Hotfix 9 focuses on restoring player progress and fixing save rollbacks through server-side fixes and a manual restoration tool.

No Rest for the Wicked
From Moon Studios, the award-winning creators of Ori and the Blind Forest and Ori and the Will of the Wisps, comes No Rest for the Wicked, a unique, visceral Action RPG set in a hand-crafted world with Souls-like combat. Featuring co-op for up to four players.
Power trajectory
Net buffs minus nerfs over time. Up = the game is being buffed overall, down = nerfed.
Latest patches
Buffs, nerfs, bug fixes & updates at a glance — click a row to jump to that subject
Together Hotfix 8 focuses on performance improvements, a significant rework of the Thorns mechanic to prevent excessive scaling, and numerous bug fixes across combat and systems.
- Generalperformance
Added pool pruning in Main Menu and fixed pooling leaks to improve session performance.
- Thornsdamage calculationenemy level→damage received
Thorns damage is now based on the damage received rather than enemy level, preventing late-game scaling from killing enemies without active combat.
- Thornstriggerall attacks→melee only
Backstabs, ranged attacks, and spells no longer trigger Thorns.
- Duelsbackstabdisabled→enabled
Players can now be backstabbed during duels.
- Duelspoise meter—→Added
Added a visible poise meter for both players during duels for better clarity.
- +1 more
A quick hotfix addressing save game issues for new players, quest marker bugs, and localization errors with Bounties.
- GeneralPrologue completion status
Fixed an issue where certain new players' Prologue completion status was not saving correctly.
- GeneralQuest markers
Fixed a bug where quest markers would disappear after viewing cinematics via the Compendium.
- GeneralBounty acceptance
Fixed an issue preventing players using certain languages, such as Traditional Chinese, from accepting Bounties.
Hotfix 6 focuses on improving the endgame loop via the Plague System, refining the prologue flow, and addressing various performance and UI bugs.
- Generalpooling
Fixed certain memory leaks in pooling to improve overall performance.
- GeneralEchoes
Fixed a bug where Echoes would disappear if a new Echo was purchased after stage 5.
- GeneralCrucible UI
Fixed an issue where the Coins UI overlapped with Gloam and Traces in the Crucible.
- GeneralNameless Pass
Fixed a clipping zone issue in Nameless Pass.
- GeneralPortrait Shadows
Fixed portrait shadows that remained on screen when no avatars were present.
- +1 more
- Generalcursor lock—→Added
Added a 'Lock cursor to window' setting to toggle between unlocked and confined cursor behavior.
- Prologueprogression—→Required
New players are now required to play through the Prologue before entering the main game.
- Prologueskip option—→Added
Added a menu button allowing players to skip the Prologue once they have entered it.
Together Hotfix 5 focuses on performance stability, bug fixes for quest progression and crashes, and a balance nerf to Durability enchantments.
- GeneralDarak
Fixed Falstead Darak missing in The Black Trench after leaving the realm during or after phase 2.
- GeneralPlague Column Rune
Fixed a crash occurring when using the Plague Column rune.
- GeneralExalting
Fixed multiple enchantments that failed to increase stats upon exalting.
- BowCharged Attackenchantment trigger
Fixed an issue where charged attack enchantments did not trigger when using Bow charged attacks.
- GeneralHDD Support
Added detection and warning for players using HDDs, as only SSDs are officially supported.
- GeneralPerformance
Improved performance by reducing lights and shadowcasting lights in Eleanor tier 2 and 3.
- GeneralShinies
Reworked VFX on Shinies to better reflect rarity and react to wind.
- Bombscrafting stationWorkbench→Alchemy Table
Crafting for bombs has been moved from the Workbench to the Alchemy Table.
Together Hotfix 4 focuses on unblocking progression-breaking quest states, refining KBM input, and balancing loot and combat mechanics.
- General BugfixesQuest Progression
Added fallbacks to unblock realms stuck in broken states during 'Faith and Flame' and 'Weeping Sisters' quests.
- General BugfixesShield Emblem—→Working
Fixed an issue where the Shield Emblem failed to provide its intended barrier.
- General BugfixesCrafting—→Working
Fixed a bug where crafting lower tier items at higher levels did not grant the correct higher facet chance.
- General BugfixesLoot Drops—→Working
Fixed Mottled Sapphire and Mottled Ruby not dropping as intended.
- Thorns Enchantmenttrigger—→Blocking
Thorns enchantment now triggers damage while the player is blocking, increasing defensive utility.
- Input & UIQuick Items Menu—→Mouse Selection
Added mouse selection for the quick items menu for better accessibility.
