General
Power trajectory
Up = buffed, down = nerfedPatch history
- ≈🐛Bug fixtranslation
Resolved a translation problem specifically affecting the Brazilian Portuguese language.
- ≈🐛Bug fixSteam stats update
Resolved stuttering issues occurring during Steam stat updates.
Fixed stuttering when updating stats on Steam, particularly for .exe launches.
- ≈🐛Bug fixAchievements
Corrected issues where certain achievements failed to trigger.
Fixed some achievements not working correctly.
- ≈🐛Bug fixItem physics
Prevented item physics from glitching and 'exploding' when dropping multiple items during a pause.
Fixed items exploding when dropped in large quantities while paused.
- ≈🎯BehaviorItem spawningair→ground
Improved item drop behavior to ensure items land on the ground rather than floating in the air.
Items now spawn on the ground instead of in the air when dropped.
- ≈🛠QoLStability
Implemented additional thread safeguards to reduce the frequency of critical errors and crashes.
Added safeguards for separate thread operations.
- ≈🐛Bug fixQuickloadbroken→working
Fixed a bug that prevented the quickload function from working within the Valley region.
Quickload now works in the Valley.
- ≈✨NewPhoto Mode—→Added
Added a dedicated key binding for Photo mode for better accessibility.
- ≈🐛Bug fixBuilding Menu
Fixed an issue where the building menu displayed the incorrect amount of required coins.
- ≈🐛Bug fixFence Collisions
Corrected inaccurate collisions for fences.
- ≈🐛Bug fixItem Pickup
Fixed a bug preventing players from picking up certain items within camps.
- ▲🐛Bug fixBerry Bushes
Berry bushes now correctly ripen after saving the game when they were at 50% state.
- ≈🐛Bug fixValue Display
Fixed incorrect number displays when exceeding max values for dynasty reputation and technology.
- ≈🐛Bug fixField/Orchard Names
Synchronized field and orchard names across all players in a session.
- ≈🐛Bug fixLoading Screen
Fixed a visual glitch where the world was briefly visible before the loading screen when joining a session.
- ≈🐛Bug fixWork Status
Corrected the display of working status on clients when work assignments didn't meet requirements.
- ≈🐛Bug fixXeSS
Fixed XeSS not functioning on GOG and Epic platforms.
- ≈🐛Bug fixEconomy Summary
Fixed a bug where the economy summary tab over-reported the use of sour milk buckets by 10x.
- ≈🎯BehaviorItem DroppingAir→Ground
Items dropped from inventory now appear on the ground instead of floating in the air.
- ≈🎯BehaviorNetwork Performance
Implemented network optimizations for dropped item physics, crafting/building inventory, vital stats, and potion timers.
- ≈🐛Bug fixAudio
Fixed an issue on Xbox where background songs would not play in certain locations.
Fixed background music
- ≈🐛Bug fixGraphics Settings
Fixed an Xbox-specific bug where graphics settings were detected as changed even when no modifications were made.
Fixed false detection of changes
- ≈🔊Audioragdoll sounds—→Added
Added specific sound effects for the player's ragdoll when hitting ground surfaces.
- ≈🐛Bug fixDLC seedling availability
Fixed an issue where vendors sold DLC seedlings even if the host did not own the DLC.
- ≈🐛Bug fixXeSS
Resolved cases where Intel XeSS upscaling was not functioning correctly.
- ≈✨Newsoundtrack—→Added
Added a new combat soundtrack specifically for fighting with animals to improve atmosphere.
New music for animal fights
- ≈🐛Bug fixinventory replication
Resolved disconnect issues caused by inventory replication when players or storages contained many different items.
Fix for disconnects
- ≈🐛Bug fixinfant spawning
Fixed a bug where infants would despawn instantly for clients if the mother was sitting on a mount during birth.
Fix for birth on mounts
- ≈🐛Bug fixbuilding mode UI
Fixed an issue where UI input did not update on the client when switching between rotation and height in building mode.
UI input update fix
- ≈🐛Bug fixHUD food/water bar
Fixed a bug where the HUD showed food and water bars as full after loading a game with 0 resources.
HUD display fix
- ≈🐛Bug fixmount inventory
Corrected the mount inventory state display for clients in various scenarios.
Client state fix
- ≈🐛Bug fixLight Hattechnology level
Fixed the technology level requirement for crafting the Light Hat.
Requirement fix
- ≈🐛Bug fixInspector Mode names
Fixed incorrect name displays for Fireplaces, Beds, and Chests in Inspector Mode after changing their variation.
Variation name fix
- ≈🐛Bug fixDynasty Ends screen
Fixed an issue where clients did not see the Dynasty Ends screen after rejoining if players had been banished.
Banishment screen fix
- ≈🐛Bug fixinventory replication
Resolved disconnect issues related to inventory replication when players or storages contain many different items.
Fixed disconnects caused by large varieties of items in player or storage inventories.
- ≈🐛Bug fixBirthinfant despawn
Infants will no longer instantly despawn for clients if the mother is sitting on a mount during birth.
Fixed infants despawning for clients if the mother was on a mount.
- ≈🐛Bug fixBuilding ModeUI input
Fixed an issue where the UI input did not update on the client when switching between rotation and height in building mode.
Fixed UI input synchronization between rotation and height modes.
- ≈🐛Bug fixHUD food/water bar
Corrected the HUD to properly show empty food/water bars after loading a game with 0 resources.
Fixed HUD showing full bars when values were actually zero after loading.
- ≈🐛Bug fixmount inventory state
Resolved various cases where the mount inventory state was not displaying correctly for clients.
Fixed mount inventory synchronization for clients.
- ▲🐛Bug fixstability
Resolved possible crashes when looking at field chunks and blackscreens for clients rejoining after death.
