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Jump Space
Jump Space
ActionAdventureIndie
Keepsake Games · Keepsake Games·$19.99
Jul 6, 2026 · 1mo ago

Weapons Update Hotfix 7 - Engine Fixes and On-Foot Difficulty - v0.7.15.9

AI summary1mo

Hotfix 7 focuses on engine balancing, module adjustments, and various networking and gameplay bug fixes.

Buffs13

  • Microplasma Engine
    • Boost:Increased boost amount to encourage a boost-heavy playstyle.4
    • Boost:Decreased recharge timer for more frequent boost usage.5 s
    • Boost:Increased max boost speed to make the engine more unique.120% %
  • Nitro Pulse EngineBoost:Slightly decreased boost recharge time.109 s
  • Mass Ejector EngineBoost:Reduced boost recharge time.65 s
  • Sear Module
    • Standard:Increased common damage per level scaling.510
    • Refined:Increased damage scaling.1015
  • Flechette RoundsReduced spread by half to improve accuracy and fix muzzle flash visual bugs.50% %
  • Splintershell ModuleReduced spread by 1.-1
  • Buddy-BotLaser Weapons:Fixed Buddy-Bot's inability to apply status effects when using laser weapons.
  • General
    • Removed the maximum cap on materia.250Removed
    • Downed players are now automatically revived on hyper jump if no other revive options exist.Added
    • Increased breathing time between waves for Solo and Duo crews.

Nerfs9

  • Turn Rate ModuleMax level reduced to match other basic modules, limiting the ability to completely negate engine flaws.54
  • Nitro Pulse Engine
    • Boost:Reduced boost duration to bring performance in line with other engines.21.5 s
    • Reduced acceleration to lower overall power.75%50% %
    • Reduced turn speed for better balance.75%65% %
    • Reduced max boost speed and max speed modifier.140%125% %
  • Drift Phase EngineBoost:Increased boost recharge time.78 s
  • Sear Module
    • Refined:Reduced proc growth and max rolled value (15% to 12.5%).10%7.5% %
    • Advanced:Reduced proc chance scaling.15%10% %
    • Superior:Reduced max proc chance and growth (20% to 12.5%).30%22.5% %

Bug fixes1

  • GeneralFixed various client sync issues including explosive barrels, emergencies, and supply drops.

subjects affected (10)

tap to see balance history

How did this patch land?
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official notes
Jump Space · Jul 6, 2026

Patch history

see all 27

  1. Weapons Update Hotfix 11 - v0.7.15.13Jul 16, 2026 · 1mo

    A hotfix focusing on weapon scaling, module bug fixes, and the addition of Bonus Damage modules to drop tables.

    +4
  2. Update Hotfix 10 - v0.7.15.12Jul 15, 2026 · 1mo

    Hotfix 10 focuses on weapon balancing, specifically buffing the Bolt Accelerator and Ship Missile Launcher, while reworking the Chain Link mechanic to use projectiles instead of AoE hitboxes.

    +91
  3. Update Hotfix 9 - v0.7.15.11Jul 9, 2026 · 1mo

    Hotfix 9 increases Boarding Blitz damage, fixes loot rarity distribution, and resolves several animation and stacking bugs.

    +4
  4. Update Hotfix 8 - v0.7.15.10Jul 9, 2026 · 1mo

    Hotfix 8 focuses on a major Corrosion overhaul, loot economy adjustments for Materia Ingots, and various weapon balance changes including nerfs to Flechette Rounds and Shell Duplicator.

    +117
  5. Weapons Update Hotfix 6 - Reducing Difficulty and Deadzone Settings - v0.7.15.8Jul 3, 2026 · 2mo

    A balance update focusing on status effect normalization, weapon scaling adjustments, and the addition of controller deadzone settings.

    +62
  6. Weapons Update Hotfix 5 - v0.7.15.7Jul 2, 2026 · 2mo

    Hotfix 5 focuses on critical bug fixes regarding Materia exploits, HUD indicators, and a mechanical update to Laser weapon heat management.

    +1
  7. Weapons Update Hotfix 4 - v0.7.15.6Jun 30, 2026 · 2mo

    A hotfix focusing on enemy balance, weapon adjustments, and a wide array of UI polish and bug fixes, including critical fixes for multiplayer module damage.

    +61
  8. Weapons Update Hotfix 1 - v0.7.15.3Jun 25, 2026 · 2mo

    A hotfix focusing on weapon critical damage buffs, base damage increases for the Bolt Accelerator, and various stability and bug fixes across combat and UI.

    +10

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