Overpass
Power trajectory
Up = buffed, down = nerfedPatch history
- ≈🐛Bug fixparty balloons
Fixed an issue with the party balloons on the map.
- ≈🐛Bug fixT fountain stairs clipping
Fixed clipping issues on the T fountain stairs for smoother movement.
- ≈✨NewB doors—→Breakable glass
Added breakable glass to B doors, potentially altering sound cues and entry methods.
neutral
- ≈🎯Behaviorgeometry
Fixed several cases where players would get stuck on map geometry while surfing.
neutral
- ≈✨Newstatus—→Added
Overpass has been added back to the Active Duty Map Pool for competitive play.
- ≈🔁ReworkHeaven railingrailing→wall
Replaced the railing inside Heaven with a wall, potentially altering visibility and cover.
Geometry change in Heaven
- ≈🛠QoLvisibility
Implemented additional visibility improvements in the Heaven area for better clarity.
Heaven visibility improvements
- ≈🐛Bug fixlighting
Fixed a lighting bug on Bombsite B.
neutral
- ≈🐛Bug fixfootstep sound
Fixed a bug where footstep sounds on mud surfaces were incorrect.
neutral
- ≈🔁Reworkheaven drop down—→Reworked
Reworked the heaven drop down mechanics for improved consistency.
mechanic
- ▲🛠QoLvisibility
Extensive updates to lighting, props, and geometry to remove bad lines of sight and reduce visual noise.
clarity
- ▲🛠QoLcollision
Adjusted collision around barrels and removed concrete blocks to improve player movement.
movement
- ≈🛠QoLcollision
Adjusted clipping near park for smoother movement.
- ≈✨NewcollisionMissing→Added
Added missing handrail collision to prevent players from clipping through.
- ≈🛠QoLclipping
General clipping improvements across the map.
General
- ≈🐛Bug fixmesh visibility
Fixed issues where some meshes were disappearing.
General
- ≈🎯Behaviorclipping
Adjusted clipping to remove exploitable ledges and improve overall player movement.
quality
- ≈🐛Bug fixfootstep soundsincorrect→correct
Fixed metal railing props that were generating incorrect footstep sounds.
bugfix
- ≈📊Numericfalling damageinconsistent→CS:GO match
Adjusted prop and ledge positions to more accurately match falling damage from CS:GO.
quality
- ≈🐛Bug fixstuck pointspresent→fixed
Fixed several locations where players could previously get stuck.
bugfix
- ▲🎨Visualcharacter readability—→improved
Adjusted props and materials to make player characters easier to see.
quality
- ≈🐛Bug fixweapon drop reachout of reach→reachable
Fixed cases where weapons could be accidentally dropped into unreachable areas.
bugfix
- ≈🎯Behaviorlines of sightexploitable→balanced
Adjusted props to remove exploitable lines of sight.
quality
- ▲🛠QoLcollision
Straightened collision and removed light fixture collisions that were pushing players off walls.
quality
- ▲🛠QoLclipping
Added player clipping on floor grates and adjusted grenade clipping for smoother gameplay.
quality
- ▲🛠QoLreadability
Tweaked models, textures, and lighting to improve player visibility.
quality
- ≈🎯Behaviorgrenade clipping
Adjusted grenade clipping in various areas for more consistent behavior.
behavior
- ≈🐛Bug fixgeneral
Various bug fixes and tweaks to improve map stability and gameplay.
neutral
- ≈🐛Bug fixgeneral
Various bug fixes and tweaks applied to the map layout and interactions.
- ≈🐛Bug fixgeneral
General bug fixes and minor tweaks to the Overpass map layout and behavior.
Various bug fixes and tweaks
- ≈🎯Behaviorspawn locations
Adjusted player spawn points to prevent players from spawning inside or too close to one another.
Adjusted spawn locations to reduce the likelihood of players spawning stuck together
- ≈✂️RemovedavailabilityActive→Removed
Overpass has been removed from the active map pool.
Removed from game modes
- ≈🎯Behaviorjumpable locations
Adjusted locations where players can jump to improve consistency.
- ≈🎯Behaviorplayer movement
General adjustments to improve the feel and flow of player movement on the map.
- ≈🎯Behaviorwall-bangable locations
Adjusted which walls can be shot through to balance combat interactions.
- ≈🐛Bug fixgeneral
Various general fixes applied to the map.
- ≈✨Newavailability—→Added
Added Overpass to Deathmatch, Casual, Wingman, and Competitive game modes.