General
Power trajectory
Up = buffed, down = nerfedPatch history
- ≈🐛Bug fixTech Traybutton/hotkey
Fixed an issue where the Tech Tray button and hotkey were not functioning correctly.
- ≈🐛Bug fixRules Mods
Fixed a bug where certain rules mods were being incorrectly applied to Skirmish matches.
- ≈🐛Bug fixrules mods
Fixed an issue where certain rules mods were being incorrectly applied to Skirmish matches.
- ▲🐛Bug fixSnooper Tokens
Discarding is no longer mandatory when triggering two snooper tokens in the same turn.
bugfix
- ≈🛠QoLResearch Track
Gamepad player pip now animates smoothly on the Research Track.
quality
- ≈🛠QoLResearch Icon
Players can now undo resolving a Research icon before selecting a space on the track.
quality
- ≈🐛Bug fixOverpowering Dread ChallengeImmortality cards→Removed
Fixed a bug where the Overpowering Dread challenge incorrectly gave players Immortality intrigue cards.
bugfix
- ≈🐛Bug fixPrepare for the Storm ChallengeDuplicates→Unique
Fixed an issue where multiple copies of the same card were offered in a single pick.
bugfix
- ≈🛠QoLGamepad UI
Improved gamepad access to Leader Select screen buttons and fixed flickering on the Shipping Track selector.
QoL
- ≈🛠QoLAction Log
The Action Log now correctly includes Techs and Tleilaxu card acquisitions when filtered.
quality
- ≈🐛Bug fixNuclear Mastery ChallengeCrash→Stable
Fixed a crash occurring when trashing Lady Jessica and using influence for an alliance or fourth influence.
bugfix
- ≈🛠QoLUI Display
Corrected several iOS display issues on the skirmish results screen.
quality
- ≈🎯BehaviorAI Turn Logic
Known issue: In Vs AI games, resuming from a save may cause the player to resume before their end-of-turn phase.
known issue
- ≈🐛Bug fixPlay History
Fixed visual and calculation errors within the Play History feature.
Visual/Calc fix
- ≈🛠QoLFoldable Phone UI
Improved visibility and legibility for players using foldable phones.
Sizing fix
- ≈🛠QoLResolution SettingsHidden→Visible
Display resolution settings are now visible on widescreen desktop displays.
Widescreen fix
- ≈🛠QoLAction Log IconsLimit 20→20+
Action log icons now correctly support resource counts exceeding 20.
Resource count fix
- ≈🐛Bug fixTech Negotiators LogIncorrect→Correct
The action log now correctly indicates the number of Tech Negotiators gained when a player hits the supply limit.
Supply limit fix
- ≈🛠QoLTech Stack RefreshDelayed→Immediate
Tech stacks now refresh immediately for the local player when an opponent acquires one.
Local player view fix
- ≈🐛Bug fixResignation WarningIncorrect warning→Correct warning
Resigning from a prior skirmish no longer incorrectly warns players about losing attempts for the current skirmish.
Skirmish fix
- ≈🐛Bug fixreconnect
Fixed a crash/reconnect error occurring during long animation sequences on the final turn that would boot players to the menu.
bugfix
- ≈🛠QoLVP Gainanimation
Victory Point animations now play fully and correctly obey user animation speed settings on the HUD.
quality
- ≈🎯Behaviordesync
Known issue: Desync may occur when two users attempt to reconnect simultaneously.
known issue
- ≈🛠QoLcursor size
Known issue: The cursor is too small on 4K displays.
known issue
- ≈🛠QoLranked timer
Known issue: The ranked timer does not currently display hour intervals.
known issue
- ≈🐛Bug fixcursor visibilityHidden→Visible
Fixed an issue where the cursor was missing for Mac players using 4K displays.
Mac 4K
- ≈🛠QoLInfluence Trackanimation speedFixed→Variable
Advancing on the Influence track now correctly respects the game's speed settings.
Settings
- ≈🐛Bug fixGame Historymatch entriesDouble→Single
Asynchronous matches now only show a single result in the Game History instead of two.
Async
- ≈🎯Behaviordesync—→Known Issue
Identified a new issue where desync can occur when two users reconnect simultaneously.
