November 20 balance adjustments focusing on significant buffs to heavy units like Monastic Knights and Varangian Guards, leadership reductions for several high-tier units, and a heavy nerf to the Empire Chariot's stability.
▲Buffs59
- Order of the Dragon
- Unit headcount increased from 14 to 17, improving overall combat presence.14→17
- Sacred Verdict:Charge attack now continues moving forward if the target point for Sacred Verdict is too far.
- Emperor's Expedition:Maximum camera height increased during Emperor's Expedition for better battlefield awareness.→Increased
- Monastic Knights
- Base piercing armor penetration increased, allowing them to hit armored targets harder.1874→2024
- Base piercing damage increased.1088→1138
- Charge:Charge cooldown reduced, allowing for more frequent engagements.60→52 s
- Charge:Charge duration increased by 2 seconds.12→14 s
- Charge:Interrupted charges now trigger Judgement Thrust, dealing 200% piercing damage to 4 targets.→Judgement Thrust
- Charge:The debuff from Charge now increases target damage taken by 35% instead of 30%.30%→35% %
- Very Heavy Armour:Each attack now increases movement speed by 1%, stacking up to 16%.0%→16% %
- Cataphract Lancers
- Base piercing armor penetration increased.1638→1802
- Base piercing defense increased.418→498
- Rally to Me:Piercing damage coefficient during high-speed Rally to Me increased to 2.1.6→2
- Cavalry Charge / Rally to Me:Block-breaking increased by 200 points during charge and rally states.→+200
- Cavalry Charge / Rally to Me:Defeating enemy soldiers during these states now reduces the skill cooldown.→Added
- Rally to Me:Each attack during Rally to Me increases movement speed by 12%, stacking up to 5 times.→12% x5 %
- Winged Hussars
- Hussar Charge:Hussar Charge damage now ignores the target's block while in high-speed state.→Added
- Hussar Charge:Fixed an issue where high-speed charges could occasionally fail to deal damage.Bugged→Fixed
- Xuanjia Heavy Cavalry
- Disciplined Assault:Damage increased by 6% during high-speed Disciplined Assault.→+6% %
- Base leadership requirement reduced from 325 to 315.325→315
- Falconetti Gunners
- Normal and designated shot intervals reduced by 16.5%, increasing DPS.→-16.5% %
- Base ammo increased by 12%.→+12% %
- Shell flight speed increased by 18%, making it easier to hit moving targets.→+18% %
- Varangian Guards
- Base piercing damage increased.1218→1326
- Base slashing armor penetration increased.1650→1800
- Base slashing damage increased.1588→1755
- Raging Onslaught:Gain 3000 temporary health limit during Raging Onslaught.→+3000 HP
- Great Sweep / Colossal Strike / Shatter Shields:Duration of these three skills increased from 1.5s to 3s.1.5s→3s s
- Great Sweep:Block break increased from 150 to 300.150→300
- Huskarls
- Base block increased from 750 to 900.750→900
- Huskarl Charge:Slashing armor penetration coefficient increased to 1.5.1.2→1.5
- Huskarl Charge:Damage coefficient increased to 1.5.1.36→1.5
- Huskarl Charge:Executing Huskarl Charge now removes all controlling effects from self.→Added
- Huskarl Charge:Base cooldown reduced from 12s to 8s.12s→8s s
- Sea Surge:Slashing armor penetration coefficient increased to 1.5.1.2→1.5
- Sea Surge:Damage coefficient increased to 1.3.1.16→1.3
- Sea Surge:Executing Sea Surge now removes all controlling effects from self.→Added
- Sea Surge:Base cooldown reduced from 9s to 7s.9s→7s s
- Skald's Song:Hero/soldier kills and assists now directly restore Skald's Song count.→Kill-based
- Song of War:Final node Song of War now restores 2.5% Health per second for 10 seconds.→2.5%/s %/s
- Greyhair Garrison
- Base piercing armor penetration increased.1415→1515
- Base piercing damage increased.1219→1319
- Base block increased significantly from 500 to 850.500→850
- Base block recovery increased from 75 to 90.75→90
- By The Book:New tag: Gain 4% damage reduction every 2 seconds in Three Ranks formation, up to 40%.→4% x10 %
- Duty Until Death:New tag: Damage dealt increases by 25% when headcount falls below 60%.→+25% %
- Last Stand:Spearman's damage increased by 15% while Last Stand is active; also removes continuous damage.→+15% %
- Charge:Base cooldown reduced from 25s to 20s.25s→20s s
- General Leadership Reductions
- Xuanjia Heavy Cavalry:Leadership reduced by 10.325→315
- Chevaliers:Leadership reduced by 20.340→320
- Liao's Rangers:Leadership reduced by 10.315→305
- Myrmillones:Leadership reduced by 20.240→220
- Swinefeathers:Leadership reduced by 15.230→215
- Azaps:Leadership reduced by 5.220→215
- Janissaries:Leadership reduced by 20.160→140
- Caradoc's Cavalry:Leadership reduced by 10.155→145
- Qin's Footbow:Leadership reduced by 20.150→130
- Feathered Crossbowmen:Leadership reduced by 5.145→140
- Sons of Fenrir:Leadership reduced by 10.135→125
▼Nerfs5
- Huskarls
- Huskarl Charge:Base duration reduced from 6s to 4s.6s→4s s
- Sea Surge:Base duration reduced from 5s to 3.5s.5s→3.5s s
- PikeWater Dragon:The cooldown of the third stage of Water Dragon increased, slightly slowing the attack chain.1s→1.5s s
- Empire Chariot
- Now takes increased instability damage from a wide variety of infantry and cavalry units.Normal→Increased
- Earns 30% fewer assist points.100%→70% %
✚Bug fixes1
- Varangian GuardsVarangian Axe Doctrine:Fixed an issue where the exclusive doctrine incorrectly reduced skill cooldowns.Bugged→Fixed
◆Other changes2
- Winged HussarsHussar Charge:Lance damage hitbox shortened by 0.31m, but detection frequency increased for precision.→-0.31m m
- HuskarlsSong Unending:Song Unending has been removed.Present→Removed
subjects affected (12)
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Patch history
- →November 27 Online Update LogNov 26, 2025 · 9mo
A minor online update focusing on map pathfinding, UI fixes, and text corrections for unit descriptions.
- →November 13 Online Update LogNov 12, 2025 · 9mo
A minor online update focusing on map balance for Harbour City and a fix for Auxiliary Doctrines.
- October 30 Online Update LogOct 29, 2025 · 10mo
A minor online update focusing on unit medal progression, bug fixes for specific unit traits, and Halloween store bundles.
+4→ - October 16 Online Update LogOct 15, 2025 · 10mo
A minor online update focusing on unit attire compatibility, audio balancing, and bug fixes for runes and UI.
−2→ - →September 29 Update and Maintenance LogSep 26, 2025 · 11mo
Maintenance update with no gameplay changes; compensation distributed to players.
- July 10 Update LogJul 9, 2025 · 13mo
The July 10 update introduces the Hangu Pass map to Siege Battles, optimizes the Barracks UI, and implements various unit behavior fixes and map balance adjustments.
+8→ - May 8 Update LogMay 7, 2025 · 15mo
A major balance update focusing on low-star unit viability through significant Mastery node buffs and widespread Leadership cost reductions, alongside hero clarity improvements and bug fixes.
+51→ - April 28 Update LogApr 27, 2025 · 16mo
This update focuses on Ranked Battle reward optimizations, a new Rank Bounty exchange shop, UI improvements, and a redesigned novice experience for specific test servers, alongside various bug fixes for hero skills and runes.
+5→
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