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HELLDIVERS™ 2
HELLDIVERS™ 2
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Arrowhead Game Studios · PlayStation Publishing LLC·$39.99
Mar 12, 2024 · 26mo ago

Patch 1.000.102

AI summary1w

This patch focuses on reducing the spawn frequency of heavy Terminids on high difficulties and making Chargers easier to kill via headshots, while removing a frustrating operation modifier.

Buffs5

  • Charger
    • Reduced the frequency and sudden spikes of Charger spawns on difficulty 7 and above to lower the extreme anti-tank requirement.Reduced
    • Head:Lowered the health of the Charger's head, allowing well-placed heavy anti-tank shots to result in an instant kill.Reduced
  • Bile TitanReduced the frequency and sudden spikes of Bile Titan spawns on difficulty 7 and above.Reduced
  • Recoilless RifleIncreased armor penetration for shots that are not perfectly placed, making it more forgiving against armored targets.Increased
  • EAT-17Increased armor penetration for shots that are not perfectly placed, improving overall reliability against armor.Increased

Bug fixes1

  • User InterfaceFixed missing text on several HUD and UI elements for better clarity.

Other changes1

  • Electronic CountermeasuresThe operation modifier that randomly swapped stratagems has been removed to be reworked due to poor communication and player frustration.ActiveRemoved

subjects affected (6)

tap to see balance history

How did this patch land?
🔗
official notes
HELLDIVERS™ 2 · Mar 12, 2024
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Patch history

see all 54

  1. Machinery of Oppression: 6.2.3
    May 6, 2026 · 2w
    +23
  2. Machinery of Oppression: 6.2.2
    Apr 28, 2026 · 3w
    +338
  3. Machinery of Oppression: 6.1.1
    Mar 25, 2026 · 1mo
    +1
  4. Machinery of Oppression: 6.1.0
    Mar 17, 2026 · 2mo
    +151
  5. Machinery of Oppression 6.0.3
    Feb 10, 2026 · 3mo
    +3
  6. Into the Unjust: 5.0.2
    Jan 22, 2026 · 4mo
    +4
  7. Into the Unjust: 4.1.2
    Nov 18, 2025 · 6mo
    +31
  8. Into the Unjust: 4.1.1
    Nov 4, 2025 · 6mo
    +5

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Patch 1.000.102 — HELLDIVERS™ 2 (5 buffs, 0 nerfs) · PatchDiff