Hotfix 10 focuses on weapon balancing, specifically buffing the Bolt Accelerator and Ship Missile Launcher, while reworking the Chain Link mechanic to use projectiles instead of AoE hitboxes.
▲Buffs9
- Med-StationCure Critical:Curing the Critical condition at a Med-Station is now cheaper, reducing the materia cost from 30 to 20.30→20 materia
- Bolt Accelerator
- Ammo cost per shot reduced from 3 to 2, increasing sustained fire capability.3→2
- Reload time reduced from 1.5s to 1.25s, improving weapon uptime.1.5s→1.25s s
- Damage increased from 350 to 400, boosting overall lethality.350→400
- Ship Missile LauncherMissile damage has been doubled from 500 to 1000, drastically increasing ship-based firepower.500→1000
- Pilot and Multi-Turret WeaponsFixed a bug where these weapons used on-foot damage scaling; they now correctly scale based on their own level, resulting in higher damage.on-foot→level progression
- Splinter ShellSplinter Shell now correctly increases damage, fixing a bug that previously caused it to reduce damage.reducing→increasing
- ShotgunSlightly buffed higher rarity tiers of the Shotgun to improve the feel of progression.→Buffed
- Emergency VentIncreased the damage and level scaling for Emergency Vent, making it more powerful as the player progresses.→Increased
▼Nerfs1
- Disruptor LaserDamage reduced from 100 to 80, lowering its overall DPS.100→80
✚Bug fixes4
- General
- Fixed an issue where the health bar would display the death timer instead of actual health after being revived.
- Fixed the bonus objective calculation for the Escape Finale mission, ensuring players can now collect all crates and rewards.
- Fixed an audio error that occurred when a buddy NPC used the Vulcan special weapon.
- The Heavy Raptor enemy now correctly displays status effect visuals when affected by conditions.
◆Other changes2
- Chain Link ModuleChain Link:Chain Link now fires real projectiles from the point of impact instead of using an AoE hitbox, allowing it to trigger status effects and interact with other systems.AoE→Projectiles
- Ship Weapons (Chain Link)Chain Link:Chain Link for ship weapons now also uses real projectiles instead of AoE hitboxes.AoE→Projectiles
subjects affected (11)
tap to see balance history
Patch history
- Weapons Update Hotfix 11 - v0.7.15.13Jul 16, 2026 · 1mo
A hotfix focusing on weapon scaling, module bug fixes, and the addition of Bonus Damage modules to drop tables.
+4→ - Update Hotfix 9 - v0.7.15.11Jul 9, 2026 · 1mo
Hotfix 9 increases Boarding Blitz damage, fixes loot rarity distribution, and resolves several animation and stacking bugs.
+4→ - Update Hotfix 8 - v0.7.15.10Jul 9, 2026 · 1mo
Hotfix 8 focuses on a major Corrosion overhaul, loot economy adjustments for Materia Ingots, and various weapon balance changes including nerfs to Flechette Rounds and Shell Duplicator.
+11−7→ - Weapons Update Hotfix 7 - Engine Fixes and On-Foot Difficulty - v0.7.15.9Jul 6, 2026 · 1mo
Hotfix 7 focuses on engine balancing, module adjustments, and various networking and gameplay bug fixes.
+13−9→ - Weapons Update Hotfix 6 - Reducing Difficulty and Deadzone Settings - v0.7.15.8Jul 3, 2026 · 2mo
A balance update focusing on status effect normalization, weapon scaling adjustments, and the addition of controller deadzone settings.
+6−2→ - Weapons Update Hotfix 5 - v0.7.15.7Jul 2, 2026 · 2mo
Hotfix 5 focuses on critical bug fixes regarding Materia exploits, HUD indicators, and a mechanical update to Laser weapon heat management.
+1→ - Weapons Update Hotfix 4 - v0.7.15.6Jun 30, 2026 · 2mo
A hotfix focusing on enemy balance, weapon adjustments, and a wide array of UI polish and bug fixes, including critical fixes for multiplayer module damage.
+6−1→ - Weapons Update Hotfix 1 - v0.7.15.3Jun 25, 2026 · 2mo
A hotfix focusing on weapon critical damage buffs, base damage increases for the Bolt Accelerator, and various stability and bug fixes across combat and UI.
+10→
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