A broad early-access patch adds more random events, expands chip and med kit/tool systems, introduces area-rank progression with tougher enemies, and visual/audio tweaks to shield interactions and hit effects.
Images © Pax Autocratica via Steam
◆Other changes9
- Chip system and inventory
- Players can carry up to 10 types of chips; identical chips can be stacked for increased effect.→10 types
- Identical chips can be indefinitely stacked to amplify their effects.→infinite
- Area progression and difficulty
- Completing an area now switches to the next random area, increasing replay variety.→Next random area on completion
- Changing area raises the Rank, triggering more and tougher enemies.→Increases on area change
- Enemy density and toughnessArea changes increase enemy spawns and their toughness.→More enemies per area
- Med kit and tool system
- Currently you can carry only one type of med kit.→1 type
- Currently you can carry only one type of tool.→1 type
- Shield system visuals and feedback
- Shield:The hit animation that does not break the shield now uses blue color for clarity.→blue
- Shield:Damage that breaks the shield is shown in red with a clear visual effect.→red
subjects affected (5)
tap to see balance history
Patch history
- →🛠️ DEMO HOTFIX 🛠️Aug 2, 2026 · 2w
hotfix patch addressing loading issues and reinstall guidance
- →🛠️ DEMO UPDATE 🛠️Aug 1, 2026 · 2w
Several gameplay and progression adjustments across combat, progression/balance, visuals, and QoL improvements, plus new features like destroying enemy Landmines and an in-tutorial cutscene.
- →🛠️ DEMO UPDATE 🛠️Jul 29, 2026 · 2w
Story-driven patch with quest flow improvements, combat spawn adjustments, and a bug fix for model display during a battleground.
- 🛠️ DEMO UPDATE 🛠️Jul 22, 2026 · 3w
DEMO UPDATE introduces new combat UX, balance tweaks, and general improvements across combat, progression, and bug fixes, plus a new capture pity and danger warning for Auto-Defense affix.
+4−1→ - 🛠️ DEMO UPDATE 🛠️Jul 7, 2026 · 1mo
A small demo patch focusing on bug fixes and quality-of-life improvements, including UI accuracy for a mission hotkey, easier combat in Elysia Oasis Decisive Battle, higher Core Fragment cap, and occasional red-quality drops.
+4→ - →🛠️ DEMO UPDATE 🛠️Jun 26, 2026 · 1mo
Calibrations and balance tweaks across difficulties, with a lower bar for Elysia Oasis Decisive Battle and general optimization improvements.
- →🛠️ DEMO UPDATE 🛠️Jun 14, 2026 · 2mo
Bug fixes and gameplay improvements across systems, combat balance tweaks, new mechanics, and UX enhancements.
- →🛠️ DEMO UPDATE 🛠️May 19, 2026 · 3mo
Minor system calibration with new features and bug fixes including status display for Steam friends, loading fix in battles, Ban button visibility in Core Selection, and improved enemy behavior in the tutorial.
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