Major animation system upgrade to AnimGraph2, shotgun reload behavior changes, and significant geometry updates to Overpass, Train, and Inferno.
▲Buffs2
- General
- Improved damage prediction when shooting while moving, leading to more consistent hit registration.
- The Community Server Browser now opens in the Steam Overlay for players in fullscreen exclusive mode.→Steam Overlay
▼Nerfs1
- ShotgunsReload:Shotgun reloads no longer resume automatically after being interrupted, requiring the player to manually restart the reload.Enabled→Disabled
✚Bug fixes1
- GeneralFixed an issue where individual player voice volume adjustments were not functioning correctly.
◆Other changes8
- GeneralUpgraded the animation system to AnimGraph2, replacing all first-person weapon animations and chicken animations.AnimGraph→AnimGraph2
- Overpass
- Added breakable glass to B doors, potentially altering sound cues and entry methods.→Breakable glass
- Fixed several cases where players would get stuck on map geometry while surfing.
- Train
- Added new cover on A site (Hell train), B site (outside Z), and Upper B halls to alter sightlines.→Added
- Raised the CT side platform in B, affecting player positioning and visibility.→Raised
- Inferno
- Opened Church windows above Coffins, potentially creating new visibility or utility angles.Closed→Open
- Removed curbs along Mid to smooth out movement.Present→Removed
- DogtownUpdated the map to the latest version from the Community Workshop.→Latest Workshop
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