General
Power trajectory
Up = buffed, down = nerfedPatch history
- ≈🐛Bug fixhealth bar UI
Fixed an issue where the health bar would display the death timer instead of actual health after being revived.
Fixed health bar displaying death timer after revive.
- ≈🐛Bug fixEscape Finale mission
Fixed the bonus objective calculation for the Escape Finale mission, ensuring players can now collect all crates and rewards.
Fixed bonus objective calculation.
- ≈🐛Bug fixVulcan special weapon audio
Fixed an audio error that occurred when a buddy NPC used the Vulcan special weapon.
Fixed audio error for buddy NPCs.
- ≈🐛Bug fixHeavy Raptor visuals
The Heavy Raptor enemy now correctly displays status effect visuals when affected by conditions.
Fixed status effect display.
- ≈🎯BehaviorOn-Foot Combat Pacing
Updated wave spawning for solo players to increase breathing room between encounters.
quality
- ≈🐛Bug fixData Center
Updated navigation and fixed a potential softlock during active waves.
bugfix
- ≈🐛Bug fixSulfur & Lockdown Maps
Fixed various navigation issues in these levels.
bugfix
- ≈🐛Bug fixShip Fires
Fixed fires erupting while shields were active (excluding radiator failures).
bugfix
- ▲✂️Removedmateria cap250→Removed
Removed the maximum cap on materia.
removed
- ▲✨Newrevive logic—→Added
Downed players are now automatically revived on hyper jump if no other revive options exist.
new
- ▲🎯Behaviorwave spawns
Increased breathing time between waves for Solo and Duo crews.
behavior
- ≈🐛Bug fixnetworking
Fixed various client sync issues including explosive barrels, emergencies, and supply drops.
bugfix
- ≈✨Newdeadzone settings—→Added
Added individual deadzone settings for left and right sticks in the gamepad options menu.
quality
- ▲📊Numericdrone spawn rate—→Reduced
Reduced the number of drones that spawn in waves to lower combat difficulty.
numeric
- ≈🐛Bug fixData Center Wave 20
Fixed a soft lock that could occur during Wave 20 in the Data Center.
bugfix
- ≈🐛Bug fixobject outlines
Fixed an issue where object outlines remained visible during cinematics.
bugfix
- ≈✂️RemovedLaser ship weaponsMultishot→Removed
Laser ship weapons can no longer spawn with the multishot module.
behavior
- ≈🐛Bug fixMateria gain
Fixed an exploit that allowed players to gain infinite Materia.
Exploit fix
- ≈🐛Bug fixTutorial Sideclip
Fixed an issue where the Sideclip from the tutorial was not carried over to the Hangar.
Progression fix
- ≈🐛Bug fixAmmo Box UI
Fixed the On-Foot Ammo Box displaying incorrect information in the equipment bar.
UI fix
- ≈🐛Bug fixShip Icons
Fixed ship and enemy ship icons appearing or failing to appear incorrectly when wielding railguns or rocket launchers.
Visual bug
- ≈🐛Bug fixAssembler Costs
Fixed the assembler incorrectly displaying Materia crafting costs in the Hangar and on empty slots.
UI fix
- ≈🐛Bug fixEngine Stats
Fixed an issue where engines were displaying incorrect stats.
Stat fix
- ≈🐛Bug fixDistance Indicators
Fixed a bug where distance indicators were not updating correctly.
UI fix
- ≈🐛Bug fixBulwarkCore Augment—→Removed
Removed the obsolete BulwarkCore augment that remained equipped for some players.
Cleanup
- ▲🛠QoLaim assist—→Added
Laser beams now support aim assist on gamepad with smoother movement.
quality
- ≈🎨VisualVirusvisual indicator—→Added
Added a visual status effect indicator for the Virus effect on enemies.
visual
- ▲🐛Bug fixhull repair
Fixed issues where some hull damage points could not be repaired from certain angles.
bugfix
- ▲🐛Bug fixcrew revival
Fixed an issue where crew members could not be revived when out of crew or core lives.
bugfix
- ≈🛠QoLAssembler UI
Various polish updates to the Assembler UI, including Ingot balance visibility and category headers.
quality
- ≈🐛Bug fixblueprints
Fixed the ability to spend Ingots on upgrading blueprints beyond the maximum limit.
bugfix
- ≈✨NewShield Recharge Rate—→Added
Implemented Shield Recharge Rate module.
