PC Patch 582.1 introduces DirectX 12 support, a Multi-GPU preview branch, and several gameplay and stability fixes.
Images © Deus Ex: Mankind Divided via Steam
▲Buffs3
- Tranquilizer RifleFixed a bug where the tranquilizer rifle would stop shooting in certain situations, ensuring weapon reliability.
- General
- Menus:Players can now close in-game menus using the same keys used to open them.→TAB/I/M/O/P/L
- Graphics API:Added official support for DirectX 12, potentially offering better performance on compatible systems.DX11→DX12
▼Nerfs1
- JensenFixed an issue where diagonal walking was too fast, which previously caused Jensen to make noise and potentially alert enemies.
✚Bug fixes3
- General
- Fixed a crash that occurred at the shooting range.
- Fixed an issue where the character Rucker would not spawn in certain situations.
- System Rift:Fixed a bug where the Heat Sensor strategy page would not trigger after loading a savegame in System Rift.
◆Other changes2
- General
- Interaction:Mapped 'Hold TAB' to open objectives and strategy pages to prevent interference with 'Hold E' for dragging bodies.E→TAB
- Multi-GPU:Introduced a preview branch (dx12_mgpu_preview) for DirectX 12 Multi-GPU support.→Preview Branch
subjects affected (3)
tap to see balance history
Patch history
- Patch notes for Deus Ex: Mankind Divided v1.17Mar 22, 2017 · 112mo+2→
- →PC Patch notes for Deus Ex: Mankind Divided v1.12 build 667.0Dec 6, 2016 · 115mo
- PC Patch notes for Deus Ex: Mankind Divided Patch build 616.0Nov 4, 2016 · 116mo+9→
- PC Patch notes for Deus Ex: Mankind Divided Patch build 592.1Oct 18, 2016 · 117mo+2→
- PC Patch notes for Deus Ex: Mankind Divided Patch build 565.4Oct 3, 2016 · 117mo+2→
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