- ▲🐛Bug fixgamepad HUD
Fixed gamepad inputs not updating on the HUD after placing a building.
- ≈🐛Bug fixStability
Resolved possible crashes when looking at field chunks and blackscreens for clients rejoining after death.
Bugfix
- ▲🐛Bug fixTalent Points0→saved value
Fixed a bug where talent points were reset to 0 upon loading the player in some cases.
Fixed load bug
- ≈🎨VisualLighting/Fog—→Improved
Implemented lighting improvements for the day/night system and visual enhancements to fog.
Visual polish
- ▲🛠QoLQuest Objectives—→Adjusted
Moved the quest objective by a bridge closer to abandoned belongings in the 'Mother knows best' quest for better clarity.
QoL for 'Mother knows best'
- ▲🐛Bug fixMovementstuttering→smooth
Fixed movement stuttering for clients when using the Hoe, Scythe, Sickle, or Fishing Spear.
Fixed tool stutter
- ▲🐛Bug fixTalent points0→saved value
Fixed a critical bug where talent points were reset to 0 upon loading a player save.
Fixed talent points resetting to 0 on load
- ▲🐛Bug fixQuest requirementsbroken→fixed
Fixed item requirements for quests including Warm Clothes, Time to Hunt, and Family Dispute.
Fixed item requirements for several Valley Quests
- ▲🎯BehaviorBed spawningoccupied→empty
Improved spawning logic to reduce the frequency of players waking up in already occupied beds.
Less likely to wake up in occupied bed
- ▲🐛Bug fixCrafting sliderstatic→dynamic
Fixed the crafting slider so that changing the min/max number correctly updates the required resources.
Resource requirements now update with slider
- ≈🐛Bug fixFood Storage
Fixed a bug where empty buckets spawned in Food Storage instead of Resource Storage.
Empty bucket spawn
- ≈🐛Bug fixStability
Resolved a fatal error occurring during sound loading when shutting down the game.
Sound loading
- ≈🐛Bug fixChallenge: Salt of the Earth
Fixed the 'Salt of the Earth' challenge not appearing for players below 5000 crafting technology.
Crafting tech threshold
- ≈🐛Bug fixCradle
Fixed an issue where the cradle would not revert to a bed if an infant grew while being held.
Infant growth
- ≈🐛Bug fixProjectile particles
Fixed projectile particles not functioning correctly for clients.
Client-side
- ≈🐛Bug fixRacimir's heir
Fixed a bug where Racimir's heir failed to inherit heterochromia.
Heterochromia
- ≈🐛Bug fixNPC Movement
Fixed an issue where NPCs, particularly vendors, would stop moving if they were overloaded.
Fixed vendors not moving due to being overloaded.
- ≈🐛Bug fixPlayer Speed
Corrected player movement speed to ensure encumbrance and other modifiers apply correctly.
Fixed instances of walking faster than intended (e.g. encumbered).
- ▲🛠QoLMemory Usage—→Optimized
General performance optimizations across animals, UI, audio, and memory usage for better stability.
Optimized animals, Inspector Mode, items, audio, UI, and particles.
- ▲🎯BehaviorTransfer AllItem FilterAll→Unequipped Only
The 'Transfer All' function now only moves unequipped items, preventing players from accidentally removing their gear.
Transfer All now ignores equipped items.
- ≈🔊AudioAudio—→Added
Added missing sound effects for melee weapons striking snow and cloth.
Added missing sounds for snow and cloth being struck by melee weapons.
- ≈✨NewRemote Storage Access—→Added
Players can now disable Remote Storage Access via the Customisation Options menu.
Added option to disable Remote Storage Access in Customisation Options.
- ≈✨NewSurvival Parameters—→Added
Added a setting to hide Survival Parameters from the User Interface for a cleaner look.
Added option to hide Survival Parameters in UI settings.
- ▲🛠QoLPerformance
General performance optimizations across memory usage and particle systems to improve game stability.
Optimized animals, Inspector Mode, item/audio/UI memory, and particle systems.
- ≈🎯BehaviorVendor availability
Changed how and where Hoes are available from vendors.
Hoes availability changed
- ≈📝TextLocalization—→Updated
Updated translations for Chinese, French, German, and Turkish languages.
Chinese, French, German, Turkish
- ≈🐛Bug fixQuesting—→Fixed
Fixed issues preventing players from accepting quests from the barber and incorrect reward conditions for Vendor 2.
Barber quests and Vendor 2 rewards
- ≈🐛Bug fixNPC Behavior—→Fixed
Fixed various NPC bugs including incorrect chatter triggers and NPCs getting stuck in floors.
Chatter and positioning bugs
- ≈🐛Bug fixDivorce—→Fixed
Players can now divorce even if the other player is offline.
Offline divorce
- ≈🛠QoLUI—→Updated
Added a slider for controller vibration intensity and improved item ordering in People's demand tab.
quality
- ▲🎯BehaviorFarming—→Added
Farmers can now prepare fields (manuring, ploughing) for future seasons.
behavior
- ≈🎯BehaviorcombatEnabled→Disabled
Combat state between players has been disabled.
behavior
- ▲🛠QoLnetwork—→Optimized
Network optimizations implemented for items lying around the map.
quality
- ≈📝Textlocalization—→Updated
Updated Chinese language localization.
text
- ≈🐛Bug fixcharacter state
Fixed a bug where characters would freeze when closing the crafting menu via Escape or gamepad buttons.
bugfix
- ≈🐛Bug fixcamera
Fixed an issue where the camera would not switch correctly when entering Ragdoll mode.
bugfix
- ▲✨Newtool durability—→Added
Clients can now check the durability of tools located within buildings.
quality
- ≈🐛Bug fixstorage destruction
Fixed a bug that prevented upgraded storages from being destroyed.
bugfix
- ≈🎯Behavioranimal performance
Implemented optimizations for animal behavior and performance.
optimization
- ≈🔊Audioaudio configuration—→Quadraphonic 4.0
Wind and rain sounds now support quadraphonic 4.0 configuration (Dolby support).
visual
- ≈✨NewKnowledge Tab—→Added
The Knowledge Tab now opens on the last selected entry for better navigation.
