A substantial balance update focusing on melee combat responsiveness, difficulty scaling, and zombie behavior, alongside various quality-of-life and bug fixes.
Images © No More Room in Hell 2 via Steam
▲Buffs15
- DifficultyIncreased outgoing melee damage on Hard and Nightmare difficulties to reward experienced players..75x→1x
- Pipe (Small)Quick:Increased quick melee swing speed for better responsiveness.→+10% %
- Wrench (Small)
- Quick:Increased quick melee swing speed.→+20% %
- Charged:Increased charged swing speed.→+25% %
- Baseball Bat
- Quick/Charged:Increased quick and charged melee swing speed.→+20% %
- Increased base damage for all attack types.20/30/35→30/35/45
- Increased headshot damage for quick attacks.34/50/80→45/50/80
- Increased stability damage for quick and strong attacks.40/60/100→65/75/100
- Sledgehammer
- Increased attack range.220→230
- Increased stability damage for quick and strong attacks.40/60/100→65/75/100
- Fire Axe
- Significant increase to base damage across all attack types.30/35/45→35/50/65
- Massive increase to headshot damage.35/40/75→60/80/100
- Increased limb damage significantly.30/60/60→60/80/80
- Responder
- Players can now see the default perk a Responder comes with during selection.→Added
- Reduced delays when transitioning between attacking and sprinting.→Reduced delay
▼Nerfs15
- DifficultyReduced outgoing melee damage on Casual and Classic difficulties to create a steadier progression of challenge.1.25x→1x
- Pipe (Small)
- Reduced base damage for Quick, Strong, and Charged attacks.18/20/30→10/10/15
- Reduced headshot damage across all attack types.30/40/60→20/25/30
- Wrench (Small)
- Slightly reduced attack range.170→160
- Reduced base damage for all attack types.18/20/35→10/10/15
- Reduced headshot damage.30/40/60→20/25/30
- Sledgehammer
- Quick:Decreased quick melee swing speed.→-20% %
- Charged:Decreased charged melee swing speed.→-15% %
- Reduced strong attack base damage.30/45/50→30/35/50
- Reduced strong attack headshot damage.50/70/100→50/65/100
- Fire AxeReduced stability damage to emphasize slashing over blunt force.30/30/60→0/0/20
- Crawlers
- Stationary Attack:Increased stationary attack range, making them more dangerous to approach.85→150
- Moving Attack:Increased moving attack range to allow better distance closing.→155
- Increased movement speed to make them a more active threat.65→90
- Increased turning rate for better tracking of players.45→90
◆Other changes3
- Pipe (Small)Adjusted stability damage values.20/40/60→25/50/50
- Wrench (Small)Adjusted stability damage values.20/40/60→25/45/45
- CrawlersZombies now react by being interrupted when a limb is severed.→Interrupted
subjects affected (8)
tap to see balance history
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Patch history
- →Hotfix Notes: 1.0.3.1Aug 17, 2026 · 5d
Hotfix focuses on crash fixes, UI/controller issues, and server stability with no gameplay balance changes.
- Hotfix 0.9.1.1 Is Live!Apr 21, 2026 · 4mo
Hotfix 0.9.1.1 focuses on stability and gameplay bug fixes, specifically addressing zombie movement, input loss, and extraction reliability.
+4→ - →Hotfix 0.7.1.1 Is Live!Dec 3, 2025 · 8mo
Hotfix 0.7.1.1 addresses Nightmare Level progression bugs and visual glitches with character models and zombie animations.
- Hot Fix 0.7.0.1 Is Live!Nov 3, 2025 · 9mo
Hot Fix 0.7.0.1 focuses on improving combat hit registration, refining objective clarity and requirements in the Hospital map, and fixing critical stability and environmental bugs.
+3→ - Hotfix 0.6.0.1Aug 26, 2025 · 12mo
Hotfix 0.6.0.1 focuses on increasing difficulty for Hard and Nightmare modes, smoothing out the global XP progression, and fixing critical AI spawn crashes.
−2→
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