A balance update focusing on status effect normalization, weapon scaling adjustments, and the addition of controller deadzone settings.
▲Buffs6
- CorrosionBase duration increased by 1 second to compensate for the damage reduction and help maintain stacks.→+1s s
- SearNow ticks damage as frequently as Corrosion does, providing more reliable DPS.→Matches Corrosion
- On Foot WeaponsBase damage scaling per level increased, making fully upgraded weapons more powerful.2.5%→4.5% %
- Buddy Botprojectile:Projectile damage increased by 33%.15→20
- Ship ModulesSeveral components can now equip multiple damage affinity modules simultaneously.→Added
- GeneralReduced the number of drones that spawn in waves to lower combat difficulty.→Reduced
▼Nerfs2
- Rocket Drone
- missile:Missile speed reduced for better balance.29→23
- explosion:Explosion radius reduced.6→5
✚Bug fixes3
- Rocket DroneFixed an issue where wind-up animations would not properly reset when the drone stopped firing.
- General
- Fixed a soft lock that could occur during Wave 20 in the Data Center.
- Fixed an issue where object outlines remained visible during cinematics.
◆Other changes3
- Targeting ModuleNow only drops at Green rarity since it lacks unique modifiers or stats.Various→Green
- General
- Added individual deadzone settings for left and right sticks in the gamepad options menu.→Added
- Laser ship weapons can no longer spawn with the multishot module.Multishot→Removed
subjects affected (8)
tap to see balance history
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Patch history
- Update Hotfix 9 - v0.7.15.11Jul 9, 2026 · 4d+4→
- Update Hotfix 8 - v0.7.15.10Jul 9, 2026 · 4d+11−7→
- Weapons Update Hotfix 7 - Engine Fixes and On-Foot Difficulty - v0.7.15.9Jul 6, 2026 · 1w+13−9→
- Weapons Update Hotfix 5 - v0.7.15.7Jul 2, 2026 · 1w+1→
- Weapons Update Hotfix 4 - v0.7.15.6Jun 30, 2026 · 1w+6−1→
- Weapons Update Hotfix 1 - v0.7.15.3Jun 25, 2026 · 2w+10→
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