Cache
Power trajectory
Up = buffed, down = nerfedPatch history
- ≈🛠QoLwindow cover models
Adjusted window cover models to correctly show collision and decals when shot.
quality
- ≈🛠QoLclipping
Adjusted player and grenade clipping around windows, covers, and vent entrances for smoother movement and utility.
quality
- ≈🐛Bug fixgeometry
Fixed various holes in the map to prevent players from seeing or moving through out-of-bounds areas.
- ≈🐛Bug fixsurfacetypes
Corrected surface types for various materials to ensure consistent sound and impact effects.
- ≈✨Newwindow blockingopen→grating
Added grating to some windows to block bullets, altering sightlines and defensive positioning.
- ≈🎯Behaviorclipping
Tweaked player and grenade clipping for more consistent movement and utility bounces.
- ≈🐛Bug fixgeometry
Fixed various holes in the map geometry to prevent players from seeing out of bounds or getting stuck.
Fixed various holes in map.
- ≈🎯Behaviorgrenade clipping
Simplified grenade clipping, making smoke and flashbang bounces more predictable in several areas.
Simplified grenade clipping in various areas.
- ≈🐛Bug fixaudio/surfaces
Corrected footstep sounds and surface materials to ensure audio consistency.
Fixed sounds and surfacetypes for various materials.
- ≈🎨Visualvisualsorange wire spool→white wire
Changed the color of the wire spool at Sandbags for better visual consistency.
Orange wire spool at Sandbags has been exchanged for white wire.
- ≈🐛Bug fixclipping
General geometry and clipping improvements to prevent players from getting stuck or seeing through walls.
Map-wide clipping fixes and geometry polish.
- ≈🐛Bug fixbomb placement
Fixed issues where dropped bombs could land in unreachable areas, ensuring they can always be recovered.
Fixed some spots where bomb would be unreachable when dropped.
- ≈🐛Bug fixshadows
Corrected dynamic shadow rendering to ensure visual consistency across the map.
Fixed dynamic shadows breaking in some spots.
- ≈🐛Bug fixsurface sounds
Corrected footstep and interaction sounds to match the surface material.
Fixed some surface sound types.
- ≈📊Numericbomb explosion radius—→Increased
The bomb explosion radius has been increased, potentially affecting how players play for post-plant scenarios.
Increased radius
- ≈🎯Behaviorcollision—→Disabled
Player collision on a specific sign has been disabled and a lamp removed to improve movement.
Removed collision on sign
- ≈🔁Reworkvisibility—→Improved
The e-box on A-site was reworked to provide better visibility for players.
Reworked e-box
- ≈📊Numericframe height—→Lowered
The entrance frame height at B Main Checkers has been lowered, altering the line of sight/entry.
Checkers entrance
- ≈🐛Bug fixfootstep soundsMissing→Fixed
Fixed a bug where footsteps on top of A-site crates were not audible.
A-site crates
- ≈🐛Bug fixwall bangsBroken→Fixed
Fixed incorrect wall-bang behavior on the A Main wall.
A Main wall
- ≈🎯Behaviorclipping
General adjustments to grenade and player clipping across the map for smoother gameplay.
Grenade and player clipping
- ≈✨Newavailability—→Added
Cache has been added back to the active map pool for Competitive, Casual, Deathmatch, and Retakes modes.
Added to Competitive, Casual, Deathmatch, and Retakes
- ▲🛠QoLPerformance—→Optimized
Implemented performance optimizations to improve frame rates on the map.
General optimizations
- ≈🎨VisualVisualsDull→Vivid
Restored vivid colors to select textures and models, ensuring details are visible even on low settings.
Restored vivid colors and details
- ≈🐛Bug fixpixel-gapexists→fixed
Removed a pixel-gap in T-Spawn Cargo containers that allowed unintended visibility.
Fixed pixel-gap in Cargo containers in T-Spawn
- ≈🎨Visualvisualswrong colors→proper colors
Corrected the colors of Cargo containers for visual consistency.
Fixed Cargo containers colors
- ≈🐛Bug fixbomb visibilityvisible above A→fixed
Fixed an issue where bomb explosions were visible outside the intended map boundaries above A site.
Fixed bomb explosions being visible above the A site