UI
- ≈🐛Bug fixStability
Fixed various items that were causing crashes and freezes for clients in multiplayer.
Bugfix
- ▲🐛Bug fixAchievementsHost only→All players
Fixed an issue where village development achievements only unlocked for the host.
Bugfix
- ≈🔁ReworkMap MarkerRemove→Move
Double-clicking on the map now moves the marker instead of removing it.
QoL
- ≈✨NewAudio—→Added
Added new ambience sounds for the Oxbow market, quest NPCs, and orchard workers.
Visual/Audio
- ≈✨Newlighting—→Added
Production buildings now feature interior lighting for better visibility.
Interior lighting in production buildings
- ≈🛠QoLknowledge tab—→Added
Item descriptions in the Knowledge tab now include their respective recipes.
Recipes in item descriptions
- ≈🛠QoLassignment window—→Added
Players can now select entire columns in the building assignment window for faster management.
Column selection
- ≈🛠QoLcrafting info—→Added
The UI now displays the total crafting time when producing multiple items at once.
Total crafting time
- ≈🔊Audioambience—→Added
New ambient sounds added to the Oxbow region, including dragonflies, grasshoppers, squirrels, and rope bridges.
Oxbow sounds
- ≈🎯Behaviormain menu
Fixed an issue where players would return to the initial screen after an unsuccessful user change.
User change flow
- ≈🔁Reworkmusic
One combat song has been reworked and mixed for better audio quality.
Combat song
- ≈🐛Bug fixstability
Fixed crashes related to bandit projectiles and specific quest loading issues.
Fixed crashes
- ≈🎯BehaviorMountsmounting logic
Adjusted mount positions to prevent players from ending up underground when mounting or dismounting.
Position adjustments
- ▲🐛Bug fixApiaryhoney production
Fixed a bug where hives in the apiary were not producing honey.
Fixed production
- ≈🎯Behaviornetwork
Implemented network optimizations and fixed high-latency mount interaction bugs.
Optimizations
- ≈🐛Bug fixstability
Resolved an issue causing the game to unexpectedly crash.
Stability fix
- ≈•Otherbranch access—→Public_testing
Introduced a test branch (Public_testing) for players to access early updates and patches before the public release.
Beta access
- ≈✨Newprofanity filter—→Added
Added a profanity filter option to the settings menu for better chat control.
Profanity filter option in settings
- ≈📊Numericspring temperature—→Colder
The peak temperatures during spring have been lowered.
Highest spring temperatures are colder
- ≈🔁ReworkNPC animations
Improved how NPC stances (sleeping, sitting) are replicated to fix issues where NPCs were stuck in animations on the client side.
Updated NPC animation replication
- ≈🎯Behaviordialogue logic
Optimized dialogue event logic to reduce server traffic and improve responsiveness.
Optimized dialogue event logic
- ≈🐛Bug fixbandit AI
Fixed a bug where bandits would occasionally ignore the player.
Fixed bandits ignoring player
- ≈🐛Bug fixmultiplayer weight
Fixed an issue where player weight did not update correctly while riding a horse in multiplayer.
Weight not always updating while riding a horse as a client
- ≈🐛Bug fixNPC hair color
Fixed an issue where NPC kids in the player village all shared the same hair color.
Fixed visual bug
- ≈🐛Bug fixPlayer heir visuals
Fixed heterochromia appearing on the player heir in multiplayer for toddlers and adult males.
Fixed visual bug
- ≈🐛Bug fixDialogue UI
Fixed a bug allowing players to re-enable dialogue options with the mouse after a selection was already made.
Fixed interaction bug
- ≈🐛Bug fixDialogue loading
Improved dialogue response loading times, particularly for clients experiencing high latency.
Latency fix
- ≈🐛Bug fixRoad BuildingMaterial persistence
Declining road construction no longer erases all road materials from the ground beneath the building ghost.
Fixed resource loss
- ≈🐛Bug fixWeight update
Fixed an issue where player weight did not always update correctly while riding a horse in multiplayer.
Multiplayer sync fix
- ≈🐛Bug fixMount inventory interaction
Fixed a non-responsive mouse click when attempting to transfer items to a mount.
Input fix
- ≈🐛Bug fixWindow pot visuals
Fixed flowers disappearing from pots under windows that have shutters.
Visual fix
- ▲🎯BehaviorBandit AI
Fixed cases where bandits would ignore the player, ensuring more consistent combat encounters.
Combat fix
- ≈🐛Bug fixMount rider audio
Fixed an issue where the mount rider's voice was not working.
Audio fix
- ≈🔁ReworkNPC replication
Updated how NPC animations and stances (sleeping, sitting, etc.) are replicated across the network.
Sync improvement
- ≈🛠QoLDialogue logic
Optimized dialogue event logic to reduce server traffic and improve performance.
Optimization
- ≈🛠QoLradial menu—→Added
Added arrows to category icons in the radial crafting menu for better navigation.
UI improvement
- ≈🐛Bug fixNPC mood
Fixed an issue where recruited NPCs' mood was not visible in inspector mode.
Bugfix
- ≈🐛Bug fixchicken colorbrown→—
Fixed a bug where growing chickens were always brown.
Bugfix
- ≈🐛Bug fixcharacter creator
Fixed the character creator appearing unexpectedly when dismounting on the valley map.
Bugfix
- ≈✂️Removedloading tips—→Removed
Removed a loading tip regarding changing hairstyles that was no longer applicable.
