Map and scripting updates across CS2 including fixes to grenade physics, map geometry, and new map scripting hooks, plus community-added content integration.
✚Bug fixes4
- Gameplay - Grenades and Physics
- Fixed a case where grenades could be thrown through level geometry.→Fixed
- Fixed collision in various spots across map to prevent grenade and object clipping.→Fixed
- Fixed flickering on some assets to improve visual stability.→Fixed
- Map: CacheFixed various gaps and collision issues on Cache; improved collision fidelity and geometry consistency.→Fixed
◆Other changes25
- Map: CacheRemoved boost spot in Outside A to balance spawns and play routes.→Removed
- Map: ShelterShelter updated to the latest Community Workshop version via an Update Notes link.→Latest Community Workshop version
- Map Scripting: Instance.TracePlayerInstance.TracePlayer:Expose trace capability to scripts for player-trace functionality.→Added
- Map Scripting: Instance.OnWeaponPickupInstance.OnWeaponPickup:New event hook for weapon pickup in scripts.→Added
- Map Scripting: Instance.OnBombExplodeInstance.OnBombExplode:New event hook for bomb explosion in scripts.→Added
- Map Scripting: Instance.SpawnGrenadeProjectileInstance.SpawnGrenadeProjectile:Script access to spawn grenade projectiles directly.→Added
- Map Scripting: Instance.OnWeaponDropInstance.OnWeaponDrop:New event hook for weapon drop in scripts.→Added
- Map Scripting: Instance.OnGrenadeBounce
- Instance.OnGrenadeBounce:Expose grenade bounce event to scripting.→Added
- Instance.OnGrenadeBounce:Deprecated bounces from Instance.OnGrenadeBounce event.→Deprecated
- Map Scripting: CSGrenadeProjectileBase.GetGrenadeTypeCSGrenadeProjectileBase.GetGrenadeType:Expose grenade type via base class for script access.→Added
- Map Scripting: CSGrenadeProjectileBase.GetThrowerCSGrenadeProjectileBase.GetThrower:Expose grenade thrower information to scripts.→Added
- Map Scripting: CSGrenadeProjectileBase.DetonateCSGrenadeProjectileBase.Detonate:Expose detonation hook for grenade projectiles to scripts.→Added
- Map Scripting: CSPlantedC4.IsBombsiteACSPlantedC4.IsBombsiteA:Script access to whether planted C4 is on Bombsite A.→Added
- Map Scripting: CSPlantedC4.IsBombsiteBCSPlantedC4.IsBombsiteB:Script access to whether planted C4 is on Bombsite B.→Added
- Map Scripting: CSPlantedC4.GetPlanterCSPlantedC4.GetPlanter:Expose who planted the C4 to scripts.→Added
- Map Scripting: CSPlantedC4.GetDefuserCSPlantedC4.GetDefuser:Expose who defused or is defusing the C4 to scripts.→Added
- Map Scripting: CSPlantedC4.IsActiveCSPlantedC4.IsActive:Script visibility on whether C4 is active.→Added
- Map Scripting: CSPlantedC4.IsExplodedCSPlantedC4.IsExploded:Script visibility on whether C4 has exploded.→Added
- Map Scripting: CSPlantedC4.IsDefusedCSPlantedC4.IsDefused:Script visibility on whether C4 has been defused.→Added
- Map Scripting: CSPlantedC4.GetPlantTimeCSPlantedC4.GetPlantTime:Expose plant time to scripts.→Added s
- Map Scripting: CSPlantedC4.GetExplodeTimeCSPlantedC4.GetExplodeTime:Expose explosion time to scripts.→Added s
- Map Scripting: CSPlantedC4.GetDefuseStartTimeCSPlantedC4.GetDefuseStartTime:Expose defuse start time to scripts.→Added s
- Map Scripting: CSPlantedC4.GetDefuseFinishTimeCSPlantedC4.GetDefuseFinishTime:Expose defuse finish time to scripts.→Added s
- Map Scripting: CSPlayerPawn.HasDefuserCSPlayerPawn.HasDefuser:Expose whether a player has a defuser to scripts.→Added
- Map Scripting: CSPlayerPawn.SetHasDefuserCSPlayerPawn.SetHasDefuser:Scriptable way to set defuser possession.→Added
subjects affected (25)
tap to see balance history
- Gameplay - Grenades and Physics3
- Map: Cache2
- Map: Shelter1
- Map Scripting: Instance.TracePlayer1
- Map Scripting: Instance.OnWeaponPickup1
- Map Scripting: Instance.OnBombExplode1
- Map Scripting: Instance.SpawnGrenadeProjectile1
- Map Scripting: Instance.OnWeaponDrop1
- Map Scripting: Instance.OnGrenadeBounce2
- Map Scripting: CSGrenadeProjectileBase.GetGrenadeType1
- Map Scripting: CSGrenadeProjectileBase.GetThrower1
- Map Scripting: CSGrenadeProjectileBase.Detonate1
- Map Scripting: CSPlantedC4.IsBombsiteA1
- Map Scripting: CSPlantedC4.IsBombsiteB1
- Map Scripting: CSPlantedC4.GetPlanter1
- Map Scripting: CSPlantedC4.GetDefuser1
- Map Scripting: CSPlantedC4.IsActive1
- Map Scripting: CSPlantedC4.IsExploded1
- Map Scripting: CSPlantedC4.IsDefused1
- Map Scripting: CSPlantedC4.GetPlantTime1
- Map Scripting: CSPlantedC4.GetExplodeTime1
- Map Scripting: CSPlantedC4.GetDefuseStartTime1
- Map Scripting: CSPlantedC4.GetDefuseFinishTime1
- Map Scripting: CSPlayerPawn.HasDefuser1
- Map Scripting: CSPlayerPawn.SetHasDefuser1
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Patch history
- Counter-Strike 2 UpdateJul 29, 2026 · 2w
Cologne 2026 Major stickers are now available, alongside community map updates and critical security fixes.
+1→ - Counter-Strike 2 UpdateJul 20, 2026 · 4w
Gameplay updates to bomb interactions and updates for several community workshop maps.
+3→ - →Call II Arms-oryJul 16, 2026 · 1mo
Valve has announced new community submission calls for the 'Fairy Tales' weapon collection and 'Cryptids' and 'Pop Art' sticker collections.
- →Counter-Strike 2 UpdateJul 15, 2026 · 1mo
Updated several community workshop maps and implemented general stability and security fixes.
- Counter-Strike 2 UpdateJul 9, 2026 · 1mo
Gameplay adjustments to C4 explosion damage and physics, alongside various visual and stability fixes.
−1→ - Counter-Strike 2 UpdateJul 8, 2026 · 1mo
Premier Season Five begins with a map pool rotation, a significant rework to C4 explosion damage physics, and the introduction of new Armory collections.
+3−1→ - Counter-Strike 2 UpdateJun 10, 2026 · 2mo
Updates to the Cologne 2026 Major Shop UI and general quality-of-life improvements to inventory management.
+1→ - Counter-Strike 2 UpdateMay 29, 2026 · 2mo
Minor update featuring Cologne 2026 shop improvements, spectator flashbang settings, and map clipping adjustments.
+3→
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