Reconnection
- ≈🛠QoLcursor size—→Too Small
Known issue where the cursor remains too small on 4K displays.
4K Display
- ≈✨NewPlayer Stats—→Added
Added a statistics tracking system to monitor win rates with leaders, favorite alliances, and average conflicts won.
New Feature
- ≈✨NewGame History—→Added
Players can now view their last 20 games including placement, VP, rounds, spice, and chosen leader.
New Feature
- ≈🛠QoLAnimation SpeedDefault→5 Options
Expanded animation speed settings to include five options, ranging from slower-than-default up to 4x speed.
QoL
- ≈🎯BehaviorRanked SeasonScheduled→Premature Rollover
A bug caused the Ranked season to end prematurely; the new season will now run until April 1st.
System Issue
- ≈✨NewPC Controls—→Added
Added double-click functionality to play and acquire cards on PC.
QoL
- ≈🎯BehaviorTurn Timers
Adjusted turn timer behavior and animations to ensure players can complete complex turns.
Gameplay flow
- ≈🛠QoLHUD
Improved visibility of the Alliance token, pass icons, and troop deployment prompts.
Clarity
- ▲✨NewOffline ModeOnline only→Offline
Players can now access and play Challenges while offline.
Accessibility
- ≈🛠QoLFeedback System
Detailed instructions provided on how to send in-game feedback and logs via the Settings menu.
Instructions provided for using the in-game feedback menu via Settings.
- ≈✨Newwindow resizing—→Added
Players can now freely resize the game window to support various aspect ratios, though this is disabled during active matches.
Added support for uncommon display orientations and aspect ratios.
- ▲🎯BehaviorImperium Rowdialog closure
The Imperium Row purchase dialog now stays open longer, allowing players to see replacement cards before it closes.
Added delay to automatic closure.
- ≈🛠QoLLeader Selectionviewing
Players can now continue to view other leaders after confirming their own selection during game setup.
Improved selection flow.
- ≈🐛Bug fixFedaykin Achievementincrement
Fixed a bug where the Fedaykin Achievement was not incrementing properly.
Fixed tracking.
- ≈🐛Bug fixTroop Deploymentdeployment restriction
Fixed a bug that allowed players to deploy troops from non-combat spaces in violation of Skirmish rule restrictions.
Enforced Skirmish rules.
- ≈🐛Bug fixMasterstrokeprompt trigger
The Masterstroke prompt now correctly triggers when deploying 4 or more troops from multiple sources in a single turn.
Fixed trigger logic.
- ≈🎯BehaviorAIbehavior
General improvements to AI decision-making and behavior.
General AI improvements.
- ≈🛠QoLTroop Supplytooltip—→Added
Added mouseover information to Troop Supply for better clarity on its effects.
Added mouseover info to Troop Supply
- ≈🐛Bug fixVP breakdown
Corrected the Victory Point breakdown display to show accurate scoring information.
Fixed a display bug where the VP breakdown showed inaccurate information
- ≈🎨VisualAlliance tokenanimationFremen→Correct Alliance
Stealing an Alliance token now correctly displays the specific alliance being taken instead of defaulting to Fremen.
Fixed a display bug so that the animation for stealing an Alliance token shows the proper alliance
- ≈🐛Bug fixSkirmish attempts
Resuming a Skirmish match now correctly consumes an attempt, preventing potential exploit of infinite tries.
Fixed a bug where resumed Skirmish matches didn’t consume an attempt
- ≈🐛Bug fixcard visibility
Resolved an issue where rapid gameplay caused cards to disappear from the UI.
Fixed a bug where playing quickly could result in cards turning invisible
- ≈🐛Bug fixcard purchase
Fixed a race condition where rapid inputs could cause a card purchase to fail.
Fixed a bug where playing quickly could result in cards not being purchased
- ≈🐛Bug fixChallenge access
Fixed an issue preventing access to Challenges for users not logged into their accounts.
Fixed a bug where users couldn’t access Challenges without being logged in
- ≈🐛Bug fixMac scaling
Improved display scaling for various Mac hardware configurations.
Fixed scaling issues on some Mac devices