Bugfix
- ≈🐛Bug fixmount weight sync
Fixed weight update issues for clients when transferring items to mounts via interaction or inventory.
Bugfix
- ≈🐛Bug fixapprentice assignment
Fixed a bug where assigning an apprentice to a workplace did not update the management tab.
Bugfix
- ≈🐛Bug fixroad building
Resolved problems encountered when building roads using a gamepad.
Bugfix
- ≈🐛Bug fixragdoll physics
Fixed an issue where clients were launched at high speeds upon entering a ragdoll state.
Bugfix
- ≈🐛Bug fixhay pile snow
Added missing snow to one of the hay piles.
Bugfix
- ≈✨NewDynamic Inventory Avatar—→Added
Added a new Dynamic Inventory Avatar parameter to the User Interface settings for better visual customization.
- ≈🎯BehaviorKeybindings
Updated the list of forbidden keys for keybinding to include Num Lock, Scroll Lock, Windows key, Menu key, F5, and F9.
- ≈🎯BehaviorOut-of-bounds logic
Updated the failsafe logic for players who move outside the playable area of the map.
- ≈✨NewAnti-Aliasing—→TAAU
Added Temporal Anti-Aliasing Upsampling (TAAU) and the ability to select between Off, FXAA, TAA, and TAAU in options.
- ▲🛠QoLTransfer Window—→Added
The current coin values for both buyer and seller are now visible in the transfer window.
- ▲🛠QoLInspector Mode—→Added
NPC age and mood are now visible in inspector mode, along with an updated system for detecting additional NPC information.
- ▲✨NewCombat—→Added
Players can now deal shock damage and knock other characters down.
- ≈🎯BehaviorRagdoll
Improved character ragdoll synchronization, transitions, and the influence of hit force.
- ≈🐛Bug fixdismounting animations
Fixed an issue where dismounting animations would not trigger in certain scenarios.
Fixed animation failure
- ≈🐛Bug fixbandit ragdoll
Resolved a bug where bandits would not correctly enter a ragdoll state upon death or impact.
Fixed ragdoll activation
- ≈🐛Bug fixNPC movement
Fixed a glitch where NPCs would slide across the ground after finishing a dialogue sequence.
Fixed sliding NPCs
- ≈🐛Bug fixwaterfall build area
Adjusted the area at the foot of the big waterfall to either be buildable or clearly blocked by rocks, removing ambiguous non-buildable zones.
Fixed buildable zones
- ▲✨Newitem dropping—→Added
Players can now drop entire stacks of items by holding down the drop button.
quality
- ≈✨Newloading indicator—→Added
Added a visual indicator to notify players when data is being loaded.
quality
- ▲🛠QoLUI responsiveness
Holding buttons in sliders and lists is now faster and smoother.
quality
- ≈🎯Behaviormount transfer input
The input method for transferring items to a mount has been updated.
quality
- ▲✨Newitem dropping—→Added
Players can now drop entire stacks of items by holding down the drop button.
QoL
- ≈🎨Visualdialogue loading—→Added
Added visual indicators to dialogues to show when data is being loaded.
Visual
- ▲🛠QoLbutton hold effect
The effect of holding buttons in sliders and lists has been sped up and smoothed out.
Smoothing
- ≈🎯Behaviormount transfer input
The input method for transferring items to a mount has been changed.
Input change
- ≈🎯Behaviorragdoll
Tweaked character ragdoll physics for better realism.
Tweak
- ≈🐛Bug fixworkbenches
Fixed an issue where workbenches became unusable after first use or remained interactable while occupied.
Fixed interaction bugs for brewing station, cauldron, millstone, and grate.
- ≈🎯BehaviorNPC tools
NPCs now consume the durability of scythes and sickles at the same rate as the player.
NPCs now consume tool durability like players.
- ≈🛠QoLperformance
Implemented loading optimizations and various code clean-ups for better performance.
Loading and code optimizations.
- ≈🐛Bug fixUI
Fixed issues where the notice board UI persisted after death and temperature tolerance was incorrectly displayed.
Fixed various UI bugs including notice board and inventory display.
- ≈🐛Bug fixfast building/crafting customization
Fixed an issue where new game customization for fast building and crafting only worked after a reload or reapplying.
bugfix
- ≈🎯Behaviormount ragdoll
Tweaked the ragdoll physics for mounts (work in progress).
tweak
- ≈🐛Bug fixstairs materials
Fixed missing material references for stairs in certain cases.
bugfix
- ≈🐛Bug fixfoliage replication
Resolved a potential crash occurring within the foliage replication system.
crash fix
- ≈🐛Bug fixNPC tool durability
Fixed an issue where NPCs consumed scythe and sickle durability at the same rate as the player.
- ≈🐛Bug fixUI interaction
Fixed issues with ESC key in dialogues, armor slot drag-and-drop, and notice board UI persistence after death.
- ≈🐛Bug fixlatency stability
Fixed null references for NPCs/Stats and milking interactions for players with high latency.
- ≈✂️RemovedJournal—→Removed
Chapters are no longer displayed in the journal on the oxbow map.
- ▲🎯BehaviorStats protection—→Added
Stats protection now correctly applies while using the notice board.
- ≈🐛Bug fixNPC behavior
Fixed incorrect NPC behaviors during quests.
bugfix
- ≈🐛Bug fixlogin validation
Resolved a potential crash issue occurring during user login validation.
bugfix
- ≈🔁Reworksave logic
Implemented changes to New Game and Save loading logic.
rework
- ≈🛠QoLHUD
Updated the display of village statuses on the HUD.
quality
- ≈🐛Bug fixMovement
Fixed a bug where players were unable to jump after exiting a dialogue until ESC was pressed.
bugfix
- ≈✨Newanimations—→Added
Added animations for village statuses.