- Input & UIInventory Buttons—→Increased Bounds
Increased the clickable area of inventory category buttons.
- Input & UIAdvance Dialog—→Spacebar
Added a dedicated binding option for advancing dialog, defaulting to Spacebar.
Role distribution
Patch impact split by role
What got changed
Click a row to filter the cards below
Heroes & subjects
Click a card to see its full timeline + per-ability breakdown
- ⚙️+17/-3▲ +141mo ago
General
GeneralSystem · Bugfixes · UIEarly Access launch contains several known stability and UI issues with provided manual workarounds.
- ⚙️+5/-0▲ +512mo ago
Combat Mechanics
GeneralCombat · Enemy · MovementMore forgiving and rewarding skill-based combat.
- 🧰+4/-0▲ +425mo ago
Tools
ItemEquipment · CraftingSignificantly increased tool longevity and improved crafting accessibility.
- 🗺️+2/-1▲ +122mo ago
Cerim Crucible
MapDungeon · Crucible · ChallengeClosed loopholes and improved environmental polish.
- ⚙️+3/-0▲ +34mo ago
General Bugfixes
GeneralStability · Fixes · BugfixVarious quality-of-life and UI fixes.
- ⚙️+3/-0▲ +313mo ago
Enemies
GeneralMobs · Combat · AIMore consistent enemy behavior and removal of scaling bugs.
- ⚙️+3/-0▲ +34mo ago
Input
GeneralKBM · UI · ControlsSignificant improvements to KBM accessibility and customization.
- 🗺️+3/-0▲ +313mo ago
World and Progression
MapProgression · WorldSmoother difficulty curves across various game regions.
- 🧰+2/-1▲ +113mo ago
Items and Materials
ItemCrafting · LootBetter availability of essential materials, rarer specialized items.
- ⚙️+3/-0▲ +325mo ago
Inventory & Loot
GeneralQoL · EconomyMuch better inventory management and resource storage.
- 🧰+2/-0▲ +212mo ago
Fierce Ring
ItemRing · Accessory · CombatNow correctly provides its intended damage bonus.
- ⚙️+0/-2▼ -21mo ago
Thorns
GeneralDefense · BuildSignificant nerf to passive damage scaling to ensure combat remains active.
- 🧰+2/-0▲ +24mo ago
Whisper Stone
ItemUtility · MultiplayerCritical stability and functionality fixes for realm travel and session recovery.
- 🗺️+0/-2▼ -212mo ago
Crucible
MapChallenge · Combat · EndgameRemoved several exploits related to damage, rewards, and invincibility.
- ⚙️+2/-0▲ +219mo ago
Enchantments
GeneralGear · BuffsCore focus-based enchantments are now functioning as intended.
- ⚙️+2/-0▲ +222mo ago
Echo
GeneralResource · Economy · HealingCheaper costs and full healing efficiency make Echo significantly more viable.
- 🧰+2/-0▲ +225mo ago
Plague Ring
ItemRing · PlagueBetter health sustain and a reduced focus penalty.
- 🔫+1/-1≈ 025mo ago
Shields
WeaponDefense · TankMore variety in equipment, but parrying is now more costly.
- ⚙️+2/-0▲ +225mo ago
Loot
GeneralEconomy · ItemsSignificant increase in gold gain from selling materials and more shopping options.
- ⚙️+2/-0▲ +225mo ago
Harvesting
GeneralEconomy · ResourcesFaster and more rewarding resource gathering.
- ⚙️+1/-0▲ +14mo ago
Seneschal
GeneralVendor · Crucible · NPCVisual and UI bugs regarding building projects have been resolved.
- 🗺️+1/-0▲ +125mo ago
Nameless Pass
MapWorld · Progression · AreaBetter loot availability and more consistent enemy encounters.
- ⚡+0/-1▼ -11mo ago
Parry
SkillCombat · DefenseHigher penalty for missing parries.
- ⚙️+1/-0▲ +11mo ago
Duels
GeneralPvPIncreased tactical depth and visibility in PvP duels.
- ⚙️+1/-0▲ +11mo ago
Runes
GeneralCustomization · GearBetter flexibility for unique weapon users.
- ⚙️+1/-0▲ +14mo ago
Plague System
GeneralEndgame · WorldSmoother endgame loop allowing for continuous infection and cleansing.
- ⚙️+1/-0▲ +14mo ago
Prologue
GeneralTutorial · New PlayerMore structured introduction for new players with an optional skip.
- 🔫+1/-0▲ +14mo ago
Bow
WeaponRangedCharged attack enchantments now correctly apply to bows.
