to clarify that successful blocks prevent concussion, push back, and knock-down.
subjects affected (10)
tap to see balance history
Patch history
- →November 27 Online Update LogNov 26, 2025 · 5mo
- November 20 Balance Adjustment AnnouncementNov 20, 2025 · 6mo+59−5→
- →November 13 Online Update LogNov 12, 2025 · 6mo
- October 30 Online Update LogOct 29, 2025 · 6mo+4→
- October 16 Online Update LogOct 15, 2025 · 7mo−2→
- →September 29 Update and Maintenance LogSep 26, 2025 · 7mo
- July 10 Update LogJul 9, 2025 · 10mo+8→
- April 28 Update LogApr 27, 2025 · 13mo+5→
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