Patch 3.1.0 focuses on critical bug fixes for card logic, AI behavior improvements, and various UI/UX polish for gamepad and TV users.
▲Buffs1
- CounterattackTroops deployed via Counterattack no longer count against the player's garrison deployment limit for the turn.Counts toward limit→Does not count
▼Nerfs3
- OccupationOccupation no longer grants its Combat Agent ability when revealed, correcting a logic error.Granted on reveal→Removed
- CounterattackCounterattack can no longer be used to deploy a dreadnought.Dreadnought→Removed
- RhomburSignet Ring:Using the signet ring ability to buy Memcorders no longer reactivates the ability, preventing infinite loops.Reactivates→Does not reactivate
◆Other changes5
- Research FacilityDrawing cards at the Research Facility now defers, allowing other effects to resolve first for better game flow.Immediate→Deferred
- YunaCorrino Genes:Buying Corrino Genes now correctly grants Yuna exactly 3 Solari.Unknown→3 Solari
- AI
- Finesse:AI will no longer use Finesse to lose and immediately regain influence with the same faction.Immediate regain→Removed
- Reclaimed Forces:AI players now make more strategic decisions regarding Reclaimed Forces.Suboptimal→Improved
- GeneralImproved gamepad access to Leader Select screen buttons and fixed flickering on the Shipping Track selector.
subjects affected (7)
tap to see balance history
Patch history
- Dune: Imperium 3.3.6 Patch Notes [Update]Nov 12, 2025 · 6mo+2→
- Dune: Imperium 3.3.6 Patch NotesNov 6, 2025 · 7mo+3→
- Dune: Imperium Digital 3.2.1 Patch NotesJun 25, 2025 · 11mo+1→
- Dune: Imperium Digital 3.2.0 Patch NotesJun 23, 2025 · 11mo+5→
- Dune: Imperium Digital 3.1.2 Patch NotesJun 17, 2025 · 11mo+2→
- Dune: Imperium Digital 3.0.2 Patch NotesJun 11, 2025 · 12mo+1−2→
- Dune: Imperium Digital Patch 2.2.10Apr 22, 2025 · 13mo−3→
- Dune: Imperium Digital Patch 2.2.7Mar 13, 2025 · 15mo+1→
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