A comprehensive update focusing on sub-tick feedback, animation fixes for various weapons, extensive map clipping and collision polish, and UI improvements to the scoreboard and radar.
▲Buffs10
- Grenades
- Fixed a bug where grenade throws were occasionally not registering on the server.
- Grenades no longer detonate prematurely when thrown while intersecting a teammate.premature→fixed
- MovementDuck:Fixed a bug causing ducking to be slower when Duck Mode was set to Toggle.slower→normal
- Weapon DropsAdjusted weapon drop trajectories to make throwing weapons more consistent, especially when throwing downward.inconsistent→consistent
- UI & HUDRadar:Added direction indicators to players in the square radar for better situational awareness.→Added
- Overpass
- Straightened collision and removed light fixture collisions that were pushing players off walls.
- Added player clipping on floor grates and adjusted grenade clipping for smoother gameplay.
- VertigoAdded grenade clips around bombsite B and the platform to prevent smokes from getting caught in bad spaces.→Added
- Anubis
- Sealed holes in building rooftops and the world to prevent grenades from falling into the void.open→sealed
- Improved ground at bombsite A for more accurate footstep audio feedback.inaccurate→accurate
▼Nerfs1
- MovementPlayers can no longer mitigate fall damage by defusing the bomb.possible→impossible
✚Bug fixes1
- Sniper RiflesZoom:Fixed AWP and SSG firing animation and inspect behavior while zoomed in.
◆Other changes2
subjects affected (8)
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Patch history
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