New module implementation.
- ▲📊NumericVenture Rewards—→Increased
Standardized ingot reward icon colors and increased ingot/credit payouts.
Better payouts for players.
- ≈🛠QoLInvite Links—→Truncated
Truncated invite link text in the pause menu to prevent stream snipes.
Prevents stream sniping.
- ≈🐛Bug fixServer Sync
Improved server-client HP synchronization for server-controlled entities.
Improved HP synchronization.
- ≈🛠QoLReady Up input
Ready Up input is now restricted to the Galaxy Map, preventing accidental ready-ups during ship renaming.
- ≈🐛Bug fixStartup Process
Fixed startup deadlocks related to localization, audio, and shaders to prevent freezes for non-English users.
- ≈🛠QoLstartup hitches
Reduced hitches during game startup by tweaking asset loading order.
Optimized asset loading order to reduce stuttering during game launch, especially for HDD users.
- ≈🐛Bug fixmemory usage
Fixed memory leak on levels with terrain which would tank performance and eventually crash.
Fixed a critical leak on terrain levels that caused performance degradation and crashes.
- ▲🐛Bug fixoffline access
Fixed issue not being able to enter Hangar or play missions when offline.
Restored the ability to access the Hangar and start missions without an internet connection.
- ≈🐛Bug fixoutline occlusion
Fixed Outlines so inactive object outlines no longer occlude active ones.
Improved visual clarity by ensuring active object outlines are always visible over inactive ones.
- ≈🛠QoLArtifact UI
Artifact rarity color is now displayed in their info box subheader for better visibility.
Visual clarity
- ▲🎯BehaviorVenture Progress
External fires and radioactive broken components now correctly count towards venture progress.
Progress logic
- ≈🛠QoLVFX/Shaders
Improved VFX and shader warmup times on subsequent boots for DX12 users.
DX12 optimization
- ≈🐛Bug fixInput System
Fixed a critical bug where stale input overrides caused UI keys to display as 'A' and stop working.
Stability fix
- ≈🐛Bug fixCrashes
Fixed a hard crash caused by the outline system interfering with shadow culling.
Stability fix
- ▲🔁ReworkChallenge Ratings—→Approachable
Difficulty of all Challenge Ratings and Player Counts adjusted to feel more approachable.
behavior
- ▲🎯BehaviorShipping ContainersNo→Yes
Shipping container doors can now be damaged by explosives.
behavior
- ≈🎯BehaviorProjectile CollisionPass-through→Blocked
Grenades and missiles no longer pass through shipping containers.
behavior
- ▲🛠QoLRefugee Ship MarkerTemporary→Persistent
Objective marker now persists until repair is complete, preventing players from getting lost.
quality
- ▲📊NumericFinale Lava Wall7th jump→8th jump jump
The lava wall in the finale now reaches its destination on the 8th jump instead of the 7th, giving players more time.
numeric
- ≈🎯BehaviorEnemy AI—→Improved
Enemy walking behavior in certain Points of Interest has been improved.
behavior
- ▲🐛Bug fixArrival ScreenIncorrect→Correct
Arrival screen now correctly displays sector modifiers and events.
bugfix
- ▲🛠QoLInput—→Numpad Enter
Numpad Enter can now be used as an alternative to the regular Enter key.
quality
- ≈🔁ReworkWishing Well—→Updated
Updated the loot table for the Wishing Well.
numeric
- ≈🐛Bug fixSystem Stability
Fixed crashes related to resource loading and audio.
bugfix
- ▲✨Newtutorial loot—→Added
Added an SMG near the materia pickup in the tutorial area for better early combat.
Added SMG to tutorial area.
