General
Power trajectory
Up = buffed, down = nerfedPatch history
- ≈🎯BehaviorOn-Foot Combat Pacing
Updated wave spawning for solo players to increase breathing room between encounters.
quality
- ≈🐛Bug fixData Center
Updated navigation and fixed a potential softlock during active waves.
bugfix
- ≈🐛Bug fixSulfur & Lockdown Maps
Fixed various navigation issues in these levels.
bugfix
- ≈🐛Bug fixShip Fires
Fixed fires erupting while shields were active (excluding radiator failures).
bugfix
- ▲✂️Removedmateria cap250→Removed
Removed the maximum cap on materia.
removed
- ▲✨Newrevive logic—→Added
Downed players are now automatically revived on hyper jump if no other revive options exist.
new
- ▲🎯Behaviorwave spawns
Increased breathing time between waves for Solo and Duo crews.
behavior
- ≈🐛Bug fixnetworking
Fixed various client sync issues including explosive barrels, emergencies, and supply drops.
bugfix
- ≈✨Newdeadzone settings—→Added
Added individual deadzone settings for left and right sticks in the gamepad options menu.
quality
- ▲📊Numericdrone spawn rate—→Reduced
Reduced the number of drones that spawn in waves to lower combat difficulty.
numeric
- ≈🐛Bug fixData Center Wave 20
Fixed a soft lock that could occur during Wave 20 in the Data Center.
bugfix
- ≈🐛Bug fixobject outlines
Fixed an issue where object outlines remained visible during cinematics.
bugfix
- ≈✂️RemovedLaser ship weaponsMultishot→Removed
Laser ship weapons can no longer spawn with the multishot module.
behavior
- ≈🐛Bug fixMateria gain
Fixed an exploit that allowed players to gain infinite Materia.
Exploit fix
- ≈🐛Bug fixTutorial Sideclip
Fixed an issue where the Sideclip from the tutorial was not carried over to the Hangar.
Progression fix
- ≈🐛Bug fixAmmo Box UI
Fixed the On-Foot Ammo Box displaying incorrect information in the equipment bar.
UI fix
- ≈🐛Bug fixShip Icons
Fixed ship and enemy ship icons appearing or failing to appear incorrectly when wielding railguns or rocket launchers.
Visual bug
- ≈🐛Bug fixAssembler Costs
Fixed the assembler incorrectly displaying Materia crafting costs in the Hangar and on empty slots.
UI fix
- ≈🐛Bug fixEngine Stats
Fixed an issue where engines were displaying incorrect stats.
Stat fix
- ≈🐛Bug fixDistance Indicators
Fixed a bug where distance indicators were not updating correctly.
UI fix
- ≈🐛Bug fixBulwarkCore Augment—→Removed
Removed the obsolete BulwarkCore augment that remained equipped for some players.
Cleanup
- ▲🛠QoLaim assist—→Added
Laser beams now support aim assist on gamepad with smoother movement.
quality
- ≈🎨VisualVirusvisual indicator—→Added
Added a visual status effect indicator for the Virus effect on enemies.
visual
- ▲🐛Bug fixhull repair
Fixed issues where some hull damage points could not be repaired from certain angles.
bugfix
- ▲🐛Bug fixcrew revival
Fixed an issue where crew members could not be revived when out of crew or core lives.
bugfix
- ≈🛠QoLAssembler UI
Various polish updates to the Assembler UI, including Ingot balance visibility and category headers.
quality
- ≈🐛Bug fixblueprints
Fixed the ability to spend Ingots on upgrading blueprints beyond the maximum limit.
bugfix
- ≈✨NewShield Recharge Rate—→Added
Implemented Shield Recharge Rate module.
New module implementation.
- ▲📊NumericVenture Rewards—→Increased
Standardized ingot reward icon colors and increased ingot/credit payouts.
Better payouts for players.
- ≈🛠QoLInvite Links—→Truncated
Truncated invite link text in the pause menu to prevent stream snipes.
Prevents stream sniping.
- ≈🐛Bug fixServer Sync
Improved server-client HP synchronization for server-controlled entities.
Improved HP synchronization.
- ≈🛠QoLReady Up input
Ready Up input is now restricted to the Galaxy Map, preventing accidental ready-ups during ship renaming.
- ≈🐛Bug fixStartup Process
Fixed startup deadlocks related to localization, audio, and shaders to prevent freezes for non-English users.
- ≈🛠QoLstartup hitches
Reduced hitches during game startup by tweaking asset loading order.
Optimized asset loading order to reduce stuttering during game launch, especially for HDD users.
- ≈🐛Bug fixmemory usage
Fixed memory leak on levels with terrain which would tank performance and eventually crash.
Fixed a critical leak on terrain levels that caused performance degradation and crashes.
- ▲🐛Bug fixoffline access
Fixed issue not being able to enter Hangar or play missions when offline.
Restored the ability to access the Hangar and start missions without an internet connection.
- ≈🐛Bug fixoutline occlusion
Fixed Outlines so inactive object outlines no longer occlude active ones.
Improved visual clarity by ensuring active object outlines are always visible over inactive ones.