DEMO UPDATE introduces new combat UX, balance tweaks, and general improvements across combat, progression, and bug fixes, plus a new capture pity and danger warning for Auto-Defense affix.
Images Β© Pax Autocratica via Steam
β²Buffs4
- Missile Cores damageIncreased the damage of Missile Cores.βIncreased
- Enemy Strike Squads damageIncreased the damage of enemy Strike Squads.βIncreased
- Allied Strike Squad attack frequencyIncreased the attack frequency of allied Strike Squads.βIncreased
- Weapon/Armor blueprints drop ratesImproved the drop rates of weapon and armor blueprints.βImproved
βΌNerfs1
- Missile Towers damageReduced the damage of Missile Towers.βReduced
βBug fixes3
- Fixed portrait issueFixed an issue with incorrect soldier portraits.
- Technology research interface linesFixed lines displaying incorrectly in technology research interface under certain conditions.
- Enemy spawn reliabilityFixed issue where enemy units could fail to spawn correctly during combat.
βOther changes20
- Ineffective damage indicatorAdded an indicator to show attacks that are resisted, helping players gauge effectiveness.βAdded
- Auto-Defense affixDanger warning now appears for the Auto-Defense affix to inform players of potential hazards.βAdded
- Capture pity systemCapture attempts are now guaranteed to succeed after reaching a certain number of failed attempts.βguaranteed after failed attempts
- Indoor lightingImproved indoor lighting at the base for better visibility.βImproved
- Resource Transport Station displayImproved display of Resource Transport Station information within the Leader's Agenda.βBetter display in Leader's Agenda
- Resource Transport Station / Warehouse Center categoriesAdjusted building categories for Resource Transport Station and Warehouse Center for clarity.βAdjusted
- Enemy turret placementImproved placement of enemy turrets in the Elysia Oasis Decisive Battle.βImproved
- Weak Point hit guidance flowImproved the hit guidance flow for Weak Point in the tutorial battle.βImproved
- Cluster Shotgunner visualsImproved the projectile visual effects of the Cluster Shotgunner.βImproved
- Environmental smoke and fire effectsImproved performance of environmental smoke and fire effects.βImproved
- Shield Grenade collision detectionShield Grenade:Improved collision detection for the Shield Grenade skill.βImproved
- Drakon Mercenary Camp difficultyReduced the difficulty of the Drakon Mercenary Camp and increased its combat rewards.βReduced
- Building upgrade materialsReduced the material requirements for upgrading buildings.βReduced
- Gold-rarity Cores unlock levelIncreased the unlock level of gold-rarity Cores.βIncreased
- Grenade drop rateReduced the drop rate of grenades during combat.βReduced
- Fire Tornado affixThe Fire Tornado affix will no longer appear randomly in Sector 1.βRemoved from Sector 1
- 24h Paid Time Off policyResearching the 24h Paid Time Off policy no longer requires special materials.βRemoved
- Ammunition drops by Elites and BossesReduced the amount of ammunition dropped by Elites and Bosses.βReduced
- Performance improvementsOverall performance improvements.βImproved
- Correction verificationAll corrections have been verified and authorized.
subjects affected (28)
tap to see balance history
- Ineffective damage indicator1
- Auto-Defense affix1
- Capture pity system1
- Indoor lighting1
- Resource Transport Station display1
- Resource Transport Station / Warehouse Center categories1
- Enemy turret placement1
- Weak Point hit guidance flow1
- Cluster Shotgunner visuals1
- Environmental smoke and fire effects1
- Shield Grenade collision detection1
- Drakon Mercenary Camp difficulty1
- Building upgrade materials1
- Missile Cores damage1
- Gold-rarity Cores unlock level1
- Grenade drop rate1
- Enemy Strike Squads damage1
- Allied Strike Squad attack frequency1
- Missile Towers damage1
- Fire Tornado affix1
- 24h Paid Time Off policy1
- Weapon/Armor blueprints drop rates1
- Ammunition drops by Elites and Bosses1
- Performance improvements1
- Fixed portrait issue1
- Technology research interface lines1
- Enemy spawn reliability1
- Correction verification1
Patch history
- βπ οΈ DEMO HOTFIX π οΈAug 2, 2026 Β· 2w
hotfix patch addressing loading issues and reinstall guidance
- βπ οΈ DEMO UPDATE π οΈAug 1, 2026 Β· 2w
Several gameplay and progression adjustments across combat, progression/balance, visuals, and QoL improvements, plus new features like destroying enemy Landmines and an in-tutorial cutscene.
- βπ οΈ DEMO UPDATE π οΈJul 29, 2026 Β· 2w
Story-driven patch with quest flow improvements, combat spawn adjustments, and a bug fix for model display during a battleground.
- π οΈ DEMO UPDATE π οΈJul 7, 2026 Β· 1mo
A small demo patch focusing on bug fixes and quality-of-life improvements, including UI accuracy for a mission hotkey, easier combat in Elysia Oasis Decisive Battle, higher Core Fragment cap, and occasional red-quality drops.
+4β - βπ οΈ DEMO UPDATE π οΈJun 26, 2026 Β· 1mo
Calibrations and balance tweaks across difficulties, with a lower bar for Elysia Oasis Decisive Battle and general optimization improvements.
- βπ οΈ DEMO UPDATE π οΈJun 14, 2026 Β· 2mo
Bug fixes and gameplay improvements across systems, combat balance tweaks, new mechanics, and UX enhancements.
- βπ οΈ DEMO UPDATE π οΈMay 19, 2026 Β· 3mo
Minor system calibration with new features and bug fixes including status display for Steam friends, loading fix in battles, Ban button visibility in Core Selection, and improved enemy behavior in the tutorial.
- βπ οΈ DEMO UPDATE π οΈMay 9, 2026 Β· 3mo
A small system calibration and various optimizations/improvements with several bug fixes across UI, visuals, and gameplay interactions.
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