- ⚡+1/-0▲ +14mo ago
Thorns Enchantment
SkillDefense · EnchantmentMore consistent damage reflection during combat.
- ⚙️+1/-0▲ +14mo ago
Housing
GeneralBase · CustomizationSignificantly more freedom for base decoration and improved interaction clarity.
- 🗺️+1/-0▲ +14mo ago
Marin Woods
MapEnvironment · ExplorationSmoother navigation and interaction within the Marin Woods area.
- 🧰+1/-0▲ +112mo ago
Solace Ring
ItemRing · AccessoryThe ring is now functional and provides its intended benefits.
- ⚙️+1/-0▲ +113mo ago
Weapons and Armor
GeneralGear · LootMore predictable item stats and better high-end loot chances.
- ⚙️+1/-0▲ +113mo ago
Archer
GeneralRanged · ArcherImproved resource management for arrow skills.
- 🦸+0/-1▼ -119mo ago
Echo Knight
HeroEnemy · CombatSignificantly less survivability.
- 🦸+0/-1▼ -119mo ago
Warrick The Torn
HeroBoss · ArenaCannot be easily pushed off the map.
- 🔫+1/-0▲ +119mo ago
Pig Sticker
WeaponWeapon · PiercingReliable hitboxes when using Attack Speed enchantments.
- 🔫+1/-0▲ +119mo ago
Claymore
WeaponWeapon · HeavyReliable hitboxes when using Attack Speed enchantments.
- ⚡+0/-1▼ -122mo ago
Insidious Leach Echo
SkillEcho · CombatSignificantly higher health penalty.
- ⚡+1/-0▲ +122mo ago
Revival Echoes
SkillEcho · SustainBetter resource management for revives.
- 🧰+1/-0▲ +125mo ago
Torch
ItemOffhand · UtilityImproved visibility in dark areas via a new equippable item.
- 🧰+1/-0▲ +125mo ago
Snake Ring
ItemRing · PhysicalReduced self-damage and a shift to physical damage types.
- ⚙️+1/-0▲ +125mo ago
Prologue Ship Risen
GeneralEnemy · PrologueSignificantly easier early-game combat on the ship.
- +0/-1▼ -125mo ago
Shackled Brute
EnemyCombat · EnemyMore dangerous and harder to punish after its attacks.
- ⚙️+1/-0▲ +125mo ago
Bounties and Challenges
GeneralQuest · UIMore forgiving progression and better UI safety for challenges.
- 🔫+0/-1▼ -125mo ago
Weapons
WeaponCombat · DefenseWeapon parrying is now more costly, encouraging better stamina management.
- 🔫+1/-0▲ +125mo ago
Unarmed
WeaponCombat · MeleeImproved follow-up damage potential after backstabbing enemies.
- 🏆+0/-1▼ -125mo ago
Riven Twins
ChampionBoss · CombatHarder to disrupt during combat due to the removal of parry stagger.
- ⚙️+0/-0≈ 025mo ago
Performance
GeneralOptimization · TechnicalBetter stability and performance due to GPU leak fix.
- ⚙️+0/-0≈ 01mo ago
Save Data
GeneralTechnical · Account · SaveCritical fixes for player progress loss and save data corruption.
- 🧰+0/-0≈ 04mo ago
Bombs
ItemConsumable · CraftingChanged crafting location for bombs.
- 🧰+0/-0≈ 04mo ago
Quivers
ItemBow · LootProgression gated behind Sacrament for better scaling.
- ⚙️+0/-0≈ 04mo ago
Input & UI
GeneralKBM · UXSignificant quality of life improvements for keyboard and mouse users.
- ⚙️+0/-0≈ 04mo ago
House Guests
GeneralMultiplayer · HousingImproved security for player housing and item storage.
- ⚙️+0/-0≈ 04mo ago
Player
GeneralCombat · MultiplayerFixed a jarring visual glitch during critical rescue moments.
- ⚙️+0/-0≈ 08mo ago
Audio
GeneralSound · ImmersionSignificant polish to the overall soundscape and fix for disruptive audio bugs.
- 🦸+0/-0≈ 08mo ago
Roan
HeroNPC · QuestFixed a progression blocker for specific quest lines.
- ⚙️+0/-0≈ 012mo ago
World Events
GeneralWorld · ExplorationRestored intended world event and faction mechanics to key regions.
- ⚙️+0/-0≈ 022mo ago
Combat System
GeneralMechanic · CombatPrevents exploit-like stagger loops.
- 🏆+0/-0≈ 022mo ago
Echo Knights
ChampionEnemy · CrucibleMore predictable attack patterns.
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