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No More Room in Hell 2
No More Room in Hell 2
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Torn Banner Studios · Torn Banner Studios·-35%$19.49
Feb 24, 2026 · 5mo ago

Hotfix 0.8.0.1 Is Live!

AI summary3mo

A substantial balance update focusing on melee combat responsiveness, difficulty scaling, and zombie behavior, alongside various quality-of-life and bug fixes.

Images © No More Room in Hell 2 via Steam

Buffs15

  • DifficultyIncreased outgoing melee damage on Hard and Nightmare difficulties to reward experienced players..75x1x
  • Pipe (Small)Quick:Increased quick melee swing speed for better responsiveness.+10% %
  • Wrench (Small)
    • Quick:Increased quick melee swing speed.+20% %
    • Charged:Increased charged swing speed.+25% %
  • Baseball Bat
    • Quick/Charged:Increased quick and charged melee swing speed.+20% %
    • Increased base damage for all attack types.20/30/3530/35/45
    • Increased headshot damage for quick attacks.34/50/8045/50/80
    • Increased stability damage for quick and strong attacks.40/60/10065/75/100
  • Sledgehammer
    • Increased attack range.220230
    • Increased stability damage for quick and strong attacks.40/60/10065/75/100
  • Fire Axe
    • Significant increase to base damage across all attack types.30/35/4535/50/65
    • Massive increase to headshot damage.35/40/7560/80/100
    • Increased limb damage significantly.30/60/6060/80/80
  • Responder
    • Players can now see the default perk a Responder comes with during selection.Added
    • Reduced delays when transitioning between attacking and sprinting.Reduced delay

Nerfs15

  • DifficultyReduced outgoing melee damage on Casual and Classic difficulties to create a steadier progression of challenge.1.25x1x
  • Pipe (Small)
    • Reduced base damage for Quick, Strong, and Charged attacks.18/20/3010/10/15
    • Reduced headshot damage across all attack types.30/40/6020/25/30
  • Wrench (Small)
    • Slightly reduced attack range.170160
    • Reduced base damage for all attack types.18/20/3510/10/15
    • Reduced headshot damage.30/40/6020/25/30
  • Sledgehammer
    • Quick:Decreased quick melee swing speed.-20% %
    • Charged:Decreased charged melee swing speed.-15% %
    • Reduced strong attack base damage.30/45/5030/35/50
    • Reduced strong attack headshot damage.50/70/10050/65/100
  • Fire AxeReduced stability damage to emphasize slashing over blunt force.30/30/600/0/20
  • Crawlers
    • Stationary Attack:Increased stationary attack range, making them more dangerous to approach.85150
    • Moving Attack:Increased moving attack range to allow better distance closing.155
    • Increased movement speed to make them a more active threat.6590
    • Increased turning rate for better tracking of players.4590

Other changes3

  • Pipe (Small)Adjusted stability damage values.20/40/6025/50/50
  • Wrench (Small)Adjusted stability damage values.20/40/6025/45/45
  • CrawlersZombies now react by being interrupted when a limb is severed.Interrupted

subjects affected (8)

tap to see balance history

How did this patch land?
🔗
official notes
No More Room in Hell 2 · Feb 24, 2026

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Patch history

see all 6

  1. Hotfix Notes: 1.0.3.1Aug 17, 2026 · 5d

    Hotfix focuses on crash fixes, UI/controller issues, and server stability with no gameplay balance changes.

  2. Hotfix 0.9.1.1 Is Live!Apr 21, 2026 · 4mo

    Hotfix 0.9.1.1 focuses on stability and gameplay bug fixes, specifically addressing zombie movement, input loss, and extraction reliability.

    +4
  3. Hotfix 0.7.1.1 Is Live!Dec 3, 2025 · 8mo

    Hotfix 0.7.1.1 addresses Nightmare Level progression bugs and visual glitches with character models and zombie animations.

  4. Hot Fix 0.7.0.1 Is Live!Nov 3, 2025 · 9mo

    Hot Fix 0.7.0.1 focuses on improving combat hit registration, refining objective clarity and requirements in the Hospital map, and fixing critical stability and environmental bugs.

    +3
  5. Hotfix 0.6.0.1Aug 26, 2025 · 12mo

    Hotfix 0.6.0.1 focuses on increasing difficulty for Hard and Nightmare modes, smoothing out the global XP progression, and fixing critical AI spawn crashes.

    2

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