The Big Ascension Patch significantly buffs the Ascension system, introduces new T6 prestige upgrades, expands equipment tiers, and improves general game stability and QoL.
▲Buffs16
- Ascension
- Ascending now provides significantly more Prestige Points per rank, accelerating progression.10→25 PP
- Ascended Soul Cache:Doubled the amount of souls gained per rank from the Soul Cache.1→2 souls
- Ascended Mithril Cache:Doubled the amount of mithril gained per rank from the Mithril Cache.3→6 mithril
- Endless Conquest:Increased the base damage bonus provided by Endless Conquest.0.15%→0.25% %
- Endless Conquest:Increased the damage scaling per ascension rank for Endless Conquest.0.05%→0.10% %
- Golden World:Increased the base gold value of ores via Golden World.0.25%→0.30% %
- Golden World:Increased the gold value scaling per ascension rank for Golden World.0.15%→0.25% %
- T6 Prestige Upgrades
- Ascended Gold Cache:New upgrade allowing players to start the game with a significant gold boost per rank.→25,000 gold
- Endless Mithril Fortune:New upgrade that increases the Mithril-Luck of all dwarves.→+2
- Ancestral Halls:New upgrade that automatically unlocks several early-tier prestige upgrades upon ascension.→Added
- Unit UpgradesUnit Specific Endless Upgrades:Increased the damage bonus for the six unit-specific endless upgrades.3%→5% %
- NauglamirPassive:Added a 50% chance to double PP gained from eating a mountain.→50% %
- Mithril PickaxesAdded three additional tiers of Mithril Pickaxes for further progression.→+3
- Thunderboom TipsAdded three additional tiers of Thunderboom Tips.→+3
- AlchemyRitual:Mithril cost now increases every 25 uses instead of 20, making it cheaper over time.20→25 uses
- General GameplayOre Clicking:Ore clicking no longer triggers a cooldown if no ore is within range, improving game feel.CD on miss→No CD on miss
✚Bug fixes6
- Bugfixes
- Forge Artifact:Fixed an issue where Forge Artifact would fail even when T5 artifacts were available.Failing→Fixed
- Great Grom Altar:Fixed Tier 4 Runes disappearing after reloading the game.Disappearing→Fixed
- Great Mother Altar:Fixed Tier 3 of Great Mother Altar incorrectly affecting certain costs.Incorrect→Fixed
- Gorilla Arms:Fixed Gorilla Arms not accounting for the Cyberdwarf tier in its chance calculations.Ignored→Fixed
- Denbreaker:Fixed Denbreaker upgrades occasionally affecting units inconsistently.Uneven→Fixed
- Boss Mountains:Fixed boss mountain sprites persisting longer than they should.Too long→Fixed
◆Other changes2
subjects affected (10)
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Patch history
- (v1.3.0.) Endless Artifacts, more QoF, Buffs and Fixes!Jun 6, 2026 · 2mo
Introduces Endless Artifacts, new T6 prestige upgrades, Air Strike buffs, and significant save-file safety improvements.
+7→ - (v1.2.2) Reinforced Saves and Some TweaksMay 30, 2026 · 2mo
v1.2.2 introduces a save backup system, cost reductions for high-tier tech, and a QoL toggle for Eternal Feasting.
+5→ - (v1.2.1) PP HotfixMay 29, 2026 · 2mo
Hotfix addressing a critical PP loss bug, adding a Primordial Hunger buff, and fixing various spawning and physics bugs.
+3→ - (v1.2.0) Chunky QoL, Buffs and Fixes Patch!May 28, 2026 · 2mo
v1.2.0 introduces significant quality-of-life improvements to purchasing, new T6 prestige upgrades, and substantial buffs to combat and artillery capabilities.
+15→ - Removal Of Boss-Forced-Prestiging, and More Buffs & FixesMay 22, 2026 · 3mo
Removal of forced prestige on boss failure, significant buffs to artillery and mining weaponry, and various bug fixes for artifacts and rituals.
+16→ - Windowed Resizing and Linux Fixes, Plus Flamelord/Key AdjustmentsMay 21, 2026 · 3mo
Technical fixes for windowed mode and Linux, alongside balance adjustments to Flamelords and Key Masters.
+1−2→ - Small Balance Patch, First Of Its KindMay 21, 2026 · 3mo
A small balance patch focusing on increasing PP gains, improving high-tier artifact drop rates, and buffing several late-game weapons and prestige upgrades.
+12→ - Another Dwarven PatchMay 19, 2026 · 3mo
A small maintenance patch focusing on aspect ratio fixes, UI bugs, and a critical item interaction fix.
−1→
Recently Updated
6

PATCH 1.0.9
Patch 1.0.9 adds difficulty modes (Easy/Hard), a Steam connection debug, and bugfixes including save file integrity.

Tiny final patch before launch v1.0.3
Tiny patch before launch with stacking blueprints, UI previews, longer campfires, shorter paint durations, and progression tweaks.

Patch 2.0.2 is now available on Steam
Patch 2.0.2 delivers a stability fix preventing NPCs or bodies from disappearing and blocks mod-related issues warning.

v0.9.8.1_c HOTFIX
Hotfix addressing various gameplay quirks and quality-of-life camera issues.




August Update Preview (The Final One!)
August Update Preview introduces Mounted Combat with new interaction panels, Philosophy system, and various cosmetic and balance-oriented UI improvements; live update focuses on DX12 crash fixes.

Patch 1.0.03
Gameplay tweaks to blue arrows and navigation, plus bug fixes and UI text improvements.
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