- ▲🎯Behaviorloot availability—→Increased
Low-tier weapons are now available as loot in all destinations, increasing gear accessibility.
Low-tier weapons now found across all destinations.
- ≈🐛Bug fixarrival screen
Fixed a visual bug on the destination arrival screen showing an empty box.
Fixed empty box when no modifiers/events active.
- ≈🐛Bug fixjump map display
Fixed the tutorial destination node not displaying its banner or description on the jump map.
Fixed tutorial node banner/description.
- ≈🐛Bug fixammo pickup display
Corrected the ammo pickup count to display the accurate amount.
Fixed ammo pickup count display.
- ▲✨Newammo drops—→Added
Enemies now drop ammo upon death, improving sustain during combat.
New loot mechanic
- ≈🎯Behaviormission frequency
Vault Breach missions at high challenge ratings appear more frequently in Icarion Reaches.
Vault Breach frequency increase
- ▲🎯Behaviorlava wall
Sectors in missions are now always reachable before being consumed by the lava wall.
Guaranteed reachability
- ≈🐛Bug fixIris tracking
Iris now correctly tracks the player's head while aboard the ship.
Visual fix
- ≈🐛Bug fixenemy damage
Fixed an issue where enemies were not dealing damage to clients on death.
Client damage fix
- ≈🐛Bug fixArtillery objective
Fixed drop pods and cannons continuing to operate after the Artillery objective was completed.
Fixed spawn/fire loop
- ≈🐛Bug fixhost state
Fixed a bug where disconnecting a player could break the host state.
Connection fix
- ≈🐛Bug fixfont rendering
Fixed font rendering issues across all supported languages.
Localization fix
- ≈🐛Bug fixinvincibility
Fixed a bug where ships could become invincible in certain situations, ensuring fair combat encounters.
- ≈🐛Bug fixserver stability
Resolved a server crash triggered by placing items into interaction sockets.
- ≈🐛Bug fixtarget markers
Fixed target markers not displaying correctly when only one ammo box is loaded.
- ≈🛠QoLsettings
Improved options menu to ensure more values are saved and can be reset properly.
- ▲🛠QoLperformance—→Optimized
Optimized performance on specific levels and ship wrecks for smoother gameplay.
levels and ship wrecks
- ≈✨Newsector availabilityRemoved→Added
Re-added a previously removed sector after implementing performance optimizations.
optimized version
- ▲🛠QoLRaptor animations memory—→Reduced
Reduced the memory footprint of Raptor animations to improve stability.
optimization
- ≈🐛Bug fixgamepad item interaction
Fixed an issue where gamepad users had trouble swapping or dropping items using secondary interact.
bugfix
- ≈🐛Bug fixcargo bag previewpink arrows→fixed
Fixed a visual bug where cargo bag deployment previews showed pink arrows during the first use.
visual bug
- ≈🐛Bug fixGalaxy Map banners
Fixed an issue where mission banner images would not update correctly when interacting with the Galaxy Map.
bugfix
- ≈🎨Visualrank icons5→15
Updated player rank icons to support ranks 5 through 15.
- ▲✨Newloot accessibility—→Added
Added mailboxes to the Data Center destination to make loot more accessible.
- ≈🛠QoLdebris effects
Optimized space wreck floating debris effects for better overall performance.
- ≈🐛Bug fixfogBugged→Fixed
Fixed fog issues in the Lost Components area to improve visibility.
- ≈🐛Bug fixweapon animation—→Fixed
Fixed weapon animation scaling when interacting with the Engineer Panel.
Engineer Panel
- ≈🐛Bug fixinput re-bindings—→Corrected
Corrected engineer plugs to properly respect user input key-rebindings.
Engineer plugs
- ≈🐛Bug fixaugmentation intro—→Fixed
Resolved a bug where Bozze would sometimes not play the augmentation intro.
Bozze
- ≈🐛Bug fixartifact removal—→Fixed
Fixed artifacts in bags not being properly removed during jumps.
