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Jump Space
Jump Space
ActionAdventureIndie
Keepsake Games · Keepsake Games·-20%$15.99
Jul 15, 2026 · 22h ago

Update Hotfix 10 - v0.7.15.12

AI summary1h

Hotfix 10 focuses on weapon balancing, specifically buffing the Bolt Accelerator and Ship Missile Launcher, while reworking the Chain Link mechanic to use projectiles instead of AoE hitboxes.

Buffs9

  • Med-StationCure Critical:Curing the Critical condition at a Med-Station is now cheaper, reducing the materia cost from 30 to 20.3020 materia
  • Bolt Accelerator
    • Ammo cost per shot reduced from 3 to 2, increasing sustained fire capability.32
    • Reload time reduced from 1.5s to 1.25s, improving weapon uptime.1.5s1.25s s
    • Damage increased from 350 to 400, boosting overall lethality.350400
  • Ship Missile LauncherMissile damage has been doubled from 500 to 1000, drastically increasing ship-based firepower.5001000
  • Pilot and Multi-Turret WeaponsFixed a bug where these weapons used on-foot damage scaling; they now correctly scale based on their own level, resulting in higher damage.on-footlevel progression
  • Splinter ShellSplinter Shell now correctly increases damage, fixing a bug that previously caused it to reduce damage.reducingincreasing
  • ShotgunSlightly buffed higher rarity tiers of the Shotgun to improve the feel of progression.Buffed
  • Emergency VentIncreased the damage and level scaling for Emergency Vent, making it more powerful as the player progresses.Increased

Nerfs1

  • Disruptor LaserDamage reduced from 100 to 80, lowering its overall DPS.10080

Bug fixes4

  • General
    • Fixed an issue where the health bar would display the death timer instead of actual health after being revived.
    • Fixed the bonus objective calculation for the Escape Finale mission, ensuring players can now collect all crates and rewards.
    • Fixed an audio error that occurred when a buddy NPC used the Vulcan special weapon.
    • The Heavy Raptor enemy now correctly displays status effect visuals when affected by conditions.

Other changes2

  • Chain Link ModuleChain Link:Chain Link now fires real projectiles from the point of impact instead of using an AoE hitbox, allowing it to trigger status effects and interact with other systems.AoEProjectiles
  • Ship Weapons (Chain Link)Chain Link:Chain Link for ship weapons now also uses real projectiles instead of AoE hitboxes.AoEProjectiles

subjects affected (11)

tap to see balance history

How did this patch land?
🔗
official notes
Jump Space · Jul 15, 2026

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Patch history

see all 26

  1. Update Hotfix 9 - v0.7.15.11
    Jul 9, 2026 · 6d
    +4
  2. Update Hotfix 8 - v0.7.15.10
    Jul 9, 2026 · 6d
    +117
  3. Weapons Update Hotfix 7 - Engine Fixes and On-Foot Difficulty - v0.7.15.9
    Jul 6, 2026 · 1w
    +139
  4. Weapons Update Hotfix 6 - Reducing Difficulty and Deadzone Settings - v0.7.15.8
    Jul 3, 2026 · 1w
    +62
  5. Weapons Update Hotfix 5 - v0.7.15.7
    Jul 2, 2026 · 2w
    +1
  6. Weapons Update Hotfix 4 - v0.7.15.6
    Jun 30, 2026 · 2w
    +61
  7. Weapons Update Hotfix 1 - v0.7.15.3
    Jun 25, 2026 · 2w
    +10
  8. Hotfix v0.6.14.2
    May 20, 2026 · 1mo

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