Hotfix 7 focuses on engine balancing, module adjustments, and various networking and gameplay bug fixes.
▲Buffs13
- Microplasma Engine
- Boost:Increased boost amount to encourage a boost-heavy playstyle.→4
- Boost:Decreased recharge timer for more frequent boost usage.→5 s
- Boost:Increased max boost speed to make the engine more unique.→120% %
- Nitro Pulse EngineBoost:Slightly decreased boost recharge time.10→9 s
- Mass Ejector EngineBoost:Reduced boost recharge time.6→5 s
- Sear Module
- Standard:Increased common damage per level scaling.5→10
- Refined:Increased damage scaling.10→15
- Flechette RoundsReduced spread by half to improve accuracy and fix muzzle flash visual bugs.→50% %
- Splintershell ModuleReduced spread by 1.→-1
- Buddy-BotLaser Weapons:Fixed Buddy-Bot's inability to apply status effects when using laser weapons.
- General
- Removed the maximum cap on materia.250→Removed
- Downed players are now automatically revived on hyper jump if no other revive options exist.→Added
- Increased breathing time between waves for Solo and Duo crews.
▼Nerfs9
- Turn Rate ModuleMax level reduced to match other basic modules, limiting the ability to completely negate engine flaws.5→4
- Nitro Pulse Engine
- Boost:Reduced boost duration to bring performance in line with other engines.2→1.5 s
- Reduced acceleration to lower overall power.75%→50% %
- Reduced turn speed for better balance.75%→65% %
- Reduced max boost speed and max speed modifier.140%→125% %
- Drift Phase EngineBoost:Increased boost recharge time.7→8 s
- Sear Module
- Refined:Reduced proc growth and max rolled value (15% to 12.5%).10%→7.5% %
- Advanced:Reduced proc chance scaling.15%→10% %
- Superior:Reduced max proc chance and growth (20% to 12.5%).30%→22.5% %
✚Bug fixes1
- GeneralFixed various client sync issues including explosive barrels, emergencies, and supply drops.
subjects affected (10)
tap to see balance history
Patch history
- Weapons Update Hotfix 11 - v0.7.15.13Jul 16, 2026 · 1mo
A hotfix focusing on weapon scaling, module bug fixes, and the addition of Bonus Damage modules to drop tables.
+4→ - Update Hotfix 10 - v0.7.15.12Jul 15, 2026 · 1mo
Hotfix 10 focuses on weapon balancing, specifically buffing the Bolt Accelerator and Ship Missile Launcher, while reworking the Chain Link mechanic to use projectiles instead of AoE hitboxes.
+9−1→ - Update Hotfix 9 - v0.7.15.11Jul 9, 2026 · 1mo
Hotfix 9 increases Boarding Blitz damage, fixes loot rarity distribution, and resolves several animation and stacking bugs.
+4→ - Update Hotfix 8 - v0.7.15.10Jul 9, 2026 · 1mo
Hotfix 8 focuses on a major Corrosion overhaul, loot economy adjustments for Materia Ingots, and various weapon balance changes including nerfs to Flechette Rounds and Shell Duplicator.
+11−7→ - Weapons Update Hotfix 6 - Reducing Difficulty and Deadzone Settings - v0.7.15.8Jul 3, 2026 · 2mo
A balance update focusing on status effect normalization, weapon scaling adjustments, and the addition of controller deadzone settings.
+6−2→ - Weapons Update Hotfix 5 - v0.7.15.7Jul 2, 2026 · 2mo
Hotfix 5 focuses on critical bug fixes regarding Materia exploits, HUD indicators, and a mechanical update to Laser weapon heat management.
+1→ - Weapons Update Hotfix 4 - v0.7.15.6Jun 30, 2026 · 2mo
A hotfix focusing on enemy balance, weapon adjustments, and a wide array of UI polish and bug fixes, including critical fixes for multiplayer module damage.
+6−1→ - Weapons Update Hotfix 1 - v0.7.15.3Jun 25, 2026 · 2mo
A hotfix focusing on weapon critical damage buffs, base damage increases for the Bolt Accelerator, and various stability and bug fixes across combat and UI.
+10→
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