A comprehensive update focusing on map polish, player readability, grenade physics, and network stability across multiple active duty and casual maps.
▲Buffs11
- Inferno
- OverpassTweaked models, textures, and lighting to improve player visibility.
- NukeRemoved dynamic light at squeaky to prevent shadows from revealing player positions.present→Removed
- AnubisAdjusted clipping around bombsite B to prevent grenades from getting stuck.
- VertigoFixed ladder collision that was incorrectly blocking bullets and grenades.blocking→fixed
- AncientAdjusted fog to improve player readability.
- General
- Fixed a bug where Molotov self-damage was incorrectly penalized as team damage.team damage→self damage
- Corrected out-of-order packets that were falsely appearing as packet loss in the net graph.
- Fixed a bug where SDR routing would stick to a second-best route for too long.suboptimal→optimal
- Improved performance for muzzle flashes and HE grenade effects.
✚Bug fixes5
- Nuke
- Fixed clipping on ramp room doorway tread plates to prevent erroneous grenade bounces.
- Fixed collision on doorways from ramp to bombsite B for better accuracy.
- AnubisFixed missing collision that allowed C4 to be thrown out of the map.
- VertigoFixed steel beams having incorrect surface properties, affecting bullet impact/sound.incorrect→fixed
- AncientFixed bullet penetration issues through wood panels near bombsite B.incorrect→fixed
◆Other changes4
- Inferno
- Grenade bounce behavior on roof and stone models is now more predictable.
- Removed part of the railing on the balcony to alter movement/visibility.present→Removed
- OverpassAdjusted grenade clipping in various areas for more consistent behavior.
- AnubisClipped areas where players could stack to prevent unfair vantage points.allowed→Blocked
subjects affected (7)
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Patch history
- →Counter-Strike 2 UpdateAug 3, 2026 · 2w
Map and scripting updates across CS2 including fixes to grenade physics, map geometry, and new map scripting hooks, plus community-added content integration.
- Counter-Strike 2 UpdateJul 29, 2026 · 3w
Cologne 2026 Major stickers are now available, alongside community map updates and critical security fixes.
+1→ - Counter-Strike 2 UpdateJul 20, 2026 · 1mo
Gameplay updates to bomb interactions and updates for several community workshop maps.
+3→ - →Call II Arms-oryJul 16, 2026 · 1mo
Valve has announced new community submission calls for the 'Fairy Tales' weapon collection and 'Cryptids' and 'Pop Art' sticker collections.
- →Counter-Strike 2 UpdateJul 15, 2026 · 1mo
Updated several community workshop maps and implemented general stability and security fixes.
- Counter-Strike 2 UpdateJul 9, 2026 · 1mo
Gameplay adjustments to C4 explosion damage and physics, alongside various visual and stability fixes.
−1→ - Counter-Strike 2 UpdateJul 8, 2026 · 1mo
Premier Season Five begins with a map pool rotation, a significant rework to C4 explosion damage physics, and the introduction of new Armory collections.
+3−1→ - Counter-Strike 2 UpdateJun 10, 2026 · 2mo
Updates to the Cologne 2026 Major Shop UI and general quality-of-life improvements to inventory management.
+1→
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