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Movement

GeneralPhysics · Movement · System · Surfing · Subtick · Mechanics · Technical
13 patcheslast touched 4mo ago▲ +11

Power trajectory

Up = buffed, down = nerfed
0+11Jun 20, 2023Jan 22, 2026Jun 20, 2023 — Release Notes for 6/20/2023 +0 / -0 (cum 0)Jun 30, 2023 — Release Notes for 6/29/23 +2 / -0 (cum +2)Jul 1, 2023 — Release Notes for 6/30/23 +0 / -1 (cum +1)Nov 17, 2023 — Release Notes for 11/16/2023 +1 / -1 (cum +1)Dec 4, 2023 — Release Notes for 12/4/2023 +1 / -0 (cum +2)Oct 29, 2024 — Release Notes for 10/28/2024 +3 / -0 (cum +5)Nov 27, 2024 — Counter-Strike 2 Update +0 / -0 (cum +5)Aug 1, 2025 — Counter-Strike 2 Update +2 / -0 (cum +7)Sep 17, 2025 — Counter-Strike 2 Update +0 / -0 (cum +7)Nov 4, 2025 — Counter-Strike 2 Update +0 / -0 (cum +7)Nov 12, 2025 — Counter-Strike 2 Update +2 / -0 (cum +9)Jan 21, 2026 — Counter-Strike 2 Update +2 / -0 (cum +11)Jan 22, 2026 — Counter-Strike 2 Update +0 / -0 (cum +11)
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Patch history

    • 🎯Behaviorlanding speed penalty

      Landing vertical velocity now affects landing speed penalties, bringing movement closer to legacy jump stamina behavior.

  1. Jan 21, 2026·Counter-Strike 2 Update+2
    • 🎯BehaviorJumplanding timeSubtick

      Landing time now uses subtick precision for more accurate movement.

      Calculated with subtick precision

    • 🔁ReworkJumpstaminaAffectsNo effect

      Removed stamina penalties from jumping and landing, simplifying the movement system.

      Jumping and landing no longer affect stamina

    • 🎯BehaviorBunnyhopsuccess windowAdded

      Introduced a specific time window for successful bunnyhopping, making it more consistent.

      Jump press within sv_bhop_time_window treated as successful

  2. Nov 12, 2025·Counter-Strike 2 Update+2
    • 📊Numericsv_maxvelocity350016384 units/s

      Increased the maximum effective velocity cap, allowing for higher speed limits in custom scenarios while keeping the default unchanged.

      Max cap increase

    • 🐛Bug fixJumpprediction

      Fixed client-side misprediction of jump button presses and jump apexes, improving movement consistency.

      Bugfix

    • 🐛Bug fixair acceleration

      Fixed incorrect clamping of air acceleration while surfing, ensuring more consistent movement.

      bugfix

    • 🐛Bug fixramp surfing

      Fixed an issue where surfing up ramps was incorrectly identified as a jump apex, improving movement fluidity.

      bugfix

    • 🎯Behavioracceleration

      Improved timestep-independence of subtick movement acceleration for more consistent player movement.

    • 🐛Bug fixBhoppingpenalty accumulation

      Fixed a bug where the bunnyhopping penalty continued to accumulate even when the jump key was not pressed.

    • 🎯BehaviorBhoppingjump spam clockend of subtickinput registration

      The jump spam clock now starts exactly when input is registered, improving responsiveness over the previous subtick processing.

    • 🐛Bug fixviewmodel lag

      Fixed a bug that prevented first-person viewmodel lag.

    • Newsv_quantize_movement_inputAdded

      Added movement input quantization to prevent players from using analog binds to move at fractional speeds not intended by the game design.

      Prevents fractional speed movement via analog binds

    • 📊Numericjump height variance0.031250.015625 units

      Jump height is now more consistent regardless of the player's distance from the map origin.

      numeric

    • 🎯Behaviorlanding consistency

      Improved consistency when landing on surfaces at the maximum height of a jump.

      behavior

    • 🐛Bug fixcl_showposdisplay accuracy

      Fixed a bug where cl_showpos displayed incorrect jump height when jumping from slopes.

      bugfix

    • 🎯Behaviorserver synchronization

      Fixed cases where players were pulled back down during a jump due to server-client disagreement.

      behavior

    • 🐛Bug fixgeometry collision

      Fixed several cases where players would stick while sliding against geometry, improving overall movement fluidity.

      Fixed sticking

    • 🐛Bug fixDuckspeedslowernormal

      Fixed a bug causing ducking to be slower when Duck Mode was set to Toggle.

      bugfix

    • 🎯Behaviorfall damage mitigationpossibleimpossible

      Players can no longer mitigate fall damage by defusing the bomb.

      behavior

    • 🎯BehaviorBunnyhoppingspeed limitNoneEnabled

      Re-introduced a speed limit to bunnyhopping to prevent excessive movement speed.

    • 🐛Bug fixcamera height

      Fixed a rare bug where camera height remained incorrect after a player respawned.

    • 🐛Bug fixcrouch speed

      Fixed an issue where crouching or uncrouching would occasionally feel sluggish or slow.

      Fixed cases of unintended slow crouch/uncrouch.

    • 🔁ReworkBunny Hoppingfeel128 tick CS:GO

      Adjusted bunny hopping mechanics to mirror the feel of CS:GO on 128-tick servers.

      Bunny hopping feel should now closely match CS:GO running at 128 tick.

    • 🛠QoLcl_showposEnhanced

      cl_showpos now displays the peak velocity of the last 3 seconds in parentheses, aiding movement testing.

      The readout for cl_showpos has been enhanced to show the maximum speed of the last 3 seconds.

    • 🐛Bug fixforward movement

      Fixed a bug that occasionally caused players to move too far forward unexpectedly.