Village status visuals
- ▲🐛Bug fixachievements
Fixed 'Well Earned Rest' and 'Warm Blooded' achievements not working for host/solo players.
Achievement fix
- ▲🎯Behaviornetwork
Optimized network and loading when creating a saved player in the world.
Optimization
- ▲🐛Bug fixfish spawners
Fixed fish spawners not appearing or lacking fish for clients.
Client fix
- ▲🐛Bug fixNPC behavior
Fixed incorrect NPC behavior in quests and dialogue issues regarding children's toys.
Quest/Dialogue fix
- ▲🛠QoLUI/UX
Fixed main menu buttons, HUD settings, and customization menu interactions.
Menu fixes
- ▲🎯Behaviorperformance
Optimized inventory, foliage updates for clients, and field plant updates.
Optimization
- ≈🐛Bug fixNPC Greeting
Fixed an issue where NPCs would occasionally greet the player as a stranger despite knowing them.
Fixed
- ≈🐛Bug fixWeight Comments
NPCs will no longer comment on carrying too much weight for players who have weight restrictions disabled.
Fixed
- ≈🐛Bug fixInput
Fixed keyboard and controller input failing in the loading menu after player death.
Fixed
- ≈🛠QoLInventory
Implemented general optimizations for the inventory system.
Updated
- ≈🛠QoLFoliage Interaction
Optimized client-side foliage updates for trees and plants during interaction.
Updated
- ≈🛠QoLField Plants
Optimized the update process for plants in fields.
Updated
- ≈🛠QoLCustomization Menu
Improved the customization menu with an acceptance window, better hover states, and double-click functionality for checkboxes.
Updated
- ≈🐛Bug fixsave data
Fixed incorrect player information and affection values saving for solo players on Oxbow who played prior to patch 2.0.0.4.
bugfix
- ≈🐛Bug fixFast Travelfunctionality
Fast travel now works correctly while the player is mounted.
bugfix
- ≈🐛Bug fixvisibility
Fixed an issue where hosts would appear invisible to clients while mounted.
bugfix
- ≈🐛Bug fixNPC visuals
Fixed a visual bug where NPCs would incorrectly appear with their eyes closed for clients.
bugfix
- ≈🐛Bug fixquest progression
Resolved an issue where quests could get stuck on 'listen to conversation' prompts.
bugfix
- ≈🐛Bug fixBuilding Boardinteraction
Fixed a bug where interacting with a building board of an occupied house could result in incorrect assignment to that house.
bugfix
- ▲📊NumericMilkeffect duration—→Longer
The beneficial effects of consuming milk now last longer.
Longer effect of milk.
- ≈📊NumericPoison Arrows/Boltscrafting time—→Unified
Standardized crafting times across all poison arrow and bolt variants.
Same crafting time for all types of poison arrows and bolts.
- ≈🎨VisualAudioSFX/Music—→Added
Added new audio assets for NPC animations and cave themes for day and night.
Added sounds for NPC barrel/basket checks and new cave music.
- ≈🐛Bug fixAchievementsfunctionalityBroken→Working
Fixed an issue that prevented achievements from triggering.
Achievements should work again.
- ≈🐛Bug fixTool Conditionstack consumptionTop stack→Correct
Corrected tool wear logic so the host doesn't accidentally deplete large stacks of tools first.
Fixed host tool condition decreasing from the largest stack instead of the smallest.
- ≈🎯BehaviorCo-op SyncMine/Trees—→Improved
Improved synchronization of mine states and felled trees between host and clients.
Mine state synchronization and tree cut-down tweaks for clients.
- ≈🐛Bug fixFieldsmanagement
Fixed a bug where incorrect field chunks were updated instead of the selected ones.
Field chunks
- ≈🐛Bug fixquest progress
Fixed an issue where killed animals were not counting toward quest objectives.
Killed animals
- ≈🐛Bug fixInventoryitem count
Fixed a bug where fast building with stolen items could result in a negative inventory count.
Stolen items
- ▲🛠QoLPersonalityvisibility25% empathy→0% empathy
Personality is now visible from the start with empathy, removing the 25% requirement for better clarity.
Empathy requirement
- ≈🐛Bug fixQuestsduplicationDuplicated→Erased
Duplicated main quests from the Oxbow are now automatically erased upon loading the game.
Oxbow quests
- ≈🐛Bug fixtutorials
Fixed an issue where some tutorials did not display at the correct time.
bugfix
- ≈🐛Bug fixcamera
Fixed camera tilting and incorrect behavior when crafting at tables in first person.
bugfix
- ≈🐛Bug fixreconnection
Fixed the reconnection system which was previously not working.
bugfix
- ≈🛠QoLspawn logic
Updated player spawn and loading logic for a smoother experience.
update
- ≈✨Newlocalization—→Added
Added Polish, Russian, and Swedish language support.
update
- ≈✨NewSteam Branches—→Added
Added instructions for players to access Public_testing, Pre_co-op, and Last_ea branches via Steam Betas.
- ▲🛠QoLRendering
Implemented rendering optimizations to improve game performance.
- ≈🐛Bug fixhorse speed
Corrected an issue where horse speed was improperly scaled at high frame rates.
Fixed horse speed at high frame rate
- ≈🎯Behaviorlogin handling—→Updated
Updated login and session handling to reduce connection issues.
Changed login and session handling
- ≈📝Textlocalization—→Updated
Updated Polish, German, French, Russian, Ukrainian, and Brazilian Portuguese translations.
Updated multiple languages
- ≈🎯Behaviorvendor stock—→Updated
Updated the items available for purchase at vendors.
