A comprehensive update focusing on map polish, player readability, grenade physics, and network stability across multiple active duty and casual maps.
▲Buffs11
- Inferno
- Improved bomb visibility when planted in the fountain on bombsite B for better clarity.
- Adjusted garage door on bombsite A to improve player readability and clipping.
- OverpassTweaked models, textures, and lighting to improve player visibility.
- NukeRemoved dynamic light at squeaky to prevent shadows from revealing player positions.present→Removed
- AnubisAdjusted clipping around bombsite B to prevent grenades from getting stuck.
- VertigoFixed ladder collision that was incorrectly blocking bullets and grenades.blocking→fixed
- AncientAdjusted fog to improve player readability.
- General
- Fixed a bug where Molotov self-damage was incorrectly penalized as team damage.team damage→self damage
- Corrected out-of-order packets that were falsely appearing as packet loss in the net graph.
- Fixed a bug where SDR routing would stick to a second-best route for too long.suboptimal→optimal
- Improved performance for muzzle flashes and HE grenade effects.
✚Bug fixes5
- Nuke
- Fixed clipping on ramp room doorway tread plates to prevent erroneous grenade bounces.
- Fixed collision on doorways from ramp to bombsite B for better accuracy.
- AnubisFixed missing collision that allowed C4 to be thrown out of the map.
- VertigoFixed steel beams having incorrect surface properties, affecting bullet impact/sound.incorrect→fixed
- AncientFixed bullet penetration issues through wood panels near bombsite B.incorrect→fixed
◆Other changes4
- Inferno
- Grenade bounce behavior on roof and stone models is now more predictable.
- Removed part of the railing on the balcony to alter movement/visibility.present→Removed
- OverpassAdjusted grenade clipping in various areas for more consistent behavior.
- AnubisClipped areas where players could stack to prevent unfair vantage points.allowed→Blocked
subjects affected (7)
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Patch history
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