A maintenance patch focusing on bug fixes for overclocks, enemy damage corrections, and various quality-of-life improvements across missions and equipment.
Images © Deep Rock Galactic via Steam
▲Buffs5
- Scorching Tide OCProjectiles now correctly drop sticky flames again.Removed→Added
- LeadstormRotary Overdrive OC:Weapon inspection is now possible when heat is at 0.Disabled→Enabled
- Pretorians & OppressorsAcid Cloud:Fixed acid clouds dealing 4x the intended damage to players.4x→1x
- General Gameplay
- Fixed an issue where status effects (like fire) did not always reward kills to the player if the projectile had already disappeared.
- Fixed players remaining frozen upon revival after being killed by cold damage.
✚Bug fixes3
- Crystal Nucleation OCCryo Cannon:Fixed a bug where sticky ice could receive external status effects, such as Dreadnought pheromones spawning swarmers.
- LOK-1 Sm?t Trigger OS™Fixed an issue where the weapon would occasionally overkill by one extra bullet.
- Rift CrystalFixed a bug where collecting a Data Cell would also count as collecting a rift crystal.
◆Other changes2
- Crystal Nucleation OCOptimized for better performance and fixed an issue where ice status effects remained indefinitely.
- Rift CrystalImproved rift spawning by increasing search distance and ignoring line-of-sight if initial attempts fail.
subjects affected (7)
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Patch history
- PATCH NOTES - S06.04Mar 2, 2026 · 4mo+1→
- Patch Notes: HOTFIX S06.03.1Feb 12, 2026 · 4mo+1→
- PATCH NOTES - S06.03Feb 11, 2026 · 4mo+2→
- PATCH NOTES - S06.02Feb 4, 2026 · 5mo+1−4→
- PATCH NOTES - S06.01Jan 30, 2026 · 5mo+2−1→
- →PATCH NOTES - S05.11Oct 23, 2025 · 8mo
- Patch Notes: HOTFIX S05.10.2Jul 14, 2025 · 11mo+2→
- →PATCH NOTES - S05.10.1Jul 2, 2025 · 12mo
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