Update of items at vendors
- ≈🐛Bug fixHUD
Fixed a crash occurring when the HUD attempted to retrieve a goal marker with incorrect IDs.
bugfix
- ≈🐛Bug fixMovement
Fixed a soft-lock where players could not move upon loading if quickslots/equipment were empty but inventory contained items.
bugfix
- ≈•OtherVendor Inventory—→Updated
Updated the items available at various vendors.
update
- ≈•Otherversion2.0.0.1→2.0.0.0
The patch was reverted to version 2.0.0.0 due to critical issues with save games.
Rollback
- ≈✨Newaudio—→Added
Added sounds for several dialogue animations to improve immersion.
Audio
- ≈✨Newnetwork messages—→Added
Added network error messages to provide better feedback during connection issues.
UI
- ≈🎯Behaviorlogin handling
Updated login and session handling to reduce connectivity issues.
System
- ≈📝Textlocalization—→Updated
Updated translations for Polish, German, French, Russian, Ukrainian, and Brazilian Portuguese.
Text
- ≈🛠QoLrendering
Implemented rendering optimizations to improve overall game performance.
Updated
- ≈🐛Bug fixstability
Fixed a crash that occurred when returning to the main menu while standing near NPCs.
Fixed
- ≈🐛Bug fixachievement trigger
Fixed a bug where the 'Happy wife, happy life' achievement would fail to trigger on subsequent attempts if the first attempt failed.
Fixed
- ≈🐛Bug fixJezerica house doors
Fixed an issue with double doors in one of the houses located in Jezerica.
Fixed
- ≈🐛Bug fixHeirNPC reference
Fixed an issue where the heir lacked a reference to the player as their father after becoming a normal NPC.
Fixed father reference
- ▲🐛Bug fixTechnologyschemes—→Added
Fixed a bug where schemes for rugs and trophies were missing from the technology tree.
Rugs and trophies
- ≈🛠QoLTerraingeometry
Applied numerous tweaks and improvements to the game terrain.
Terrain tweaks
- ▲🛠QoLEnginerendering
Implemented rendering optimizations to improve game performance.
Optimized rendering
- ▲🛠QoLNPCsnavigation
Optimized NPC navigation to reduce CPU overhead and improve movement.
Optimized pathfinding
- ≈✨Newgamepad icons—→Added
Players can now choose between Xbox, PS4, and PS5 gamepad icons in the gameplay settings.
- ≈🛠QoLXbox controller icons
Updated the input icons specifically for Xbox controllers for better clarity.
- ≈🛠QoLSave/Load
Optimizations applied to saving and loading game data.
optimization
- ≈🛠QoLRendering
Rendering optimizations to improve game performance.
optimization
- ≈🛠QoLMemory
Memory usage optimizations for better stability.
optimization
- ≈📝TextLocalization—→Updated
German language translations have been updated.
text
- ≈🔁Reworkday length
Adjusted the day/night cycle to provide more daylight, with lengths now varying by season.
The duration of the day has been lengthened and the night shortened.
- ▲🛠QoLkey binding
Overhauled the key binding system to allow full customization of all actions, including mouse buttons.
Updated system for key binding, now it's possible to change bound key for every action.
- ▲✨Newfood spoilage—→Added
Added a new game mode option to prevent dropped food from spoiling.
Game mode setting for stopping dropped food from spoiling.
- ▲✨Newcamera shake—→Added
Players can now disable camera shakes caused by tool use or hitting objects for better accessibility.
Added option to disable camera shakes in gameplay settings.
- ≈📊Numericframerate—→60 fps
The default framerate has been standardized to 60 FPS.
Default framerate set to 60.
- ▲🛠QoLQuest Trackertracking
Quest tracker now always displays the current chapter, improving objective clarity.
Now tracks current chapter in addition to the active quest.
- ≈🛠QoLGraphicsshadowsOn→Off
Added the ability to turn off shadows and a brightness slider in graphics settings for better performance and visibility.
Shadows can now be disabled.
- ≈🔊AudioAudiovoice lines—→Added
Added new voice colors for children, toddlers, and adult/old NPC vendors to improve immersion.
New dialogue sounds for children, toddlers, and vendors.
- ▲🛠QoLCutscenesskippabilityNon-skippable→2s s
Cutscenes are now skippable after a short delay, reducing downtime.
Cutscenes can be skipped after 2 seconds.
- ≈📝TextLocalizationlanguages—→Updated
Updated several language localizations and reintroduced Hungarian.
Hungarian returned; German, Dutch, Polish, and Korean updated.
- ≈✂️Removedanimationleft side hit→Removed
Removed left side hit animations from Hammer, Pickaxe, Axe, and Cudgel.
Melee animation removal
- ▼🎯Behaviorcombatcan shoot→cannot shoot
Players are no longer able to shoot while underwater.
Underwater shooting
- ▲🐛Bug fixperformance
Fixed performance issues caused by bandits after they were killed.
Bandit corpse lag
- ≈✨Newenvironmental sound—→Added
Added a dynamic sound system where wind and bird sounds depend on nearby tree density.
Audio overhaul
- ▲✨Newautosave—→Added
The game now autosaves upon completing a quest.
QoL
- ▲🛠QoLBag radial menuUI info—→Season added
The bag radial menu now displays the correct season for sowing, planting, and harvesting.
QoL
- ▲🛠QoLrendering—→Optimized
Implemented rendering optimizations for better performance.
Performance
- ≈🎨VisualIK—→Updated
Updated inverted kinematics for the player, NPCs, and some animals for more natural movement.
Visuals
- ≈🔁ReworkHornicaterrain—→Rearranged
Rearranged terrain near Hornica so mountains now loom over the village.
Map change
- ▲🐛Bug fixsave files
Fixed an issue where save files grew in size with each save and optimized save duration.
- ▲🐛Bug fixanimals
Fixed goats and sheep attempting to mate with different species.
- ▲🐛Bug fixrocksNo respawn→Respawn
Fixed a bug where depleted rocks would not respawn.
