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MapMap · Environment · Competitive · Bugfix
8 patcheslast touched 4d ago▲ +1

Power trajectory

Up = buffed, down = nerfed
0+1Jan 8, 2021May 18, 2026Jan 8, 2021 — Release Notes for 1/7/2021 +0 / -0 (cum 0)May 27, 2021 — Release Notes for 5/27/2021 +1 / -0 (cum +1)Apr 28, 2026 — Counter-Strike 2 Update +0 / -0 (cum +1)Apr 29, 2026 — Counter-Strike 2 Update +0 / -0 (cum +1)Apr 30, 2026 — Counter-Strike 2 Update +0 / -0 (cum +1)May 7, 2026 — Counter-Strike 2 Update +0 / -0 (cum +1)May 14, 2026 — Counter-Strike 2 Update +0 / -0 (cum +1)May 18, 2026 — Counter-Strike 2 Update +0 / -0 (cum +1)
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Patch history

    • 🛠QoLwindow cover models

      Adjusted window cover models to correctly show collision and decals when shot.

      quality

    • 🛠QoLclipping

      Adjusted player and grenade clipping around windows, covers, and vent entrances for smoother movement and utility.

      quality

    • 🐛Bug fixgeometry

      Fixed various holes in the map to prevent players from seeing or moving through out-of-bounds areas.

    • 🐛Bug fixsurfacetypes

      Corrected surface types for various materials to ensure consistent sound and impact effects.

    • Newwindow blockingopengrating

      Added grating to some windows to block bullets, altering sightlines and defensive positioning.

    • 🎯Behaviorclipping

      Tweaked player and grenade clipping for more consistent movement and utility bounces.

    • 🐛Bug fixgeometry

      Fixed various holes in the map geometry to prevent players from seeing out of bounds or getting stuck.

      Fixed various holes in map.

    • 🎯Behaviorgrenade clipping

      Simplified grenade clipping, making smoke and flashbang bounces more predictable in several areas.

      Simplified grenade clipping in various areas.

    • 🐛Bug fixaudio/surfaces

      Corrected footstep sounds and surface materials to ensure audio consistency.

      Fixed sounds and surfacetypes for various materials.

    • 🎨Visualvisualsorange wire spoolwhite wire

      Changed the color of the wire spool at Sandbags for better visual consistency.

      Orange wire spool at Sandbags has been exchanged for white wire.

    • 🐛Bug fixclipping

      General geometry and clipping improvements to prevent players from getting stuck or seeing through walls.

      Map-wide clipping fixes and geometry polish.

    • 🐛Bug fixbomb placement

      Fixed issues where dropped bombs could land in unreachable areas, ensuring they can always be recovered.

      Fixed some spots where bomb would be unreachable when dropped.

    • 🐛Bug fixshadows

      Corrected dynamic shadow rendering to ensure visual consistency across the map.

      Fixed dynamic shadows breaking in some spots.

    • 🐛Bug fixsurface sounds

      Corrected footstep and interaction sounds to match the surface material.

      Fixed some surface sound types.

    • 📊Numericbomb explosion radiusIncreased

      The bomb explosion radius has been increased, potentially affecting how players play for post-plant scenarios.

      Increased radius

    • 🎯BehaviorcollisionDisabled

      Player collision on a specific sign has been disabled and a lamp removed to improve movement.

      Removed collision on sign

    • 🔁ReworkvisibilityImproved

      The e-box on A-site was reworked to provide better visibility for players.

      Reworked e-box

    • 📊Numericframe heightLowered

      The entrance frame height at B Main Checkers has been lowered, altering the line of sight/entry.

      Checkers entrance

    • 🐛Bug fixfootstep soundsMissingFixed

      Fixed a bug where footsteps on top of A-site crates were not audible.

      A-site crates

    • 🐛Bug fixwall bangsBrokenFixed

      Fixed incorrect wall-bang behavior on the A Main wall.

      A Main wall

    • 🎯Behaviorclipping

      General adjustments to grenade and player clipping across the map for smoother gameplay.

      Grenade and player clipping

    • NewavailabilityAdded

      Cache has been added back to the active map pool for Competitive, Casual, Deathmatch, and Retakes modes.

      Added to Competitive, Casual, Deathmatch, and Retakes

    • 🛠QoLPerformanceOptimized

      Implemented performance optimizations to improve frame rates on the map.

      General optimizations

    • 🎨VisualVisualsDullVivid

      Restored vivid colors to select textures and models, ensuring details are visible even on low settings.

      Restored vivid colors and details

    • 🐛Bug fixpixel-gapexistsfixed

      Removed a pixel-gap in T-Spawn Cargo containers that allowed unintended visibility.

      Fixed pixel-gap in Cargo containers in T-Spawn

    • 🎨Visualvisualswrong colorsproper colors

      Corrected the colors of Cargo containers for visual consistency.

      Fixed Cargo containers colors

    • 🐛Bug fixbomb visibilityvisible above Afixed

      Fixed an issue where bomb explosions were visible outside the intended map boundaries above A site.

      Fixed bomb explosions being visible above the A site