Crimson Court update adds new quest, item interactions, and balance/quality tweaks; numerous bugfixes and polish across the game.
◆Other changes20
- Gather the Blood questNew 'Gather the Blood' quest on the Courtyard that does not require an invitation; players can loot bottles of The Blood from crates and practice against Courtyard enemies.→New
- Blood drops / blood economyBlood drops have been reduced due to the new blood farming quest; monitoring continues.→Reduced
- Crimson Curse mechanics
- Crimson Curse proc rates from monsters reduced somewhat.→Reduced
- Curse Contagion chances increased in buildings to emphasize quarantine.→Increased
- Estate Trinkets: Rat CarcassIt's now possible to have two Rat Carcass trinkets in your Estate at once.→Two Rat Carcass allowed
- Fanatic loot: The CureThe fanatic now drops 'The Cure', a consumable that can remove the Crimson Curse from an affected hero; loot table also boosted with more crests.→Includes 'The Cure' consumable
- Crimson Court bossesCourtyard bosses no longer grant the Crimson Curse since they will wipe it anyway if defeated.→Not granted
- Gameplay flow: Curse state transitionsFirst pass at reducing party stoppages when transitioning Curse states to smooth gameplay.→Reduced
- Crusade: Curse act-outs and identityRefined Curse act-outs and stat changes to create more identity at each stage.→Adjusted
- Plague Doctor idle animationsUpdated idle animations for Plague Doctor.→Updated
- World events and misc tweaks
- Shrieker Steal Trinkets event now properly set to post-week 42.→Post-week 42
- Shrieker event restored to previous desired settings.→Restored to previous settings
- Fixed controller so campaign is selected by default.→Default campaign selected
- Fixed missing sound effects on warning confirmations.→Added
- Fixed tray display overlay problem.→Fixed
- If hero receives 0 damage, still marks health as damaged for Death's Door logic; now shows 0 in game but avoids false death checks.→Death's Door check skipped
- Localization update adding plus signs to positive damage and crit modifiers.→Added '+' to positive dmg/crit mods
- Make sure subtitles play when narration system isn't initialized.→Ensured playback when narration system not initialized
- Removes flavor text description in sanitarium/activity log if an explicit buff description is active.→Remove flavor text when explicit buff description is active
- General noteText strings for Crimson Court translations are in progress; new translations to be posted in a few days.
subjects affected (11)
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Patch history
- →Darkest Dungeon Update - Build 26186Jul 29, 2025 · 12mo
No gameplay balance changes detected; patch focuses on bug fixes and modding/ Localization tweaks.
- →Darkest Dungeon - Coming_in_Hot BuildJun 25, 2025 · 14mo
Patch focuses on fixes and localization adjustments, with no gameplay balance changes.
- →Darkest Dungeon - Coming_in_hot Build 25807Mar 4, 2025 · 17mo
Small build update focusing on FMOD rollback and two gameplay/nuisance fixes in Butcher Circus and UI.
- →Darkest Dungeon - Coming_in_hot Build 25807Feb 19, 2025 · 18mo
No gameplay balance changes detected; patch focuses on stability, 64-bit client release, and miscellaneous fixes.
- →Darkest Dungeon - Steam coming_in_hot Build #25869Dec 12, 2024 · 20mo
Darkest Dungeon Steam hotfix branch update focusing on unifying binaries; includes known Ubuntu SNAP issue with Steam and two fixes.
- →Darkest Dungeon - Steam Build #25632Aug 31, 2020 · 72mo
This patch for Darkest Dungeon addresses multiple stability fixes and quality-of-life issues in The Butcher's Circus mode, including crash fixes, bot behavior improvements, and string fixes.
- →Steam Build # 25563 - Butcher’s Circus HotfixJun 18, 2020 · 75mo
Hotfix addressing stability, desyncs in Butcher’s Circus, and several crash-related issues, with ongoing investigation into post-DLC stuttering.
- →Steam Build # 25559 - Butcher’s Circus HotfixJun 10, 2020 · 75mo
A hotfix patch for Butcher’s Circus and modding improvements, plus a Steam beta branch for network stability and several Known Issues notes.
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