- ▲🐛Bug fixdiplomacy0→Enabled
Selling animals now correctly grants diplomacy points.
- ≈📝Textlocalization—→Added
Added support for French, German, Polish, Ukrainian, and Russian languages.
- ▲🐛Bug fixsave file sizegrowing→fixed
Fixed an issue where save files grew in size with every save and optimized save duration.
System fix
- ▲🛠QoLVRAM—→Optimized
Implemented VRAM optimizations for better performance.
Performance
- ▲✨NewCrafting/Building UI—→Added
Added resource icons and colored indicators for resource counts in crafting and building menus.
QoL
- ▲✨NewItem Condition—→Visible
Item condition is now displayed during interaction and within the radial quickslot menu.
QoL
- ▲🐛Bug fixDiplomacy0→Fixed
Fixed a bug where selling animals did not grant diplomacy points.
Bugfix
- ≈📝TextLocalization—→Updated
Updated translations for French, German, Polish, Ukrainian, and Russian languages.
Language support
- ▲🔁Reworkinventory system—→New
Implemented a new inventory system for better game optimization.
Better optimization.
- ≈📊Numericweather—→Reduced
The chances of rainy days have been reduced.
Fewer rainy days.
- ≈✨Newlanguages—→Added
Added support for Simplified Chinese, Turkish, and German languages.
Simplified Chinese, Turkish, and German added.
- ≈🎨Visualaudio—→Added
Added new sounds for sheep, stoves, cauldrons, bows, and fishing.
New sounds for animals and tools.
- ≈🐛Bug fixTaxestax info
Fixed building tax info to correctly include tax multipliers from events and game settings.
Bugfix
- ▲🎯BehaviorProductionwater bucket usageRemove item→Remove content
NPC production assignments now only remove the water content from buckets instead of deleting the entire bucket item.
Bugfix
- ≈🔊AudioAudioflail sounds—→New
Added new sound effects for the flail.
Audio update
- ≈📝TextLocalizationlanguages—→Updated
Updated Russian, Ukrainian, and Czech language localizations.
Text update
- ▲📊Numericstamina consumptionStandard→Reduced
Running and using inspector mode now consume less stamina.
Reduced consumption while running and in inspector mode
- ▲📊Numericstorage capacityStandard→Increased
Increased capacity for Resource and Food Storage buildings.
Resource and Food Storage capacities increased
- ▲📊Numericbucket tech cost5000→3500 points
The technology cost for the bucket has been reduced from 5000 to 3500 points.
Technology requirements reduced
- ≈✨Newlanguage support—→Added
Added support for multiple new languages including Russian, French, and Japanese.
Added RU, FR, IT, PT, PT-BR, JP, CZ, TR, UA
- ≈🎯BehaviorNPC food logicBasic→Nutritional
Villagers now prioritize food with higher nutritional value, then lower condition.
Villagers eat based on nutritional value and condition
- ▲📊Numericstorage capacityStandard→Increased
Increased storage limits for food and resources, reducing inventory management friction.
Resource and Food Storage capacities increased
- ▼📊NumericNPC Health1x→2x x
Wisent and Bears are now twice as durable, making them more dangerous targets.
Wisent and Bear hp increased x2
- ▲📊NumericNPC Production1x→2x x
NPCs now produce double the resources from farm animals, boosting village economy.
Doubled resources producing from farm animals by NPC
- ≈✨NewLanguage—→Added
Expanded localization support for multiple new languages.
Added Russian, Japanese, French, Portuguese, Czech, Turkish, Ukrainian, Italian
- ▲🛠QoLMap Loading
Map loading times have been optimized for a smoother experience.
Optimization of map loading time
- ≈📊NumericSave Slots—→3
The number of autosave slots has been changed to 3.
Autosave slots changed to 3.
- ≈🛠QoLSave UI—→Added
Save slots now feature version displays and labels for better organization.
Added version display and labels to save slots.
- ▼🎯BehaviorAnimal AggressionLow→Increased
Increased the frequency of animal attacks, making the wilderness more dangerous.
Animals attack more frequently.
- ▲🎯BehaviorNPC InteractionDay only→Night enabled
Players can now engage in quest-related conversations with NPCs during the night.
Quest NPCs can now be talked to at night.
- ▼🎯BehaviorChest DecayPermanent→1 Season
Items placed in non-player chests will now disappear after one season.
Non-player chest items disappear after a season.
- ≈🔁ReworkFertilizationManure→Fertilizer
Fields are now fertilized using the 'Fertilizer' item instead of raw Manure.
Fields now use Fertilizer item.
- ≈🐛Bug fixWorkbench UI—→Fixed
Eliminated the possibility of getting stuck at workbenches when closing the crafting menu with the Escape key.
Fixed getting stuck when escaping crafting menu.
- ≈🐛Bug fixUI DisplayIncorrect→Correct
Fixed the production list in building management showing fewer items per hour than actually produced.
Bug fix
- ≈🐛Bug fixProjectilesStuck in air→Fixed
Fixed spears, bolts, and arrows getting stuck in the air after hitting animals.
Bug fix
- ≈✨NewAudio—→Added
Added new sound effects for building and destroying structures.
New sounds
- ▲✨NewHead BobAlways On→Toggleable
Added the ability to turn off head bob to reduce motion sickness.
Accessibility
- ▲🎯BehaviorSave File SizeLarger→Reduced
Reduced the size of plant data stored in save files for better performance.
