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Crusader Kings III
Crusader Kings III
RPGSimulationStrategy
Paradox Development Studio · Paradox Interactive·-70%$14.99
Nov 30, 2023 · 31mo ago

Update 1.11.2

AI summary1mo

Update 1.11.2 focuses on stability fixes and bug resolutions following the Legacy of Persia release, with specific improvements to the Seljuk invasion and Zoroastrian mechanics.

Images © Crusader Kings III via Steam

Buffs5

  • Varangian AdventurersVarangian Adventurers with North Germanic or Estonian heritage now correctly receive their additional Men-at-Arms.Added
  • ZoroastrianismMagi Restoration:Zoroastrians can now bypass the decision to restore the Magi, facilitating the creation of HoF titles.RequiredBypassable
  • Faith CreationTenets:Communal Possession and Exaltation of Pain tenets can now be picked during faith creation without unnecessary restrictions.BlockedAvailable
  • Independence WarsWinning an Independence war now always provides a title revocation reason for all losing vassals.ConditionalAlways
  • Sar-i Sang MinesSar-i Sang mines are now correctly classified as an economic point of interest.Economic

Bug fixes1

  • Seljuk InvasionFixed an issue where Seljuks would attempt to become a vassal if the player held the same title tier during the opening story cycle.

Other changes1

  • Seljuk InvasionThe Seljuk invasion will now always spawn with an army and exhibit more aggressive behavior as a vassal.Always

subjects affected (6)

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How did this patch land?
🔗
official notes
Crusader Kings III · Nov 30, 2023

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Patch history

see all 37

  1. Update 1.19.0.6
    May 25, 2026 · 1mo
    +11
  2. Update 1.19.0.5
    May 7, 2026 · 2mo
    +52
  3. Update 1.19.0.4
    Apr 23, 2026 · 2mo
  4. 1.19 "Scribe" Open Beta - Update 1
    Apr 1, 2026 · 3mo
    +22
  5. Update 1.18.1.1
    Nov 13, 2025 · 7mo
    +6
  6. Update 1.18.0.2
    Nov 4, 2025 · 8mo
    +132
  7. Update 1.18.0.1
    Oct 30, 2025 · 8mo
    +2
  8. Update 1.17.0.1 & A Long Overdue Apology
    Sep 10, 2025 · 10mo
    +131

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