Bags during jumps
- ≈🐛Bug fixventure progress
Fixed a bug where upgrading components did not instantly update the venture progress display.
- ≈🛠QoLserver browser
Added improved visual feedback to indicate when the server browser is refreshing.
- ≈🐛Bug fixloot buoy spawn
Fixed an issue where loot buoys could spawn inside asteroids, making them inaccessible.
- ▲🐛Bug fixblueprints
Fixed missing higher tiers in blueprints, allowing players to continue crafting upgraded components in the assembler.
- ▲🐛Bug fixship health
Prevented the player ship from dying during cutscenes.
- ≈🐛Bug fixaudio
Resolved an issue where some audio, including the jukebox, was missing for certain players.
- ▲🐛Bug fixsalvage amount
Ensured there is sufficient salvage available to successfully complete salvage missions.
- ≈🛠QoLmemory usage
Performed minor memory cleanups to improve overall game performance.
- ≈🐛Bug fixdocking sequence
Fixed an issue where ships would get stuck in the docking sequence if the destination was unreachable.
- ≈🐛Bug fixsave system
Fixed a critical bug where progression was not saved when offline or Steam Cloud was unavailable.
- ≈🐛Bug fixmission startup
Resolved a crash that occurred during the startup of missions.
- ≈🛠QoLEOS library—→Latest
Updated the Epic Online Services (EOS) multiplayer library to the latest version for better connectivity.
- ≈🛠QoLmemory management
Reduced garbage generation and fixed potential memory leaks to improve long-term performance.
- ▲✨NewUnstuck shipavailability—→Added
The 'Unstuck ship' feature can now be used during docking sequences, preventing players from being permanently trapped.
- ≈🐛Bug fixmemory usage
Fixed several memory leaks to improve overall game stability.
- ≈🐛Bug fixoffline mode
Players can now start solo sessions without an active internet connection.
- ≈🐛Bug fixcinematic transition
Fixed a bug that caused players to get stuck after watching cinematics.
- ≈🐛Bug fixitem tooltips
Corrected the information text displayed when inspecting items.
- ≈🐛Bug fixjammer logic
Fixed an issue where multiple jammers interfered with objective icons and the teleporter button.
- ≈🎯Behaviorloot spawning
Adjusted wave logic to prevent issues with multiple loot spawns.
- ▲✨Newbroken components—→Added
Added support for broken components after a certain amount of components are found in a mission.
- ≈✨Newsubtitles—→Added
Added subtitles to the intro cinematic for better accessibility.
- ≈🐛Bug fixstability
Fixed a critical issue where starting or ending a mission could cause the game to freeze or crash.
Fixed crash
- ≈🐛Bug fixinventory interaction
Fixed a bug where the wrong item was removed from inventory when interacting with certain pickupables or changing items rapidly.
Fixed item removal
- ≈🐛Bug fixlocalization
Fixed a crash that occurred when playing the game in Japanese, Ukrainian, or Russian languages.
- ≈🐛Bug fixmemory usage
Resolved several memory leaks to improve overall game stability and performance.
- ≈🐛Bug fixcamera
Fixed a jarring camera snap when aiming down sights (ADS).
ADS snap fix
- ≈🐛Bug fixBoostingdurationpermanent→—
Fixed a bug where boosting became permanent if the engine was damaged while boosting.
Engine damage bug
- ≈🐛Bug fixkeybinds
Fixed pilot up/down rebinds being mapped to the incorrect actions.
Rebind fix
- ≈✂️Removedmovement bindsArrow Keys→Removed
Removed arrow keys as the default movement binds.
Default bind change
- ≈🐛Bug fixcursor inversion
The cursor is now correctly affected by the invert settings.
Invert settings fix
- ≈🎯BehaviorVsyncOff→On
Vsync is now enabled by default.
Default setting change
- ≈📊Numericmax framerate—→240 FPS
Limited the maximum framerate to 240 FPS.
FPS cap
- ≈✨NewGPU warning—→Added
Added a startup warning to alert users of potentially faulty GPUs.
Startup warning