Optimization
- ≈🐛Bug fixBlacksmith sounds
Blacksmith sounds now correctly fade away with distance for better immersion.
audio
- ≈🐛Bug fixGraphics settings
Fixed an issue where changing graphics options incorrectly applied values to subsequent setting segments.
quality
- ≈🐛Bug fixMouse cursor
Fixed the mouse cursor disappearing when cancelling key binds.
quality
- ≈🐛Bug fixHUD/Journal
Fixed missing NPC names for certain talk points in the HUD and Journal.
text
- ≈🛠QoLTranslation
Implemented several fixes for Polish translations.
text
- ≈📊NumericFoV range—→70-110 degrees
Adjusted the possible Field of View range to be between 70 and 110.
quality
- ≈✨NewBloodAlways on→Toggleable
Added a toggle in game settings to enable or disable blood for players who prefer it.
quality
- ≈✨NewDFAOFixed→Toggleable
DFAO can now be toggled within the graphics settings.
quality
- ≈✨NewResolution ChangeInstant→Popup confirmation
Added a 10-second confirmation popup when changing resolution to prevent permanent black screens.
quality
- ▲🐛Bug fixBuilding DecayDecays→No decay
Unbuilt buildings no longer take damage or decay from age.
bugfix
- ≈🐛Bug fixInteraction
Fixed a bug where the 'Hold E' interaction prompt failed to function correctly.
Hold E bug fix
- ≈🐛Bug fixSkinningAnimal Skinning
Fixed issues where players could skin multiple animals at once or get stuck during the skinning process.
Skinning fixes
- ≈🐛Bug fixTool Switching
Fixed the ability to change tools while interacting with animals.
Animal interaction tool fix
- ≈🐛Bug fixSpinning WheelInteraction
The player will no longer get stuck when using the spinning wheel.
Spinning wheel stuck fix
- ≈🐛Bug fixSave Files
Resolved a problem where items were not loading correctly from older save files.
Item loading fix
- ≈🛠QoLKey Bindings
Changing key bindings now correctly updates the corresponding tooltips in the UI and HUD.
UI Tooltip update
- ▲🐛Bug fixBuilding PlacementGamepad Rotation—→Added
Added missing left and right rotation buttons for gamepad users when placing buildings.
Gamepad rotation fix
- ≈🐛Bug fixSide QuestsSeasonal Restrictions
Fixed seasonal restrictions for side quests to ensure they trigger correctly.
Quest timing fix
- ▲🎯BehaviorRelationshipStranger→Family
The Heir no longer treats the player character as a stranger, fixing a narrative/social bug.
Heir relationship fix
- ≈🐛Bug fixCampfiresTooltip
Fixed the tooltip for unlit campfires when the player lacks a torch.
Torch tooltip fix
- ≈✨NewKey Bindings—→Added
Added separate key bindings for building rotation and hiding the HUD.
New rotation and HUD binds
- ≈✨NewKeybinds—→Added
Players can now customize keyboard keybinds, though some UI text overflows are still being patched.
Added ability to change keyboard keybinds.
- ≈✨NewField of View—→Added
Added the option to adjust the Field of View (FOV) for better visual preference.
Added FOV adjustment option.
- ≈🎯BehaviorSaving System
Improved item saving to only save changed items and fixed a bug that restored stolen items once.
Improved item saving logic.
- ≈✨NewField of View—→Added
Added an option to adjust the Field of View (FOV) in settings.
New
- ▲🔁ReworkKeybindsFixed→Customizable
Implemented a new free keybinding system for keyboards.
Update
- ≈🐛Bug fixNight Hunttech restriction
Fixed incorrect technology restrictions for the Night Hunt quest.
Fixed
- ▲📊NumericResource Spawns—→Increased
Increased the number of collectable rocks near rivers, streams, and rocky areas.
Update
- ≈🐛Bug fixChestsitem duplication
Fixed an issue where items in NPC village chests would duplicate after loading the game.
Fixed
- ▲🎯BehaviorSavingperformanceAll items→Changed items
Optimized saving to only record changed items rather than all items.
Improvement
- ≈🐛Bug fixLittle Gardendialogue UI
Fixed a bug in the 'Little Garden' quest that caused the dialogue UI to malfunction upon acceptance.
Fixed quest dialogue bug
- ▲🐛Bug fixInspector Modeobject nameshidden→visible
Fixed an issue where the names of interactive objects were not displaying correctly in inspector mode.
Fixed interactive object names
- ≈🛠QoLkeyboard layoutQWERTY→AZERTY
Added a temporary workaround in settings to switch keyboard layouts from QWERTY to AZERTY.
Added setting for AZERTY keyboards
- ≈🐛Bug fixscreen
Fixed an issue where the screen would turn black during season changes.
Fixed black screen
- ≈🐛Bug fixtutorial messages
Tutorial messages now stack correctly instead of overlapping or failing to appear.
Fixed stacking
- ≈🐛Bug fixunstuck option
The 'Unstuck' option can now be selected using a keyboard or gamepad.
Fixed selection
- ≈🐛Bug fixUI controls
Fixed a bug where UI controls would disappear after receiving a quest.
Fixed quest UI
- ≈🛠QoLnutritional values
Improved the visibility and display of nutritional values within item lists.
Improved display
- ≈🛠QoLplayer marker
The player marker on the map has been improved for better clarity.
Improved map marker
- ≈✨Newtrader icon—→Added
Added a trader icon to character names in inspector mode to easily identify merchants.
New icon in inspector
- ≈🐛Bug fixitem stats
Fixed the display of item statistics in the description window.
Fixed description window
- ≈🐛Bug fixaudio
Fixed a bug where a cracking sound would loop indefinitely.
- ≈🐛Bug fixloading screen
Resolved an issue where the loading screen would get stuck during the finalization phase.
- ≈🐛Bug fixresolution
Fixed various resolution-related display problems.
- ▲✨Newaspect ratio—→32:9
Added official support for 32:9 ultra-wide resolutions.
- ▲✨Newunstuck option—→Added
Introduced an 'unstuck' option for Early Access players to recover from clipping issues.