This patch focuses on reducing the spawn frequency of heavy Terminids on high difficulties and making Chargers easier to kill via headshots, while removing a frustrating operation modifier.
▲Buffs5
- Charger
- Reduced the frequency and sudden spikes of Charger spawns on difficulty 7 and above to lower the extreme anti-tank requirement.→Reduced
- Head:Lowered the health of the Charger's head, allowing well-placed heavy anti-tank shots to result in an instant kill.→Reduced
- Bile TitanReduced the frequency and sudden spikes of Bile Titan spawns on difficulty 7 and above.→Reduced
- Recoilless RifleIncreased armor penetration for shots that are not perfectly placed, making it more forgiving against armored targets.→Increased
- EAT-17Increased armor penetration for shots that are not perfectly placed, improving overall reliability against armor.→Increased
✚Bug fixes1
- User InterfaceFixed missing text on several HUD and UI elements for better clarity.
◆Other changes1
- Electronic CountermeasuresThe operation modifier that randomly swapped stratagems has been removed to be reworked due to poor communication and player frustration.Active→Removed
subjects affected (6)
tap to see balance history
Patch history
- Machinery of Oppression: 6.2.3May 6, 2026 · 2w+2−3→
- Machinery of Oppression: 6.2.2Apr 28, 2026 · 3w+33−8→
- Machinery of Oppression: 6.1.1Mar 25, 2026 · 1mo+1→
- Machinery of Oppression: 6.1.0Mar 17, 2026 · 2mo+15−1→
- Machinery of Oppression 6.0.3Feb 10, 2026 · 3mo+3→
- Into the Unjust: 5.0.2Jan 22, 2026 · 4mo+4→
- Into the Unjust: 4.1.2Nov 18, 2025 · 6mo+3−1→
- Into the Unjust: 4.1.1Nov 4, 2025 · 6mo+5→
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